There are many things that affect our mental health in some way. It could be a life-changing or otherwise significant event. It could be certain habits we have or things we do – or don’t do. Our physical health can also affect it, as well as the health of someone close to us. Our relationships also have an influence on our mental health. These are all very broad stroke headlines and there are many things that fit into each of those categories. Of course, different events affect each of us differently – in different ways and at different times. Ultimately, it’s about how we deal with these events that decided how they affect our mental health.
Ensuring you can continue to stock the display cases with new exhibits, while also being able to pay your loyal and hard-working staff, is very hard. It is all about getting as many people through the door to raise income, as well as have a better chance of attracting funding to see you through another month. However, at the moment your museum isn’t in great shape and you need to expand to make room for more exhibits, which in turn should attract more visitors. Well, nobody said it would be easy in Curators: Collection Conundrum by Worldshapers.
Your tribe is sitting around the fire – a new invention that will prove to be the spark of great things to come, things that nobody can yet predict or even dream of. It feels like you have been here before though. The scene seems very familiar. The faces may be different and so is the location, but the warmth of the flames and the crackling of the embers trigger memories in you – memories of a bright future, memories of generations to come, of a civilization rising out of the plains and large structures reaching into the sky. Yet, something is different this time. It seems as if your tribe of Traders has an extra coin and an extra food in this more balanced version of Tapestry by Stonemaier Games.
“I know,” said the King’s master builder, “if we use modular rooms, all of them square, we could manufacture several of them, all at the same time, in our many workshops, transport them to the site as they are finished, and connect them on-site to build a magnificent castle, befitting our Highness’ standing and reputation. In fact, we could build several castles all at the same time, all as glorious as each other.” ”That’s madness,” his apprentice exclaimed in horror. ”Exactly,” the King’s master builder replied, “but imagine the wonderful feeling of amazement our Royal Highness will get when he surveys the construction from a vantage point Between Two Castles of Mad King Ludwig.”
In Between Two Castles of Mad King Ludwig by Stonemaier Games and Bézier Games you build two castles – one with the player to your left, the other with the player to your right. The game is a mash-up of Between Two Cities and Castles of Mad King Ludwig.
I guess it has become tradition now for boardgame blogs to suggest a number of games that people should play with their friends and family over the festive period. As I love tradition, I will do what everyone else is doing and give you a selection of games some of which may suit your taste and may also be a good match for whoever you choose to play with when you enjoy some time off over Christmas.
You and a handful of brave explorers have finally found the entrance to Mount Arima, the fearsome volcano that has laid sleeping for decades, and which hides an important secret in its maze of tunnels. Tales of a magical sanctum have drawn you and your fellow adventurers together. You all promise to work together and face whatever dangers you may encounter in the depths of this mountain. Yet, none of you have realized that your allegiance will be tested to your death, if you are not able to escape before the volcano erupts and burns you alive. Sub Terra II: Inferno’s Edge by ITB Board Games will require you to work together effectively and swiftly if you want to succeed.
Strolling along the parterres, taking in the view of the stepped garden to one side and the water garden on the other, you relax and try to fully appreciate the immensity of this Wonder of the world. The whole arrangement is cleverly emphasized by carefully placed temples. The huge amount of work and dedication that has gone into this expansive and exquisitely manicured design, the countless shrubs, hedges and flowering plants, all add to the feeling that you are but a small creature in this giant world. Suddenly the zen-like peace is rudely interrupted by deafening noises, as you watch in disbelief as the water garden is bulldozed to the ground to make room for more parterres. Welcome to The Hanging Gardens by Hans im Glück, which are in constant change to score the gardener as many points as possible.
Prompted by the recent announcement of Between Two Castles of Mad King Ludwig, I thought I would look at co-productions in the games industry as a whole. So, in case you don’t know, Between Two Castles of Mad King Ludwig is a collaboration between Bézier Games and Stonemaier Games. Designed by Ben Rosset and Matthew O’Malley, with artwork from Agnieszka Dabrowiecka, Laura Bevon and Barlomiej Kordowski, this game is an amalgamation of Between Two Cities and Castles of Mad King Ludwig.