Tag: House Rules

Home teaching (Topic Discussion)

Growing up, I played a lot of tabletop games with my parents and brother. Yes, there was Monopoly of course, as well as other roll and move games such as Winnetou, but also tableau builders like Ogalala and a stock market game called Die Börse which required a little more strategic...

Enjoyable design (Topic Discussion)

Tabletop game designers want to create an enjoyable experience for people - whatever enjoyable means in this context. From that starting point, they create a game that is balanced, flows well and meets the desired complexity requirements, as well as meets other criteria. They may use the skillset of...

Alpha One

As some of you will know, I'm an alpha player at the core, which means I can take over co-operative games and tell people what to do. Even in competitive games I'm the one who makes sure rules are followed and actions are done in the right order. I...

Family gaming

I think for many in the hobby, playing games is about having fun with other people - and that is no more so true when it comes to enjoying a game with the family. I absolutely love spending an evening solving crimes or building the best bird reserve there...

Intelligent design

Let me start by saying that I completely appreciate the amount of time and effort that goes into thinking of, prototyping, designing, playtesting and developing a game. It takes hundreds of hours of playtest sessions to refine a game and very clever people to create a great game that...

Online pros

As you may know, I'm very active on Yucata.de, a website where you can play over 60 games online with other people around the world on a play-and-pass basis. I also frequent The Crucible Online a fair bit, where I play with my KeyForge decks against others. You can...

You're barred

If you play tabletop games with friends or maybe even in a games group, you may have come across certain taboos. There are things that people don't like you doing. Some of these are to with ensuring that there is no cheating, others are about keeping a game in...

Get me a lawyer!

All games have some sort of rules - even if they are very basic or very fluid. Rules give a game the structure it needs so all players know what they need to do. Rules allow everyone to know what to expect from a game, even if the game...

Playtesting

When creating a new tabletop game, a large chunk of time is spent on testing. Even very simple games need to be thoroughly tested to ensure they work. Playtesting helps identify whether a game is fun, balanced or swingy, lasts the right amount of time, works with the intended...

Variants and house rules

If you have played a few tabletop games, you will have probably come across some that either don't quite fit your expectations or are a little ambiguous. That's where variants and house rules come in....

Rule books – the Holy Grail?

Every tabletop game comes with a rule book. Even the simplest game needs a basic set of rules. More complex games need longer rule books of course, but there comes a point at which a rule book becomes too long and turns people away from the game - and...