I was inspired by a comment on a recent Kickstarter campaign to investigate how a publisher’s decisions about how a game is released can give customers the feeling of exclusivity in a negative sense, the fear of missing out, an opportunity for profit, and many more things that can negatively affect the opinion people have towards the company or individuals releasing the game. So let’s look at how different choices can be viewed differently.
|Release Date: 2018||Players: 1-4|
|Designer: Kate Beckett, David René Miller||Length: 15-30 minutes|
|Artist: David René Miller||Age: 8+|
|Publisher: subQuark||Complexity: 1.0 / 5|
I absolutely love mint tin games, and Mint Tin Mini Skulduggery by subQuark fits this bill perfectly, as it comes in a properly small, rectangular mint tin, rather than the larger format that many other mint tin games come in. That means it fits neatly into your coat pocket, so you can have it with you at all times. After all, you never know when the opportunity arises to play a game when you’re out and about. Read more
Inspired by a recent video from Jamey Stegmaier talking about “overproduced” games (see here: https://youtu.be/PxRpL-JQMfI), I thought I’d share my thoughts on the topic. Please watch Jamey’s video first, so you know what the word “overproduced” means in the context of his video and my article. The topic is quite broad, and I won’t be able cover every aspect, but instead I’ll discuss a select few areas that I think can help focus everyone’s thoughts on the subject and allow you to be more constructive in your feedback to publishers. Read more
If you have played plenty of tabletop games, you will probably have come across many different times of game components of varying quality. Some games go all out and the components are amazing, really bringing the game to life. Other games only come with basic components. So what are your options to take these games to the next level and improve your game experience? Read more