Topics

Digital Supplements – a look at digital accessories for board games (Topic Discussion)

Mixing digital tools with analogue games isn’t for everyone. Many of us in the modern hobby games community prefer to switch off our smartphones, get away from our computer monitors or otherwise “disconnect” and instead spend some quality time with people face-to-face, playing together. Some of us are happy to compromise and allow apps or other digital tools to take part in game nights, at least to some extent. In this article, I want to look at some of this new technology and what it can add to the playing experience.

Read more >>

Repetitive Variety – a game doesn’t have to be different every time (Topic Discussion)

The concepts of replayability and variety are often considered to be one and the same. I have previously looked at whether replayability and variety are linked. My article “Variable replayability” came to the conclusion that those two concepts are not necessarily related. A game can offer a lot of variety, but little replayability and vice versa, a game can be very replayable without much variety. However, in this article, I want to look at whether variety should be important to players or whether we should focus more on replayability.

Read more >>

Digital analogues – synergies between board and video games (Topic Discussion)

There seems to be quite an overlap between people who love playing board games and those who love playing video games. Many actually enjoy playing both. There also seems to be a growing overlap between the hobby and video game industries themselves. So in this article, I want to look at what synergies there might be between the two and how both can benefit from each other.

Read more >>

Creating a Tabletop Game with AI (Topic Discussion)

As a tabletop game enthusiast, I’ve always been fascinated by the endless possibilities of creating new and exciting gameplay experiences. So when I set out to design my own game, Fog of Adventures, I knew I wanted to push the boundaries and explore the role of AI in the development process.

Read more >>

Serious war games – controversial or not (Topic Discussion)

War games are often seen as controversial. Replaying the atrocities that occurred during a large-scale conflict seems completely inappropriate. Condensing the huge amount of suffering, death and destruction into a game of pushing tiles around a board and rolling dice or playing cards seems perverse. So in this article, I try to put everything into a bit more context and tease out the pros and cons of war games and how controversial they really are when compared to some of the other games in our vast hobby.

Read more >>

 The world's leading uptime monitoring service.

Winning strategies – ideas to help you win (Topic Discussion)

Even if you’re not a particularly competitive player, trying to win the game is what you should aim for. You may not care if you do eventually win and prefer to focus on doing better than previously. That’s fine and at the end of the day, playing games is about having fun. However, if you do have even a small competitive streak in you, then this article may help you become a better player and win more often.

Read more >>

Dented replacements – the issue with replacement parts for board games (Topic Discussion)

Inspired by a Twitter post from Matt at Lost My Meeples, I wanted to talk about what I think a publisher’s responsibilities are when it comes to replacing board game components. I think there are some things we will all agree on that a publisher should replace and others where we probably all agree that a publisher doesn’t have to send replacements. There will also be plenty of things somewhere in between, that sit in a grey area somewhere and aren’t so clear-cut.

Read more >>

Victorious losses – games without loss or victory condition (Topic Discussion)

In digital games, the idea of a high score table dates back to the 1970s and 80s. Yes, you would eventually run out of lives or credits and therefore lose a console game, but beating your own or someone else’s highest point score was much more important. Finishing a game and beating the last boss monster was not really a thing. Many digital games didn’t even have an ending as such. They just got more and more difficult. So the question is, if something similar is also possible for analogue games.

Read more >>

Economic simulations – why I love them so much (Topic Discussion)

There is one genre of games that really stands out for me: economic simulations. These types of games scratch a very specific itch, right in the middle of my back, that other games just can’t reach. I get an immense feeling of bliss when the tingling finally subsides as I invest money to make more money. In this article, I want to explain in a bit more in detail why this genre makes me feel so good.

Read more >>