I keep hearing people talk about replayability in board games. I've talked about the topic a few times in the past. I've also clarified the difference between variability and replayability. However, as the topic keeps popping up from time to time, I thought I'd share some more of my thoughts. After all, I think replayability is an important criterium when it comes to buying board games.
The mountains provided great vantage points for both sides. We could easily see what the enemy was doing, but so could they. Providing air support was going to be impossible because of the terrain, but we were still considering paradrops to get troops far into the enemy's territory. It would all come down to tactics, because we had only been given General Orders: World War II by Trevor Benjamin and David Thompson from Osprey Games.
Anne Isaksson is a 2D/3D artist living in Stockholm, Sweden. She has a bachelor's degree in 3D graphics from the Luleå University of Technology and a degree in 2D game art from Future Games. She has worked in the 3D industry and as a freelance 2D artist. She is currently a full-time concept and board game artist at ION Game Design.
I know it's not true for everyone and playing games by yourself is certainly something a lot of people really enjoy, but for me, playing board games with friends or family is very important. I always look forward to the next time I meet friends, be it online or in person, for game night. I get really excited when my wife or daughter says that they want to play board games with me. I always think carefully about what games to take when we go and meet family and it's wonderful that they enjoy the hobby almost as much as I do. In this article, I want to look at this a little closer.
The Women's Suffrage Movement in the US started small, very small in fact, in a tiny hamlet in New York State. Over time, it spread from state to state across the whole country as its following grew. Their fight for equal rights culminated in the ratification of the 19th Amendment after a seventy-year battle. However, while this monumental achievement was a vital step, it did not guarantee every woman access to the ballot. The story continues to this day across the globe and the fight is still fought to achieve Votes for Women by Tory Brown from Fort Circle Games.
There is a type of board game that I absolutely love. In fact, I've always loved it. Economic simulations somehow activate a certain part of my brain that is really stimulating. These games not only activate my brain's reward centre, but their competitive nature and the element of bluffing all scratch the right itches for me. In this article, I want to look in a bit more detail at which games fall into this category of economic simulation and what it is about them that I enjoy so much.
There. It was done. The mosaic was complete. It was tiny, about the size of a full stop. However, under the microscope, it glistened and glinted, it sparkled and shined. It was a wonderfully symmetric arrangement, forming the overall shape of a circle, intersected into various quadrants. Yet, it was more than just geometry and scientific fascination. It was art. There they were, the wonderful Diatoms by Sabrina Culyba from Ludoliminal.
I know that many of us play board games to have fun. Whether we enjoy lighter or heavier games, it's all about spending time, either alone or with friends or family, getting away from the day-to-day worries and immersing yourself in another world for an hour or two or three. Yet, there are games that are set against the background of a very serious topic. These games want us, the players, to engage with the topic in a safe environment. They will never be perfect representations of the reality they portray, but hopefully, they will make us want to engage with the topic further.
We were on our way to the city's main station to board the bullet train to Kyoto. Travelling on the Asakusa underground line towards Ikebukuro, we had just passed through Kasumigaseki and arrived at Ginza station. We were nearly there. It was Next Station: Tokyo by Matthew Dunstan from Blue Orange.
The snowshelf reached from horizon to horizon in all directions. We were in the Valley of the Ancient Ones, which was a frozen region, pounded by deadly storms, but which had made space for a single, lone city. It was summer and time for the guilds to go on their annual pilgrimage and explore this tundra. As one of the leaders, you were about to take your guild to look for vestiges of a civilization whose existence had been passed down through myths and stories. If you were successful, you would bring riches and prestige to your lodge. You knew the risks, but you were prepared to go out onto the I C E by Bragou and Samson F. Perret from This Way.