Competitive Games

Face-off – interactions in two-player games (Topic Discussion)

I love playing board or card games with my wife. Spending a little, or a lot of time together focused on the same activity is a wonderful way to connect. It started as a date night, but now we might play a quick 5-10 minute game or two over lunch or we play a longer game. Co-operative games tend to be our favourite. Working together to solve the puzzle that the game presents is a lot of fun. That’s why we also love solving the Sunday crossword puzzle together. There are very few two-player competitive games that we enjoy and in this article, I want to explain why.

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Nemesis (Saturday Review)

Waking up from years of hibernation, all of us were a bit dazed and confused. Temporary amnesia was very common and while we all knew our names, we only had some basic memories of what had happened before or what we were meant to do. We weren’t even sure which ship we were on, let alone its layout. When we saw that one of our colleagues was dead and had a gaping hole in their chest, we knew something was seriously wrong. Nobody was sure what caused our colleague’s death. We knew we had to work together to get out of this nightmare, but the trust in each other had evaporated. So we set about exploring the ship and finding our Nemesis by Adam Kwapiński from Awaken Realms.

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Roll and wrong (Topic Discussion)

The genre of roll-and-something or something-and-write or whatever else there is these days has really grown in the last few years. To start with, there was a deluge of Yahtzee-style games, but soon the genre added themes and settings to try and draw people in and make them feel like they were exploring a map or fighting monsters. In this article, I want to talk about my experiences with roll-and-write games, as I will call them from here on in for the purpose of simplicity.

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Turing (Saturday Review)

The game, it’s a test of sorts, for determining whether something is a machine or a human being. There’s a judge and a subject. The judge asks questions and based on the subject’s answers they determine who they are speaking with – what they are speaking with. All you have to do is ask a question. So, now it’s your turn to ask Turing by Glenn Ford from Man O’ Kent Games.

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We Can Play (Saturday Review)

From ancient times to the present day, women have never been recognised for their contributions to the world. Yet, throughout history, there have always been women who were strong leaders, who fought for better conditions and equal rights, and not just for themselves, who made significant scientific breakthroughs, were trendsetting artists and did everything their male contemporaries did. So it is time for all women around the world to say: We Can Play by Julia Johansson and Albert Pinilla by Julibert.

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Crescent Moon (Saturday Review)

The Caliphate is in turmoil. The Murshid spreads its influence and whispers into the Sultan’s ear, trying to affect where they build their magnificent towns and cities. The Warlord ravages the lands, plundering and destroying everything in their way. Nothing is safe and everyone has their own goals. So as the sun sets on the deserts, mountains and fertile lands and as day turns to night, the warring factions prepare for another day and get ready to put their plans into action. For now, though, it’s the time of the Crescent Moon by Steven Mathers from Osprey Games.

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Skora (Saturday Review)

The boats were making their way out to sea, heading for the three main fishing grounds off the coast of the Isle of Norsica. You were hoping that your fleet would bring back the best catch. It would require brain and brawn to beat the rival clans and land the biggest fish. If your clan could grab the most lucrative haul, you would be crowned Skora by Rory Muldoon from Inside The Box Board Games.

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Synchronized (Saturday Review)

The squad had been practising many hours a week for months to get to this point. They were up against a tough team, but they had the belief, conviction and the appetite to win. The determination was written on every single swimmer’s face. As the routine started, it was clear that these women were headed for glory. The tension grew as the music played and eventually reached its climax. When the last figure was executed, there was no holding back. The crowd got up from their seats and started cheering. It was clear that the routine was absolutely perfect. Throughout the routine, all of the swimmers had been perfectly Synchronized by AnnaMaria Jackson-Phelps and Amelie Le-Roche from Zerua Games.

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Junk Forts (Saturday Review)

Get your friends together, grab some bits from the local junkyard and assemble everything into the best stronghold you can, to be crowned champion of the Junk Forts by Matthew Dunstan and Brett J. Gilbert from Inside the Box Board Games.

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Brian Boru: High King of Ireland (Saturday Review)

It is the 11th century AD and the Vikings regularly invade our lands, while my domestic rivals try to forcefully take territory from me, without much luck. My military prowess is well known and I prove myself again and again, while also forging political alliances by strategically arranging marriages between my family members and other important houses. I even have time to rebuild the many monasteries in my realm, bringing the Church and its wealth onto my side. My name is Brian Boru: High King of Ireland by Peer Sylvester from Osprey Games.

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