The boats were making their way out to sea, heading for the three main fishing grounds off the coast of the Isle of Norsica. You were hoping that your fleet would bring back the best catch. It would require brain and brawn to beat the rival clans and land the biggest fish. If your clan could grab the most lucrative haul, you would be crowned Skora by Rory Muldoon from Inside The Box Board Games.
The squad had been practising many hours a week for months to get to this point. They were up against a tough team, but they had the belief, conviction and the appetite to win. The determination was written on every single swimmer’s face. As the routine started, it was clear that these women were headed for glory. The tension grew as the music played and eventually reached its climax. When the last figure was executed, there was no holding back. The crowd got up from their seats and started cheering. It was clear that the routine was absolutely perfect. Throughout the routine, all of the swimmers had been perfectly Synchronized by AnnaMaria Jackson-Phelps and Amelie Le-Roche from Zerua Games.
The woodcutter and I were travelling the lands when we reached a kingdom far to the south. Its people were most distraught, because the fairies of the woods had kidnapped the most famous musician whose music made everything better. Of course, we agreed to help the people without hesitation. We ventured into the forest and peeked under every leaf and fern and beneath the shelf of every mushroom until we finally found the musician, surrounded by angry fairies. Overjoyed, they played an enchanting lullaby that made the fairies go to sleep and allowed us to escape. After reuniting the musician with the people, we were celebrated as heroes and from that moment on were both known as The Fox in the Forest Duet by Foxtrot Games from Renegade Game Studios.
After graduating from Oxford, specializing in criminal law, it was time for me to travel and see the world. Little did I know that every journey I took would present me with a mystery I had to solve using my formidable spirit of deduction and unfailing determination. Tiny clues would lead me along a trail of discovering more and more proof which would lead me to the perpetrator. However, until then, all the people I met were Suspects by Sebastien Duverger Nedellec, Paul Halter and Guillaume Montiage from Studio H.
There is something hiding in the city. I’m sure of it. I keep finding clues and my detectors are picking up very strange signals – but I need proof! Hard facts that I can present to the science community to make them believe that I have found a Cryptid: Urban Legends by Hal Duncan and Ruth Veevers from Osprey Games.
Co-operative games come in all shapes in sizes, just like any game. So there should be something there for anyone, irrespective of what you’re looking for, as long as you want an experience where everyone works together to win the game as a team. In this article, I look at a handful of different types of co-operative games, giving examples of games that fit into the category, so that, hopefully, you can find something that suits you.
Sending someone a letter seems to have become a thing of the past and sending people postcards is mostly restricted to when you’ve gone away on holiday – but it’s been ages since many of us have done that. However, many of us love sharing games with others, so it would be amazing if you could send someone a card that’s also a game and even add a little message. Well, that’s exactly what Six Greetings Card Games by Ellie Dix from The Dark Imp does.
Oh no! Wizard Pebbledash’s assistants, Kevin and Annabelle, are missing! Of course, it is our task to find them and return them home safely. We are a motley crew of four daring adventurers of all shapes and sizes. Some of us have brave hearts, others have strong minds and there are some here who have a keen eye, but all of us are in high spirits and ready to face the dangers ahead of us. So off we go into the shadows of Hoodez Dungeon on our first CoraQuest by Cora and Dan Hughes.
As the Chancellor, I had the people on my side. The Empire was going to thrive and grow and be beautiful. Yet, there were rumours of Exiles stirring in the Provinces and Hinterland, trying their best to claw back control. They were two visionaries, one stomping through the regions, using brute force to exert their influence and letting the wolves lose on anyone who would get in their way, while the other was biding their time in the Salt Flats, enlisting the help of witches and unnatural powers, trying to glean secrets and waiting for the right moment to strike. Both were intent on taking over the Empire, because they both had sworn an Oath by Cole Wehrle from Leder Games.
Takahama was dying. We were tending to him and tried to make him as comfortable as possible. The windows were wide open and a warm breeze filled the room. Takahama was muttering about how he was too ill to visit his love Akiko’s grave and how she would miss the white rose he brought her every day. We told him that he would visit again as soon as he was better, when suddenly, a pure white butterfly flew in through one of the windows and landed on his pillow. We tried to shoo it away, but to no avail. The butterfly would keep coming back, so we relented and allowed it to stay. Takahama looked at the butterfly, smiled and then his final breath left his lungs, as he died in peace. The butterfly saw this, lifted off the pillow and flew out of one of the windows. We didn’t know this at the time, but it flew all the way to Akiko’s grave and when it landed, it disappeared. The butterfly was one of the Fluttering Souls by Joel Lewis from Good Games Publishing.