A brand new greenfield site was ready for development. The architects had submitted their drawings and the planners were satisfied that everything was in order. Everyone was in agreement that this new place should grow organically, but had to follow strict rules. New houses could only be placed in certain ways to create this brand new Town 66 by Christoph Cantzler and Anja Wrede from Oink Games.
Around sixty million years ago on Earth, dinosaurs reigned supreme on land, but at sea, a giant struggle was still unfolding. Creatures were slowly adapting to the changes in their watery habitat and hoping to be victors in this fight for survival. The threat of a giant meteor striking the Earth was increasing all the time, so it was a race to become the Dominant Species: Marine by Chad Jensen from GMT Games.
Oh no! Wizard Pebbledash’s assistants, Kevin and Annabelle, are missing! Of course, it is our task to find them and return them home safely. We are a motley crew of four daring adventurers of all shapes and sizes. Some of us have brave hearts, others have strong minds and there are some here who have a keen eye, but all of us are in high spirits and ready to face the dangers ahead of us. So off we go into the shadows of Hoodez Dungeon on our first CoraQuest by Cora and Dan Hughes.
Yes, Christmas is just around the corner, so it’s time for me to put together lists of games you might want to get out over the holidays and play. I thought I’d start with a list of five games that you can play with all the family. These games are easy to teach and learn and quite quick to play. Most of them can be played up to four players, so if you have a large family gathering, you might need to split into smaller groups. I hope you find this list useful.
In the jungle, the mighty jungle, there is no lion, but a bunch of four, intrepid explorers trying to make their way through. The paths they cut into the vegetation will cross each other and wind their way almost aimlessly from the edge of the forest to finally emerge at four different temples and each explorer is trying to get to their specific temple. It’s not clear why each explorer has their heart set on only one, specific destination, but that’s how it goes in Karuba by HABA.
For many of us, losing a game isn’t much fun – winning is usually much more enjoyable. However, sometimes board games create amazing moments that are more memorable than whether we won or lost and in this article, I want to look at why losing a game can actually feel amazing, or at least be fun.
There was one creature waiting in each corner of the square battle arena and a tower of tiles was in its centre. It was the quiet before the storm as the players looked at their five tiles and silently contemplated the best way of playing them. It was vital that tiles were placed in the right place at the right time to score the most points, while denying other players their chance of racing into the lead. After all, only one of the players would be victorious in this Kombo Klash by Hub Games.
I think like pretty much every hobby, playing board games is about having fun. You might prefer to play solo, you might like to play with your partner or you have a group of friends you play with. You probably play different types of games with different people. Maybe you play lighter games with your loved one in the evenings, because you’re both tired after work and want to have some relaxing time together, but when you play with your games group you want something complex and thinky to really stretch your brain. Ultimately though, I think it’s all about having fun.
We were sitting quietly at each end of the sofa in the living room, fully engrossed in our needlework. It was so relaxing to use our hands and make something. Arts and crafts. That was the way. We looked at each other for a moment, seeing the contentment in each other’s eyes. I reached into the bag to pick out another piece of material to add to my quilt. It would look all higgledy-piggledy, but that was fine, because I was aiming to create a Patchwork by Lookout Games.
As we all know, different people play games for different reasons and with different goals. Even the heaviest of games can be played in all sorts of different ways, and I don’t mean with different strategies in mind. Sure, in an 18xx game, you probably want to do everything to win and it’s unlikely that people will play it who just want to build scenic routes going through cities that they like – but it is a possibility. In this article, I want to look at the different motivations players have and how different games accommodate them to a larger or smaller extent.