You were constantly tired from working endless hours day in and day out. You had very little time to think about the world and when you did, you didn’t have the words to describe what you saw and felt. However, you had used every spare moment to puzzle together scraps of clues into a bigger picture and had created new words with meanings that your heart dictated, but that were otherwise unknown. You felt that you were now so close to wrestling away the power from your oppressors and turn this world into a better place – but you knew you had to make sacrifices to build your Euphoria: Build a Better Dystopia by Stonemaier Games.
A small queue of customers was waiting outside. It was our opening day. We had our tea ready and some bits in our pantry, but still had to buy the flavours, which we wanted to get fresh from the market during the day, so that every tea would taste fresh and our customers would be happy. Everyone was nervous, but there was nothing for it – we had top open up and start serving Chai by Steeped Games.
Your tribe is sitting around the fire – a new invention that will prove to be the spark of great things to come, things that nobody can yet predict or even dream of. It feels like you have been here before though. The scene seems very familiar. The faces may be different and so is the location, but the warmth of the flames and the crackling of the embers trigger memories in you – memories of a bright future, memories of generations to come, of a civilization rising out of the plains and large structures reaching into the sky. Yet, something is different this time. It seems as if your tribe of Traders has an extra coin and an extra food in this more balanced version of Tapestry by Stonemaier Games.
You sit quietly in your hide, binoculars in hand, peering out over the lake, with the grassland on the other side and the woodlands in the background. You have already spotted a fair number of birds that frequent this nature reserve regularly, but suddenly you spot something new. You think you glimpsed a read head and black and white back. Slowly scanning the woodlands, you see it again, hanging onto the trunk of a dead tree. It’s a white-backed woodpecker, which is a new visitor and comes with 80 other birds in Wingspan: European Expansion by Stonemaier Games.
The stage is prepared: a dusty old tome in the middle, a silver dagger encrusted with rubies across the open pages marking a specific section in the ancient text, a goblet in front of the book filled with the blood of thirteen poor souls, and five candles arranged in a pentagon around the periphery of the white marble pedestal. The whole room is gloomy and the air is thick with incense. There is absolute silence as you focus your mind on the difficult ritual you’re about to perform. The stakes are high, but if you succeed you will be able to summon a greater demon, who will bestow you the nine favor [sic] you need to become The Chosen, the highest-ranking cultist in your circle. The Blessed Dark by Nathan Meunier drags you away, kicking and screaming, into a world of deck building, rolling dice and casting spells.
I’ve been saying it for a while now: Wingspan by Elizabeth Hargrave and Stonemaier Games is an amazingly beautiful game. The great physical table presence created by the dice tower and eggs, the gorgeous illustrations on the player mats and cards, the sheer number of different birds on the cards, all with their latin name and a brief description of what they are, and the high quality of all the components and parts make it very special. The artists, Ana Maria Martinez Jaramillo, Natalia Rojas and Beth Sobel, have done an amazing job, and Stonemaier Games has ensured that the product meets, if not exceeds, everyone’s expectations. However, the beauty and quality are only one part of what makes this game so outstanding. For me, it is the gameplay that lifts Wignspan to the next level.
Here is another review of a game that is quite a few years old. Bremerhaven by Lookout Spiele is from 2013, so over five years old, but it is probably the only game with a secret bidding mechanism that really works, and lots of player interaction without making you feel helpless if the other players gang up on you. There is also a huge time element in the game, that keeps you on your toes. To top it all off, the game also has a really fun theme, beautiful illustrations and a really tense gameplay. As you can see, I really like the game, so let me explain a bit more.
I know, Scythe by Stonemaier Games has been out since 2016 and has had a couple of expansions released as well, including promo packs with additional encounter cards. So chances are you have already heard plenty of reviews about this game and maybe own it yourself, but I still felt it’s worth reviewing, because I am sometimes surprised by how many people still don’t know Scythe.
Inspired by a recent #ThrowbackThursday tweet from Board Game Inquistion I thought it would be nice to write about one of my own game related memories from my childhood. Like probably most kids of my generation, I grew up with all the usual classic tabletop games, or boardgames as they were known then: Monopoly (of course), Game of Life (a friend had that one), Chess (I always lost, until one day), Checkers (when there was really nothing else), Ludo (the dice chucker), Stratego (chess on steroids) and probably a few more.
Rise of Tribes by Breaking Games looks like your normal area control game with the usual random terrain made out of hexagonal tiles. The game is set in ancient, prehistoric times, and you move your tribe members around the terrain, collect resources, craft tools to upgrade your tribe’s abilities and generally do things that you will have seen before in other games. However, look closer and you will see that there are at least two interesting mechanisms in this game, which make it stand head and shoulders above the rest.