You sit quietly in your hide, binoculars in hand, peering out over the lake, with the grassland on the other side and the woodlands in the background. You have already spotted a fair number of birds that frequent this nature reserve regularly, but suddenly you spot something new. You think you glimpsed a read head and black and white back. Slowly scanning the woodlands, you see it again, hanging onto the trunk of a dead tree. It’s a white-backed woodpecker, which is a new visitor and comes with 80 other birds in Wingspan: European Expansion by Stonemaier Games.
You and a handful of brave explorers have finally found the entrance to Mount Arima, the fearsome volcano that has laid sleeping for decades, and which hides an important secret in its maze of tunnels. Tales of a magical sanctum have drawn you and your fellow adventurers together. You all promise to work together and face whatever dangers you may encounter in the depths of this mountain. Yet, none of you have realized that your allegiance will be tested to your death, if you are not able to escape before the volcano erupts and burns you alive. Sub Terra II: Inferno’s Edge by ITB Board Games will require you to work together effectively and swiftly if you want to succeed.
In the world of Arzium, groups of brave adventurers travel from town to town, where they load up on supplies and pack animals and recruit new members, who are willing to join them on the long journey, as they look for a lost city, called Last Ruin, where legend says lies a powerful artefact that will fulfil the finder’s innermost wishes. It is time for you to add your name to the list of famous explorers, venture into the wild to collect valuable and useful items, meet new people, return to town to work for money and food, travel through abandoned mines and do what is needed to successfully complete the journey. Near and Far: Amber Mines by Red Raven Games allows you to become a hero, if you can compete with your fellow bands of explorers and come out ahead.
The stage is prepared: a dusty old tome in the middle, a silver dagger encrusted with rubies across the open pages marking a specific section in the ancient text, a goblet in front of the book filled with the blood of thirteen poor souls, and five candles arranged in a pentagon around the periphery of the white marble pedestal. The whole room is gloomy and the air is thick with incense. There is absolute silence as you focus your mind on the difficult ritual you’re about to perform. The stakes are high, but if you succeed you will be able to summon a greater demon, who will bestow you the nine favor [sic] you need to become The Chosen, the highest-ranking cultist in your circle. The Blessed Dark by Nathan Meunier drags you away, kicking and screaming, into a world of deck building, rolling dice and casting spells.
The sun is high in the sky, shining directly down onto Main Street in this ramshackle town of wooden buildings. The heat is almost unbearable, if it wasn’t for a light breeze that is creating small swirls of sand and dust. You have to squint in the bright light, as you stand outside the saloon waiting for the clock to strike twelve. A speck of dust makes you blink, which doesn’t bode well. You need to be able to see your opponent clearly, so this won’t do. You step away from the saloon and try and position yourself in a more sheltered spot, where dust will be less of an issue and there is more shade, making it easier to see. Yet, this duel is different. You actually have to face off several people in this Six Gun Showdown, and you also have to play your cards right to make sure you come out victorious.
Six Gun Showdown by Redwell Games is a quick card and dice game. Check out this video to find out what comes in the box.
Instead of looking at a particular game, this week I want to look at a number of games that are great to have with you when you’re out and about. These games are easy to learn and quick to play, don’t take up much room in your pocket or on the table, are quick to set up and put away, but still create enough interest to while away the time. Most of these games will already come in a small box, but some you will have to re-package yourself to make them portable.
As you can tell from my previous reviews of subQuark’s games (Mint Tin Mini Skulduggery, Mint Tin Mini Apocalypse and Mint Tin Aliens), I love mint tin games. The love and effort Kate Beckett and David René Miller put into every game makes them very special indeed, and Mint Tin Pirates is no exception of course. It offers lots of pirate fun in a small tin that you can easily take with you, that is easy to learn, quick to play and has a small footprint, so can be played virtually anywhere. I believe Mint Tin Pirates was subQuark’s first game, and it already showed that it is possible to squeeze a lot of fun into a small package, something that the whole line of subQuark games shares.
I haven’t yet reviewed any pure print-and-play (PnP) games, but Alex Bardy contacted me via Twitter and sent me a complimentary copy of Minty’s Bootiful Football Game. I decided to try it and wasn’t disappointed. As the name suggests, it is a mint tin game all about football. Now, I love mint tin games, in case you hadn’t noticed, but football isn’t really my cup of tea. Yet, when I played this game, I actually really enjoyed it and did get the feeling of taking part in a real football match – but let’s start at the beginning.
Here is yet another mint tin game, simply because they pack such a huge punch in such a small package. Mint Tin Mini Apocalypse by subQuark is another game that comes in a small form factor mint tin, is really quick to learn and a lot of fun to play. It easily fits into virtually any pocket and doesn’t take up much table space, so you can have it with you anywhere and play it everywhere. It is a realtime game, which means there are no turns and both players take their actions continuously in order to win. It creates a lot of frantic excitement and hilarity for players of virtually all ages.
I absolutely love mint tin games, and Mint Tin Mini Skulduggery by subQuark fits this bill perfectly, as it comes in a properly small, rectangular mint tin, rather than the larger format that many other mint tin games come in. That means it fits perfectly into your coat pocket, so you can have it with you at all time. After all, you never know when the opportunity arises to play a game when you’re out and about.
I recently went to the Watford Colosseum to watch the Snooker Shoot Out. I have enjoyed snooker for most of my life now and used to play it regularly with friends, even though I’ve not played in many years now. I know most people find snooker boring, and it can be, but you would have loved the Snooker Shoot Out, which is fast paced and a real laugh. Afterwards I thought about the idea that snooker could be considered a two player only, dexterity tabletop game. I appreciate it’s stretching the concept a little, but then I reckon there are other terms in the tabletop games industry that are used loosely.
If you like dice action selection games where you slowly build up action combos, then Oaxaca: Crafts of a Culture by Undine Studios is for you. Now don’t be put off by dice rolling, beause in this game you can easily mitigate bad luck and even bad rolls still give you plenty of opportunities. Oaxaca (“wa-ha-ka”) is also beautifully illustrated, quick to learn and really quick to play, while still maintaining enough interest even for very “serious” gamers. So there is something for everyone and one of the few games that I can confidently recommend for family gaming as well as regular games night groups.
Since the days of Yahtzee, roll-and-writes, as these games are now known, have made a huge comeback: Roll through the Ages by Matt Leacock, Kokoro: Avenue of the Kodama by Indie Boards and Cards, Harvest Dice by Grey Fox Games and the recent Railroad Ink by CMON are some of the many games in the genre.
We all know classic dice rolling games, like Yahtzee, or games using dice to decide the outcome of battles or events. You may also have heard of, and probably even played, roll and write games, such as Roll to the Top, Avenue, The Castles of Burgundy: The Dice Game and many more. However, more recent games use dice in quite different ways, creating interesting game mechanics that I want to talk about.
If you play in a regular games group, you probably play certain games several times – you may even have one game that is your group’s go-to game. If so, you may have started to record game end totals, so that players can try to beat their own score, or even aim for the group’s high score. You may even start to record more details, such as the factions played, number of rounds or game time. Maybe you also have an end of year awards ceremony, where people in your group with the highest score in each game, or with the most games won overall, get a small prize – or everyone gets a printout of their scores.
There are so many different games mechanics out there across the various tabletop games available these days. Gone are the days of rolling dice to move your meeple along a track. Even when you look at modern worker placement games, the traditional method of using a pool of meeples and a limited amount of worker slots has been superseded by new methods. Dice worker placement is more common now and introduces an element of chance which can help level the playing field in a game.
Recent tabletop games are aimed at younger as well as older players, widening the age range. Many traditional games usually only cater for young players, because they are too boring for older players. On the flipside, games aimed at older players are too complicated for younger players.
The recent launch of Haunt the House and a visit to UK Games Expo where I picked up a copy of Spaghetti made me think about what family games are on the market and what distinguishes them from other tabletop games.
All games are a mixture of chance and strategy – Yahtzee is virtually pure chance, while Chess is virtually pure strategy, and there is a whole range in between of course. Chance and strategy affect specific aspects of games.