We were on Mars. Our colonization team had arrived. The mission of our corporation was to make this planet inhabitable and do so in the most economical and efficient way possible. There were many challenges ahead, but we had a great mix of engineers, researchers, technicians, managers and construction workers and everyone was fully committed to our goal. We were fully aware that this project would take us a number of generations and we were ready to begin Terraforming Mars by Stronghold Games.
We had reached the planet Earth. There were many of us who had been watching the people of Earth for a long time, sometimes interacting with humans, sometimes influencing events on the planet. We had come from different worlds, many light-years away, because we felt mankind was an interesting species and we wanted to help them become a great people. We just had to be careful, as we had been spotted, and it was time for another UFO Wave by Paradigm Games.
Progress was slow, but it was very satisfying seeing the little pea seedlings grow and then, eventually, flower before finally producing pods that slowly swelled up to bursting with new peas inside. We carefully crossed different plants in the hope that they would create new varieties and over time we were able to predict the height of the plant, its flower colour, the pod colour as well as whether the peas were smooth or wrinkly based on their parentage. We were finally ready to work out each plant’s Genotype by Genius Games.
Having played Oath by Leder Games a few more times since my review, I felt it was time to share with you what I have learned since and to see if my view of the game has changed in any way, which is why this article is under the Takebacks heading. There is a lot of ground to cover and for me to put the cards on the table so let’s begin.
The board game community continues to work towards inclusivity, representation and diversity, which is great to see, but of course, the road is rocky and we’re still a long way away from where we should be. It is important we continue to call out bad behaviour and it is great to see more people and companies are prepared to own up to their mistakes and genuinely try to do better. In this article, I want to look at a related question: whether it is better to look for commonalities or differences, not just in respect to calling out bad behaviour, but also more in general.
Things had gone missing – food, to be precise. Someone was taking bits of food here and there and stashing it away somewhere, hiding it from the eyes of everyone, especially the keepers. It quickly became clear that it wasn’t any of the visitors to the zoo, but one of the animals – or a group of animals. The meerkats were acting suspiciously as well and were clearly involved. However, as security camera footage was closely monitored over the coming days, it came as a shock that the zoo had a group of Pilfering Pandas by Wren Games.
My two best friends were here and we decided to go out into the yard and see who else was about. Chef and Prince were hanging around the street at the back of the house, while Smoke and Doc were playing tag. Blitz and Sweet Pea were up the ash tree in the neighbour’s garden. It was a motley crew, but we usually got up to some fun. Suddenly I had an idea. It would be cool if we had a little competition with all the other kids in the neighbourhood and see who could build the biggest and strongest Fort by Leder Games.
The country was divided again. The Scottish were biding their time in the North, the Welsh were ready to pounce from the West, while the English tried to show some sort of semblance of the controlling power in the rest of the British Isles. At the same time, foreign countries were keeping a keen eye on the developing situation, ready to take advantage of the chaos that was about to ensue. It was up to us to marshal our troops and exert our influence, trying to ensure that the resulting dominant power that would eventually claim the throne was in our favour – and all of this only happened, because The King is Dead by Osprey Games.
I had to get my message to the Princess. It was vitally important that she would hear this, but I had to be extremely careful. Many people were plotting against her, and against me, so nobody could be trusted. I had to try and get past the guards, the handmaiden and others to reach her. My heart was beating in my throat and my emotions were welling up. I tried to keep it together, because I was so close to delivering to her my Love Letter by Z-Man Games.
The crowds were gathering outside, asking difficult questions, asking to be let in, not sure if we still had any control over them – but we fobbed them off with excuses, sent them to a different office and generally put up a smokescreen. We hadn’t finished our final project yet. There was so much left to do, so much evidence to destroy or get out of the back door. We didn’t know how much time we might have left, when we finally heard the chanting outside: “Stasi raus, es ist aus!” by DDR Museum.