Sea of Thieves: Voyage of Legends (Saturday Review)

Build your reputation, they said. Complete voyages, defeat foes and gather treasures, they said. Visit the outpost to sell cargo and make repairs, they said. Having two sloops under my command was supposed to make this easy, but the truth was far from it. A pirate's life for me, my barnacle. It was a huge challenge from the start. It was almost impossible to safely navigate this Sea of Thieves: Voyage of Legends by Mat Hart, James M. Hewitt, Steve Margetson, Sherwin Matthews and Sophie Williams from Steamforged Games.

Paper App Dungeon (Saturday Review)

Welcome, adventurer. You are about to embark on a very unique dungeon crawl. Sharpen your pencil and be brave. You are about to face an almost endless cave system stuffed to the brim with coins, treasure chests, spiders' webs, enemies and even the odd portal. So off you go, brave fellow, and descend the stairs into the amazing Paper App Dungeon by Tom Brinton from Lucky Duck Games.

Fast & Furious: Highway Heist (Saturday Review)

First gear. Screams of tortured rubber and plumes of acrid smoke fill the air as we barrel over the brow of the hill, rapidly advancing on our target. The tank is an incongruous sight, squat and menacing in the middle of the highway, two shiny black beetles flanking each side: SUVs filled with seemingly infinite numbers of violent goons, like clown cars of criminality.

The Spill (Saturday Review)

We had been called out in the middle of the night. A major disaster had been declared. It was all hands on deck. After a swift site rep, we were dispatched to various locations around the oil platform. As we approached by helicopter, which was going to lower us onto the deck of our assigned rescue boats, we could see the extent of The Spill by Andy Kim from Smirk & Dagger Games.

Powerline (Saturday Review)

You have been tasked with building the sustainable energy network of the future. Your goal is to connect wind farms, hydro-energy plants and other green power sources to each other, as well as different cities. You have to decide which part of the network needs attention first and what can wait until later. Take care though and make sure you don't spread your workforce too thinly, but also avoid putting all of your light bulbs into one circuit. You want to end up making the best use of each and every Powerline by Dirk Henn from Queen Games.

Pingyao: First Chinese Banks (Saturday Review)

In the Qing dynasty, camels were one of the main means of transport. People would travel for days to cross deserts, wilderness and plains to reach the city of Pingyao, where they would trade their wares to increase their wealth. So an agency of bankers was established to help grow the economy and slowly build up a financial network. Soon, wealth began to accumulate in the city of Pingyao: First Banks of China by Wu Shuang from Jing Studio.

Betrayal at House on the Hill: 3rd Edition (Saturday Review)

You had received a mysterious invitation to the old mansion on top of the hill, which had lain empty for decades - if not centuries. You were about to throw the letter in the bin, along with the junk mail, when you hesitated. It could be interesting to see who else would turn up. After all, there was this old story linking your ancestors to a Betrayal at House on the Hill: 3rd Edition by Dave Chalker, Banana Chan, Noah Cohen, Bruce Glassco, Brian Neff, Will Sobel and Jabari Weathers from Avalon Hill.

Str!ke (Saturday Review)

It was going to be a real spectacle. The crowds had gathered to watch the masters at work and battle to the bitter end. Only one of them would survive. Then, as the match was about to begin, everyone hushed and an eerie silence filled the arena. It was time for the combatants to throw their dice and Str!ke by Dieter Nüßle from Ravensburger.

Eternal Palace (Saturday Review)

It was hard to get the favour of the Emperor. Many noble houses were vying for their attention by offering their resources and manual labour to help restore the Emperor's wonderful monuments. As a way to remember the work everyone did and to honour the grace and power of the Emperor, artists were commissioned to create beautiful paintings. It was your hope to catch the Emperor's eye and receive the ultimate recognition: being invited as a guest at the Eternal Palace by Steven Aramini from Alley Cat Games.

Sagrada (Saturday Review)

As an artist, I knew this was going to be a challenging project. Making stained glass window masterpieces required clever and careful planning and meticulous execution. The prospect of having one of your pieces be seen by people around the world was a daunting prospect, but working for such a prestigious family made up for it. I was honoured to be employed by the famous family of Sagrada by Adrian Adamescu and Daryl Andrews from Floodgate Games.