Tiny Footprint (Saturday Review)

Living in the country is nice, but getting to work requires a car. In fact, getting anywhere needs a car: shopping, going out (unless it's to the local at the edge of the village), seeing friends (because even though you pretend to, you don't actually get on with your neighbours) and doing the school run. On the other hand, because it's so hard to get around, we don't actually spend as much on things, which is good. However, there is a lot we need to do if we want to make sure our household leaves only a Tiny Footprint by Gaard Games.

Swatch (Saturday Review)

"Hm. Deep Purple looks good. Life's A Peach is also very warm and rich. Oh, and of course, we want the Cactus Jack. That would be the perfect triad of colours." You step back and look at the colour samples you just painted onto the wall in the kitchen. "Yes, that's it." You're so pleased to have come up with this perfect colour scheme. It had been harder than you had expected. Mixing the 13 cyan, 14 magenta and 15 yellow in the right combination had been a bit of job, let alone getting all the red, green and blue to mix up the cyan, magenta and yellow, but the result was more than worth it. "Yes," you say out loud, "that's the perfect Swatch by Minerva Tabletop."

Compressed collections (Topic Discussion)

As many of you probably know, I only have limited space for games. That's why I very much like small box games that have a lot of gameplay crammed into a small volume. It's also the reason why I have been reboxing games that come in bigger boxes, compressing them down and getting rid of all the extra air that came with the original packaging. I have written about this in my article "Box clever?" a couple of years ago, and this time I want to give you some concrete examples of small box games crammed to the brim and larger box games that I have shrunk down.

Chai (Takebacks)

A small queue of customers was waiting outside. It was our opening day. We had our tea ready and some bits in our pantry, but still had to buy the flavours, which we wanted to get fresh from the market during the day, so that every tea would taste fresh and our customers would be happy. Everyone was nervous, but there was nothing for it - we had top open up and start serving Chai by Steeped Games.

High spirits (Topic Discussion)

There are many things that affect our mental health in some way. It could be a life-changing or otherwise significant event. It could be certain habits we have or things we do - or don't do. Our physical health can also affect it, as well as the health of someone close to us. Our relationships also have an influence on our mental health. These are all very broad stroke headlines and there are many things that fit into each of those categories. Of course, different events affect each of us differently - in different ways and at different times. Ultimately, it's about how we deal with these events that decided how they affect our mental health.

Count me out

Games change when played with different numbers of players. I think many of us will have found that games that are said to work for two or more players often are quite a different experience when played with two versus more players. Some games are said to work with a larger number of players, but really work best with a specific number. Games, where you form teams, are often like that, working best with an even number of people, even though they're said to also work with odd numbers. I discussed many of these points in my article Group mentality, so this time I want to focus on some specific issues.

Assembly: Re-Sequence & Override (Saturday Review)

It is with a sense of deja vu that you desperately type into the console in front of you in a frantic attempt to contact your colleague who, like yourself, has locked themselves into one of the bays on this vast manmade construct. It feels like you have been in this situation before, where both of you were trying to escape alive, as the station's AI was watching your every move and interfering where it could. As if with the help from your previous self, you manage to switch some of the station's functions to manual mode, making everything ten times harder. Now, every command you issue will have to be confirmed by your colleague, and the AI will be able to listen in. You know you have only so many commands before the AI will lock you in permanently, sealing your fate forever. Even though the situation feels very familiar, there is something very different. You notice robots on the station, and there is an additional safety mechanism that forces you to lock all bays in clockwise order. You are back on the Assembly space station, like you were before, but this time the Re-Sequence & Override expansion doubles the difficulty.

Sensor Ghosts (Saturday Review)

Imagine the asteroid field scene from Star Wars: The Empire Strikes Back, where our heroes risk their lives to try to get away by entering an asteroid field, then add the AI HAL from 2001: A Space Odyssey, which has gone mad and taken over the spaceship, forcing the crew to try and outwit it - and you basically end up with the gameplay of Sensor Ghosts, the new game by Wren Games, due to launch on Kickstarter on 28 May.

Happy Meeple (Saturday Review)

In a new type of review, I talk about Happy Meeple in this article, a free to join website where you can play tabletop games online against other people as well as AIs. The brainchild of Nicolas Guibert, the website aims to introduce more people to modern tabletop games, which is something I highly encourage, by offering an easy way to learn these games, as well as creating a friendly, welcoming platform.

Wingspan (Saturday Review)

I've been saying it for a while now: Wingspan by Elizabeth Hargrave and Stonemaier Games is an amazingly beautiful game. The great physical table presence created by the dice tower and eggs, the gorgeous illustrations on the player mats and cards, the sheer number of different birds on the cards, all with their latin name and a brief description of what they are, and the high quality of all the components and parts make it very special. The artists, Ana Maria Martinez Jaramillo, Natalia Rojas and Beth Sobel, have done an amazing job, and Stonemaier Games has ensured that the product meets, if not exceeds, everyone's expectations. However, the beauty and quality are only one part of what makes this game so outstanding. For me, it is the gameplay that lifts Wignspan to the next level.