House Rules

Get me a lawyer!

All games have some sort of rules – even if they are very basic or very fluid. Rules give a game the structure it needs so all players know what they need to do. Rules allow everyone to know what to expect from a game, even if the game includes a lot of randomness or unpredictability. Rules aim to prevent disagreements among players. Without rules there would probably be chaos – but then sometimes that is what you want from a game.

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Playtesting

When creating a new tabletop game, a large chunk of time is spent on testing. Even very simple games need to be thoroughly tested to ensure they work. Playtesting helps identify whether a game is fun, balanced or swingy, lasts the right amount of time, works with the intended number of players and if there any issues with the rules.

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Variants and house rules

If you have played a few tabletop games, you will have probably come across some that either don’t quite fit your expectations or are a little ambiguous. That’s where variants and house rules come in.

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Rule books – the Holy Grail?

Every tabletop game comes with a rule book. Even the simplest game needs a basic set of rules. More complex games need longer rule books of course, but there comes a point at which a rule book becomes too long and turns people away from the game – and this point will be different for different people.

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