Asymmetric Games

Ahoy (Saturday Review)

“Captain!” came the shout from the deck. I turned around to see who from my Bluefin Squadron had called over to me. “What is it?” I shouted back in the general direction of my crew. “The crow’s nest has spotted something. It looks like a smuggler ship.” Ah, yes, the Smugglers. We were neither allies nor enemies. They would help us up to a point, while also always looking out for themselves. I only trusted them as far as my cannons could fire at them. “Fine, fine. Come about and let’s see what they’re up to.” Minutes later the smuggler ship was upon us and I shouted “Ahoy!” by Greg Loring-Albright from Leder Games.

Read more >>

Cake of Doom (Saturday Review)

It was time to take over Earth. We had cunning plans, but then, we were also all trying to sabotage each other at the same time. We knew we had to convince a couple of different regions to be loyal to us and the rest would happen automatically. We also had a super secret weapon. We were going to bribe the Earthlings with Cake of Doom by Amar Chandarana and Pearl Ho from Rainy Day Games.

Read more >>

Vast: The Mysterious Manor (Saturday Review)

It was time to prove myself as a favoured crusader once again. My goal was to kill the devious Spider, while being very careful to avoid the Skeletons. Both of these enemies were out to kill me. I had my Fury and my Light, representing my devotion to my divine goals and I knew I could use these to powerful effect. Ultimately though, it was Grit that would increase my capabilities as a hero. I took a deep breath and then entered Vast: The Mysterious Manor by Patrick Leder from Leder Games.

Read more >>

Crescent Moon (Saturday Review)

The Caliphate is in turmoil. The Murshid spreads its influence and whispers into the Sultan’s ear, trying to affect where they build their magnificent towns and cities. The Warlord ravages the lands, plundering and destroying everything in their way. Nothing is safe and everyone has their own goals. So as the sun sets on the deserts, mountains and fertile lands and as day turns to night, the warring factions prepare for another day and get ready to put their plans into action. For now, though, it’s the time of the Crescent Moon by Steven Mathers from Osprey Games.

Read more >>

Cryptid: Urban Legends (Saturday Review)

There is something hiding in the city. I’m sure of it. I keep finding clues and my detectors are picking up very strange signals – but I need proof! Hard facts that I can present to the science community to make them believe that I have found a Cryptid: Urban Legends by Hal Duncan and Ruth Veevers from Osprey Games.

Read more >>

 Get a wooden puzzle box for East and 10% off with code TABLETOPGAMESBLOG

Root: A Game of Woodland Might and Right (Saturday Review)

It was quiet in the deep, dark wood. Everything was still and nothing stirred – but everyone was ready. The cats had taken up their position in every clearing, six birds were waiting patiently by their roost in one corner of the forest, the racoon had taken cover deep in the woods and the crows were biding their time in a handful of clearings of their choice. The moment was near. It was time to decide who was the best animal in the woodland, who was the Root by Cole Wehrle from Leder Games.

Read more >>

I go first (Topic Discussion)

After setting up a board game and explaining the rules, if necessary, the next step usually is to decide who starts. Different games decide this differently, so in this article, I want to discuss the various ways in which board games choose the first player and I will also touch on games where the first player changes from round to round.

Read more >>

Oath: Chronicles of Empire and Exile (Saturday Review)

As the Chancellor, I had the people on my side. The Empire was going to thrive and grow and be beautiful. Yet, there were rumours of Exiles stirring in the Provinces and Hinterland, trying their best to claw back control. They were two visionaries, one stomping through the regions, using brute force to exert their influence and letting the wolves lose on anyone who would get in their way, while the other was biding their time in the Salt Flats, enlisting the help of witches and unnatural powers, trying to glean secrets and waiting for the right moment to strike. Both were intent on taking over the Empire, because they both had sworn an Oath by Cole Wehrle from Leder Games.

Read more >>

Root: A Game of Woodland Might and Right (Digital Eyes)

It was an outrage! The Eerie had invaded our peaceful clearing. They blatantly ignored our sympathy. Those feathered warriors would regret it. The next birdsong would be full of revolts and they would rue their decision. Using guerrilla tactics, we would show everyone not to mess with us. We weren’t as defenceless as we looked. We would solve the problem and get to its Root by Leder Games.

Read more >>

Open information (Topic Discussion)

In open, or perfect, information games, everything is there for everyone to see. Nothing is hidden. The whole state of the game is right there in front of you. Chess is probably the most famous perfect information game – and the most classic one. However, just because all the information about the game state is available to you, doesn’t mean you actually know everything. In this article, I want to look at what information you need to work out for yourself in these games and what game experience that creates.

Read more >>