Card drafting, and other forms of drafting, can be found in a large number of games and takes many different forms. In this article, I want to describe drafting in more detail and look at the benefits and disadvantages this board game mechanism offers.
Being a city planner isn’t easy. You need to balance out the needs of your citizens for green spaces, living accommodation as well as offices and industry. You also have to ensure the infrastructure allows everyone to get around easily, without taking over. With that in mind, we went ahead to collaborate on the design of Sprawlopolis by Button Shy.
Player interaction isn’t for everyone. Some enjoy the confrontation in competitive games, the moments when they move their troops into another player’s territory and battle commences, the epic card combos that deplete the other player’s health or similar actions that directly attack another player. Yet, there are more forms of player interaction, and in this article, I want to look at what these are and how they work.
Waves upon waves of attackers were lining up in front of me and behind me, two rows of three fighters each. I wasn’t daunted by having to face 12 highly trained warriors at a time, because as a samurai I was more than able to defend myself. I wasn’t even worried that every line of attackers would be replaced by another, creating a constant stream of enemies. The only thing that was on my mind was facing the bosses that would eventually appear at the end of each line – four in total. There was nothing for it. I had to give my all and fight for my honour, my Eiyo by ThunderGryph Games.
If you’ve been following me for a while, you’ll know how much I like small box games. From wallet games to mini mint games to mint tin games to Oink-sized games to a deck of cards to any game that you can repackage into a smaller box and take with you anywhere. The other thing I like are games that are very quick to teach and learn and very quick to play, but still provide a lot of fun and excitement and many small box games provide exactly that. So in this article, I want to discuss why small and quick games are sometimes the better choice than big, heavy and long games.
We were going to fight it out head to head or rather golem to golem. Using our magic control grids, we would steer them around the arena and inflict damage on each other until one was mortally wounded. It was going to be a quick fight, but the battle would take longer. We would fight over many rounds to decide the victor in this Earthenwar by Lazy Poet Games.
Many of us have taken to playing online when the pandemic started to take hold and moved regular games nights into the digital world. I have written about different online board game platforms and their pros and cons in previous articles and you can find out which games I personally play online, but this time I want to focus on so-called play-and-pass games, where you don’t play a game with others at the same time, but everyone takes their turn when they have time and log off again. It’s a bit like old-school postal games, but with a digital twist.
March on the Drina by Princep Games is a war game set during World War I, or more specifically the Serbian campaign, where one player controls the Serbian forces, which are technically supported by Montenegro, but that country has no forces or financial power of its own, while 1 to 3 other players control the opposing side of Germany, Austria-Hungary and Bulgaria.
As someone who has a slightly addictive character, collecting pretty much anything comes quite easy to me. “You never know when you might need it again,” is what I tend to say. The same is true for board games, of course. “We might play this again at some point,” is how I justify not letting a board game go that I haven’t played in months. So, in this article, I want to talk about how I overcome my own excuses to keep my board game collection to a manageable size.
In the jungle, the mighty jungle, there is no lion, but a bunch of four, intrepid explorers trying to make their way through. The paths they cut into the vegetation will cross each other and wind their way almost aimlessly from the edge of the forest to finally emerge at four different temples and each explorer is trying to get to their specific temple. It’s not clear why each explorer has their heart set on only one, specific destination, but that’s how it goes in Karuba by HABA.