Bad Trevor (Saturday Review)

Fero City: a bustling metropolis that has become a battleground. There was little time to evacuate the millions of inhabitants before a horde of supervillains descended and started pulverizing iconic landmarks. Most people fled, but many had no chance. Now you have to get them out of there before it's too late and before the arrival of the worst supervillain of them all: Bad Trevor by Mark Hurdle from Fist Bump Games.

The Plot Thickens: Sci-Fi Edition (Saturday Review)

Space - the final frontier. These are the adventures of space pirate Oliver, who is on a mission to catch bounty hunter Boba on the star Alpha Centauri. Bob knows where their towel is - at all times. Meanwhile, in an underwater base, crime lord Jabba has built their shrink ray using the data chip that Boba had stolen. And so, The Plot Thickens: Sci-Fi Edition by Mike Callahan, Brigette Indelicato and Thomas Rochelle from Bright Eye Games.

Cosmoctopus (Saturday Review)

Welcome, everyone. It is wonderful to see so many of you here today. The hour is near and the gaze of the Great Inky One is upon us. We have to be strong and stay true to the cause. It is time to show our dedication, fellow followers. It is time to hail the mighty Cosmoctopus by Henry Audubon from Lucky Duck Games.

Flamecraft (Saturday Review)

Once upon a time in a magical village where artisan dragons worked at the butcher's to sell meat, the ironmonger to make metalware or in enchanting shops to bake bread it was your role, as a Flamekeeper, to find the perfect shop for each dragon. You would visit these shops to gain items or enchant the shops to grow your reputation. Only the best Flamekeeper could become master of the Flamecraft by Manny Vega from Lucky Duck Games.

General Orders: World War II (Saturday Review)

The mountains provided great vantage points for both sides. We could easily see what the enemy was doing, but so could they. Providing air support was going to be impossible because of the terrain, but we were still considering paradrops to get troops far into the enemy's territory. It would all come down to tactics, because we had only been given General Orders: World War II by Trevor Benjamin and David Thompson from Osprey Games.

Votes for Women (Digital Eyes)

The Women's Suffrage Movement in the US started small, very small in fact, in a tiny hamlet in New York State. Over time, it spread from state to state across the whole country as its following grew. Their fight for equal rights culminated in the ratification of the 19th Amendment after a seventy-year battle. However, while this monumental achievement was a vital step, it did not guarantee every woman access to the ballot. The story continues to this day across the globe and the fight is still fought to achieve Votes for Women by Tory Brown from Fort Circle Games.

Diatoms (Saturday Review)

There. It was done. The mosaic was complete. It was tiny, about the size of a full stop. However, under the microscope, it glistened and glinted, it sparkled and shined. It was a wonderfully symmetric arrangement, forming the overall shape of a circle, intersected into various quadrants. Yet, it was more than just geometry and scientific fascination. It was art. There they were, the wonderful Diatoms by Sabrina Culyba from Ludoliminal.

Next Station: Tokyo (Saturday Review)

We were on our way to the city's main station to board the bullet train to Kyoto. Travelling on the Asakusa underground line towards Ikebukuro, we had just passed through Kasumigaseki and arrived at Ginza station. We were nearly there. It was Next Station: Tokyo by Matthew Dunstan from Blue Orange.

I C E (Saturday Review)

The snowshelf reached from horizon to horizon in all directions. We were in the Valley of the Ancient Ones, which was a frozen region, pounded by deadly storms, but which had made space for a single, lone city. It was summer and time for the guilds to go on their annual pilgrimage and explore this tundra. As one of the leaders, you were about to take your guild to look for vestiges of a civilization whose existence had been passed down through myths and stories. If you were successful, you would bring riches and prestige to your lodge. You knew the risks, but you were prepared to go out onto the I C E by Bragou and Samson F. Perret from This Way.

Gold n’ Grog (Saturday Review)

Ho, ho, ho and a bottle of rum! That was the song that accompanied the small boat being rowed by a motley crew of scallywags. We were heading to our secret pirate treasure island to retrieve the loot we had stashed over many, many years. The problem was, none of us knew exactly where we had buried our spoils. We had packed plenty of shovels though to make short work of this small patch of land. After we pulled up on shore and spread out on the island, it was time to dig for Gold n' Grog by Jake A Smith from Next Adventure Games.