There is one genre of games that really stands out for me: economic simulations. These types of games scratch a very specific itch, right in the middle of my back, that other games just can’t reach. I get an immense feeling of bliss when the tingling finally subsides as I invest money to make more money. In this article, I want to explain in a bit more in detail why this genre makes me feel so good.
It was a sleepy village in the middle of the countryside. The residents were hard-working, cutting down trees for wood and digging up rocks to construct new buildings and planting and harvesting grains to feed the population. Over time, more people were attracted to the village as it grew and grew. Eventually, it was time to build a church in this little Hamlet: The Village Building Game by David Chircop from Mighty Boards.
As you probably know by now, I’m a very visual person. I love great illustrations in board games, hence my series “Let me illustrate” highlighting board game artists in the industry. At the same time, a board game with an amazing look alone is not enough. The gameplay needs to be great too and the rules must not be more complicated than necessary for the weight of the game. So in this article, I want to look at how important realistic resources are to me in games.
Our spaceship had safely landed on Mars and it didn’t take too long to convert it into our base station. A few other corporations had done the same and we could just about see them in the distance. There was even an embassy station that was there to try and keep the peace. However, we were quite some way off thinking about politics. All of our energy was spent mining resources so we could build tunnels and other buildings to grow our settlement and increase our population. It would take a long time, but eventually, we would finish project Migration: Mars by Enhance Games.
Over the years, I’ve played many games where you produce and have to manage resources of one kind or another. These can range from traditional things such as coal and ore or wheat and sheep to money, gems, energy or similar. Different games represent resources differently, so in this article, I want to look at what you might come across when you play a resource management game.
Good customer service is always welcome and nobody likes bad service. In fact, we’re more likely to complain about bad service than we are to praise good service. In this article, I’m trying to redress the balance a little and talk about the good customer service I have come across in the board game hobby and give some extra praise to those companies who have gone above and beyond.
We were on Mars. Our colonization team had arrived. The mission of our corporation was to make this planet inhabitable and do so in the most economical and efficient way possible. There were many challenges ahead, but we had a great mix of engineers, researchers, technicians, managers and construction workers and everyone was fully committed to our goal. We were fully aware that this project would take us a number of generations and we were ready to begin Terraforming Mars by Stronghold Games.
Progress was slow, but it was very satisfying seeing the little pea seedlings grow and then, eventually, flower before finally producing pods that slowly swelled up to bursting with new peas inside. We carefully crossed different plants in the hope that they would create new varieties and over time we were able to predict the height of the plant, its flower colour, the pod colour as well as whether the peas were smooth or wrinkly based on their parentage. We were finally ready to work out each plant’s Genotype by Genius Games.
We had been growing tea for generations on our large plantation. We knew everything there was to know about the cultivation of the plants, the best time and method of harvesting the leaves and how to treat them to turn them into wonderfully aromatic tea, ready to be steeped and drunk. We even had ships waiting for our teas to take them out into the world. But for the moment, it was time to relax and enjoy a nice cup of Chai: Tea for 2 by Steeped Games.
My two best friends were here and we decided to go out into the yard and see who else was about. Chef and Prince were hanging around the street at the back of the house, while Smoke and Doc were playing tag. Blitz and Sweet Pea were up the ash tree in the neighbour’s garden. It was a motley crew, but we usually got up to some fun. Suddenly I had an idea. It would be cool if we had a little competition with all the other kids in the neighbourhood and see who could build the biggest and strongest Fort by Leder Games.