Games change when played with different numbers of players. I think many of us will have found that games that are said to work for two or more players often are quite a different experience when played with two versus more players. Some games are said to work with a larger number of players, but really work best with a specific number. Games, where you form teams, are often like that, working best with an even number of people, even though they’re said to also work with odd numbers. I discussed many of these points in my article Group mentality, so this time I want to focus on some specific issues.
In Microbrew by One Free Elephant you try to mix up your copper and brew the best beers to sell to your thirsty customers. This 2 player mint tin game is a lot of fun, and in this video you will see what comes in the box.
The sun is high in the sky, shining directly down onto Main Street in this ramshackle town of wooden buildings. The heat is almost unbearable, if it wasn’t for a light breeze that is creating small swirls of sand and dust. You have to squint in the bright light, as you stand outside the saloon waiting for the clock to strike twelve. A speck of dust makes you blink, which doesn’t bode well. You need to be able to see your opponent clearly, so this won’t do. You step away from the saloon and try and position yourself in a more sheltered spot, where dust will be less of an issue and there is more shade, making it easier to see. Yet, this duel is different. You actually have to face off several people in this Six Gun Showdown, and you also have to play your cards right to make sure you come out victorious.
It is with a sense of deja vu that you desperately type into the console in front of you in a frantic attempt to contact your colleague who, like yourself, has locked themselves into one of the bays on this vast manmade construct. It feels like you have been in this situation before, where both of you were trying to escape alive, as the station’s AI was watching your every move and interfering where it could. As if with the help from your previous self, you manage to switch some of the station’s functions to manual mode, making everything ten times harder. Now, every command you issue will have to be confirmed by your colleague, and the AI will be able to listen in. You know you have only so many commands before the AI will lock you in permanently, sealing your fate forever. Even though the situation feels very familiar, there is something very different. You notice robots on the station, and there is an additional safety mechanism that forces you to lock all bays in clockwise order. You are back on the Assembly space station, like you were before, but this time the Re-Sequence & Override expansion doubles the difficulty.
Strolling along the parterres, taking in the view of the stepped garden to one side and the water garden on the other, you relax and try to fully appreciate the immensity of this Wonder of the world. The whole arrangement is cleverly emphasized by carefully placed temples. The huge amount of work and dedication that has gone into this expansive and exquisitely manicured design, the countless shrubs, hedges and flowering plants, all add to the feeling that you are but a small creature in this giant world. Suddenly the zen-like peace is rudely interrupted by deafening noises, as you watch in disbelief as the water garden is bulldozed to the ground to make room for more parterres. Welcome to The Hanging Gardens by Hans im Glück, which are in constant change to score the gardener as many points as possible.
Imagine the asteroid field scene from Star Wars: The Empire Strikes Back, where our heroes risk their lives to try to get away by entering an asteroid field, then add the AI HAL from 2001: A Space Odyssey, which has gone mad and taken over the spaceship, forcing the crew to try and outwit it – and you basically end up with the gameplay of Sensor Ghosts, the new game by Wren Games, due to launch on Kickstarter on 28 May.
I thought it’s time to add my unboxing videos to my blog, so here is the first of these types of blog posts. However, it’s not my first unboxing video of course.
In this video I unbox the prototypes of the new game by Wren Games called Sensor Ghosts, and the expansion to Assembly called Re-Sequence & Override.
As you can tell from my previous reviews of subQuark’s games (Mint Tin Mini Skulduggery, Mint Tin Mini Apocalypse and Mint Tin Aliens), I love mint tin games. The love and effort Kate Beckett and David René Miller put into every game makes them very special indeed, and Mint Tin Pirates is no exception of course. It offers lots of pirate fun in a small tin that you can easily take with you, that is easy to learn, quick to play and has a small footprint, so can be played virtually anywhere. I believe Mint Tin Pirates was subQuark’s first game, and it already showed that it is possible to squeeze a lot of fun into a small package, something that the whole line of subQuark games shares.
I haven’t yet reviewed any pure print-and-play (PnP) games, but Alex Bardy contacted me via Twitter and sent me a complimentary copy of Minty’s Bootiful Football Game. I decided to try it and wasn’t disappointed. As the name suggests, it is a mint tin game all about football. Now, I love mint tin games, in case you hadn’t noticed, but football isn’t really my cup of tea. Yet, when I played this game, I actually really enjoyed it and did get the feeling of taking part in a real football match – but let’s start at the beginning.
It might be time to call me the Mint Tin Man, à la The Wizard of Oz, given how many of subQuark’s mint tin games I have now reviewed and made videos about. However, there is just so much fun in these small packages that I just have to write about them. Of course, games that last only 5 to 15 minutes won’t satisfy everyone’s needs – but then, few games do. Also, being only two player limits who these games are for. Yet, it is exactly the length, player count and box size that make these games perfect for taking with you and playing with anyone, including people who may not otherwise be much into modern games. Of course, Mint Tin Aliens is no exception
Here is yet another mint tin game, simply because they pack such a huge punch in such a small package. Mint Tin Mini Apocalypse by subQuark is another game that comes in a small form factor mint tin, is really quick to learn and a lot of fun to play. It easily fits into virtually any pocket and doesn’t take up much table space, so you can have it with you anywhere and play it everywhere. It is a realtime game, which means there are no turns and both players take their actions continuously in order to win. It creates a lot of frantic excitement and hilarity for players of virtually all ages.
Tabletop games tend to encourage people to come together and enjoy some time together. Even solo games are often enjoyed in company with other solo players, and then of course you have a number of multiplayer solitaire games, where people play the same game at the same time, but basically everyone does their own thing. There are many way of people playing games together, so let me look at each one briefly in turn.
A lot of games now come with an option to play against an artifical oponent – often called an AI, or automa. Don’t worry though, the AI won’t try to take over the world and enslave humanity. Instead an automa is there to offer the option of an additional player. In fact, some games allow you to add multiple automa, if you so wish. Artificial oponents come in many flavours and often provide different levels of difficulty, allowing you to choose how tough you want your new opponent to be.
I had the pleasure of trying the prototype PnP version of Chai by Deep Aqua Games, which is due to launch on Kickstarter on 4 December, so keep an eye out for it. The aim of the game is to collect resources, in this case flavours and additives, to fulfil the outstanding tea orders for customers, which give you points. It’s the classic mechanism of completing contracts or quests, like in so many other games. However, the twist is how you collect your resources from the market, which creates a really interesting puzzle which forces you to think ahead and work out what you need versus what other players may need.
My latest review is for Battle Ravens by Daniel Mersey and published by PSC Games. Just for disclosure, it was PSC Games who kindly sent me a review copy, but that didn’t influence my view of the game. It’s a war game set in Viking England and due to launch on Kickstarter on 20 November 2018, so keep an eye out. You either take the side of the Norse or the Anglo-Saxon armies, who face each other’s shield walls on the battlefield. Your aim is to puncture three holes in your opponent’s line to win the game by manoeuvring your warriors and attacking with your six-sided dice. However, the clever twist to this game is that your actions are determined by how many raven tokens you place on your six battle spaces. It creates a bidding element which means that being the first player isn’t necessarily an advantage.
Prompted by my recent review of Lincoln by PSC Games and Worthington Games, I wanted to discuss the topic of war as a theme in modern tabletop games. Depending on whether a game uses a real historic event as its backdrop, or creates a much more abstract scenario, people will react differently. Tackling the American Civil War, as Lincoln does, is very different to using a sci-fi setting with space ships. Many people simply don’t feel comfortable with games set in a dark time of history, while others don’t mind if the game recognizes what has happened and respects the terrible nature of the events from the past.
In my third review I look at another digital conversion by Digidiced that Asmodee Digital was kind enough to let me try out. It is another Lookout Spiele game by designer Uwe Rosenberg. In Agricola: All Creatures Big and Small (I shorten this to just Agricola for the rest of this article) you are a 17th century farmer in central Europe. It is a very clever 2 player only worker placement game where you have to manage your resources, life stock and farmland. Of course, this game also has some clever little twists, which make the gameplay so interesting.
Inspired by Tweets following the recent Essen Spiel 2018 by a fair few people, I thought I write about one of the reasons I love the tabletop games industry: wanting to play a game whenever, wherever. In fact, many of us try and see a game in everyday activities. It is usually not about being competitive, but much more about being playful, having imagination and sharing an experience with other people – or it can be about beating your own best score, whether this is in a competitive, co-operative or solo game.
In many modern tabletop games there is a certain amount of player interaction. The term sounds quite positive. After all, playing games with others is often about interaction and the social aspect. However, the term is actually referring to situations where one player takes an action that directly affects another player. If the effect is negative it is called “take that”, and if it is positive it is called “have this”. Different players like different amounts or different types of player interaction. You can be a care bear or a warmonger. So let’s look at what these different types are and how they affect gameplay.
Digidiced has been very kind to offer me the opportunity to review a number of the games they have converted to digital, and I decided to start with Lookout Spiele’s award winning game Le Havre: The Inland Port which is one of the many popular games by designer Uwe Rosenberg. The game is set in the 18th century in the maritime city of Le Havre in the Normandy region of France. Players are harbourmasters who try to build the best harbour by constructing great buildings to attract trade. It is a two player only resource management game with a large action selection element – but with a twist.
Most tabletop games are aimed at three or more players, with possibly a two player variant – and maybe even a solo option. However, more and more games coming out recently are either specifically aimed at two players only, or are designed to be played with two or more players. There is a choice between co-operative and competitive games, anything from light to heavy games and with virtually all types of game mechanisms found in other multi-player games.