Rolling Realms Redux (Saturday Review)

The seemingly endless lands lay in front of us. Ahead of us, we could see a small village where cute little dragons were tending stores. To our left, people were playing cards, closely watched by a row of playing cards and a rather angry-looking queen. Above us floated different spaceships, some delivering their wares to the small village, while others were expanding the land with new sections. What we saw were the amazing Rolling Realms Redux by Jamey Stegmaier and Karel Titeca from Stonemaier Games.

Dragon vs Kingdom (Saturday Review)

The new town was going to be glorious. Here in this wasteland that had seen many battles, it was important to create defenses, while also ensuring there were enough shops and houses for the people. It was going to take some time and our initial focus was on building towers that would allow us to see invaders far into the distance. The towers would also allow us to protect ourselves, because in these lands it was a matter of Dragon vs Kingdom by Chris Backe from No Box Games.

Paper App Dungeon (Saturday Review)

Welcome, adventurer. You are about to embark on a very unique dungeon crawl. Sharpen your pencil and be brave. You are about to face an almost endless cave system stuffed to the brim with coins, treasure chests, spiders' webs, enemies and even the odd portal. So off you go, brave fellow, and descend the stairs into the amazing Paper App Dungeon by Tom Brinton from Lucky Duck Games.

Next Station: Tokyo (Saturday Review)

We were on our way to the city's main station to board the bullet train to Kyoto. Travelling on the Asakusa underground line towards Ikebukuro, we had just passed through Kasumigaseki and arrived at Ginza station. We were nearly there. It was Next Station: Tokyo by Matthew Dunstan from Blue Orange.

Top 5 Games of (and I reviewed in) 2023 (Saturday Review)

Announcing the annual Top Table Award is always a pleasure and an honour at the same time. Choosing and deciding the order of the top 5 games I reviewed in 2023 is never easy. There usually isn't much between the games and they are all great for their own reasons. So, irrespective of which one won the coveted award, all of the games are worth a closer look. Here goes...

Next Station: London (Saturday Review)

London's ageing underground network is creaking and groaning. It can no longer keep up with the exponentially increasing demand of daily commuters and rising tourist numbers to the UK's capital. It's time to scrap it all and start anew and Transport for London has hired you to redesign everything. It won't be easy to optimize the interchanges for a better flow, provide stops to as many tourist sites as possible and take advantage of the tunnels passing underneath the Thames. The first station has been built and now it's up to you to create the Next Station: London by Matthew Dunstan from Blue Orange Games.

Powerline (Saturday Review)

You have been tasked with building the sustainable energy network of the future. Your goal is to connect wind farms, hydro-energy plants and other green power sources to each other, as well as different cities. You have to decide which part of the network needs attention first and what can wait until later. Take care though and make sure you don't spread your workforce too thinly, but also avoid putting all of your light bulbs into one circuit. You want to end up making the best use of each and every Powerline by Dirk Henn from Queen Games.

Aquamarine (Saturday Review)

It was a beautiful day. The sea was calm and the sun was shining. The water was crystal clear and even while you were sitting on the side of the boat, in your full diving gear, you could see the corals and wonderful sea creatures in the water. You knew it was going to be a long day and you would probably split it into two or three dives. You did one last check of your gear and then you leant back and dropped into the Aquamarine by Matthew Dunstan and Rory Muldoon from Postmark Games.

Roll and wrong (Topic Discussion)

The genre of roll-and-something or something-and-write or whatever else there is these days has really grown in the last few years. To start with, there was a deluge of Yahtzee-style games, but soon the genre added themes and settings to try and draw people in and make them feel like they were exploring a map or fighting monsters. In this article, I want to talk about my experiences with roll-and-write games, as I will call them from here on in for the purpose of simplicity.

On Tour (Saturday Review)

It was going to be great. We were going to visit most of the USA and play to millions of people over a few months. It was going to be fun, but also a lot of hard work and the planning was the most difficult. In the end, we decided to roll the dice to decide what states we were going to visit in what order, but rather than making it completely random, we turned it into a little game. It would let us build an almost circular route, so we could finally go On Tour by BoardGameTables.com.