|Release Date: 2018
|Designer: Eric M. Lang
||Length: 90-120 minutes
|Artist: Edgar Skomorowski, Adrian Smith
||Complexity: 3.0 / 5
Feudal Japan is in turmoil. Warring clans are roaming the land to claim territories and gain influence and power, while vying for the favour of the spirits, the Kami, whose support will help cement the superiority over the enemies. As clans form alliances and recruit legendary monsters to bolster their armies’ ranks, everyone prepares for multiple battles which will change the face of Japan. Yet, territories are often held only fleetingly as alliances are betrayed and powers shift. It is up to you to use your cunning and strategic planning to come out the victor in Rising Sun by CMON.
A hook, as per the dictionary definition, is something that draws you in. In games, a hook can be a number of different things. Often it is something visually exciting, such as beautiful illustrations, amazingly detailed miniatures, realistic resources or some sort of physical component that is integral to gameplay. Hooks can also be an interesting theme, an exciting gameplay mechanism or even the background story behind how a game was made. Certain awards or even the price of a game can be a hook too. Ultimately it’s about finding something that grabs your attention and gets you to take a closer look.
I am not sure if you’ve come across this before, but you may have heard some people on a podcast or in a tabletop games review video talk about a game being “overproduced”. Often the term is used in a negative way, implying that a game includes unnecessary components and therefore is more expensive than it needs to be. However, different people seem to apply this term to different games in different ways, so I wanted to look at it a bit more closely and see whether we can investigate what overproduced actually means and whether it is indeed a bad thing.
|Release Date: 2019
|Designer: James Naylor
||Length: 60-120 minutes
|Artist: Cze Lee, James Naylor
|Publisher: Naylor Games
||Complexity: 3.0 / 5
You’re on the phone to the real estate agent talking about this great piece of land near a school and park, which would be ideal to develop into modern housing. At the same time, you see an email from a small local business owner who is interested in renting one of the units in your newly built office complex. Things are going really well for your growing empire, but you also realize that property prices are at an all-time high. The big crash isn’t far away now – you can feel it. It will be crucial to sell everything at the right moment and make the most profit. However, if you leave it too long, you’ll lose it all and destroy your chance of becoming the greatest magnate in history.
Tabletop Inquisition has moved! All episodes, new and old, can now be found on the new website and the new podcast, which is available on all of your favourite platforms.
Inspired by a recent video from Jamey Stegmaier talking about “overproduced” games (see here: https://youtu.be/PxRpL-JQMfI), I thought I’d share my thoughts on the topic. Please watch Jamey’s video first, so you know what the word “overproduced” means in the context of his video and my article. The topic is quite broad, and I won’t be able cover every aspect, but instead I’ll discuss a select few areas that I think can help focus everyone’s thoughts on the subject and allow you to be more constructive in your feedback to publishers. Read more
Let me start by wishing you a Happy New Year. I hope you enjoyed the holidays and had a chance to relax and recharge. Now that 2019, it’s time to look ahead at my most anticipated games of the coming year. The list happens to consist purely of Kickstarter projects, because that is how I buy most of my games these days, but as the year goes on I will of course keep an eye other releases as well. The list is sorted in expected delivery order, rather than alphabetically or anything else. So here goes. Read more
Tabletop games can be quite expensive, so it makes sense to protect your investment and make sure game components last a long time. That way, when you have enjoyed your game for a while, you can easily resell it in mint condition, recouping close to the original purchase price, which you can then re-invest in a new game. Read more
If you host a regular games night, you probably know the feeling of getting everything ready in time before everyone arrives. Set up the games table, make sure the drinks are chilled, glasses and coasters are put out, crisps and other snacks put in bowls and the games is set up – and this is often the crux. Some games take a long time to set up and sometimes even longer to put away again. It can feel like the setting up and putting away takes longer than playing the game. It’s such a chore. Read more
A lot of recent game releases have done away with old fashioned, wooden game pieces or cardboard standees and replaced them with miniatures. They are either included as part of the core game, or offered as upgrades – but in most cases these miniatures are highly detailed and add an extra interest to the game, bringing everything to life. These miniatures have attracted new people to tabletop gaming and even created new business for artists who offer to paint miniatures.
Of course, miniatures are nothing new. The Games Workshop has always made miniatures the centre of their games and artists have been painting them for years. However, game designers have now taken miniatures and introduced them to classic strategy board games. One of the first was Scythe, and Rising Sun is the most recent contended taking the use of miniatures in board games to another level, just by the sheer number of figures included.
I think there is no denying that moving a dragon figure around the board is much more satisfying than moving a small, wooden piece or cardboard standee, but the design and manufacture of miniatures is considerable, driving up prices.
So, is the extra cost worth it? How important are miniatures to your game experience? Have you been drawn in by detailed figures? Have miniatures introduced you to tabletop gaming?