We had been on this planet for decades now, exploring its riches, mining for crystals and ore, building factories, markets and other public buildings, growing our pool of experts and increasing our commerce. Now it was time for the steam guilds to move to another section of the amazing planet Tharos by Spielworxx.
Humans were close to becoming extinct. No, this wasn’t some sort of natural disaster. It was what many films had predicted. An artificial intelligence had seized power and started to manufacture parts that it added to itself. The longer we waited, the bigger this monstrosity grew and the more powerful it became. If we did nothing, it would eventually become our Doom Machine by Nathan Meunier.
Card drafting, and other forms of drafting, can be found in a large number of games and takes many different forms. In this article, I want to describe drafting in more detail and look at the benefits and disadvantages this board game mechanism offers.
Being a city planner isn’t easy. You need to balance out the needs of your citizens for green spaces, living accommodation as well as offices and industry. You also have to ensure the infrastructure allows everyone to get around easily, without taking over. With that in mind, we went ahead to collaborate on the design of Sprawlopolis by Button Shy.
Waves upon waves of attackers were lining up in front of me and behind me, two rows of three fighters each. I wasn’t daunted by having to face 12 highly trained warriors at a time, because as a samurai I was more than able to defend myself. I wasn’t even worried that every line of attackers would be replaced by another, creating a constant stream of enemies. The only thing that was on my mind was facing the bosses that would eventually appear at the end of each line – four in total. There was nothing for it. I had to give my all and fight for my honour, my Eiyo by ThunderGryph Games.
The seasons had been disrupted, a clear indication that climate change was taking its toll. Animal migrations were affected and everything was out of sync. We had to do everything we could to restore order in the world and make everything right again. However, we only had 15 Days by ThunderGryph Games.
We were on Mars. Our colonization team had arrived. The mission of our corporation was to make this planet inhabitable and do so in the most economical and efficient way possible. There were many challenges ahead, but we had a great mix of engineers, researchers, technicians, managers and construction workers and everyone was fully committed to our goal. We were fully aware that this project would take us a number of generations and we were ready to begin Terraforming Mars by Stronghold Games.
We had reached the planet Earth. There were many of us who had been watching the people of Earth for a long time, sometimes interacting with humans, sometimes influencing events on the planet. We had come from different worlds, many light-years away, because we felt mankind was an interesting species and we wanted to help them become a great people. We just had to be careful, as we had been spotted, and it was time for another UFO Wave by Paradigm Games.
Progress was slow, but it was very satisfying seeing the little pea seedlings grow and then, eventually, flower before finally producing pods that slowly swelled up to bursting with new peas inside. We carefully crossed different plants in the hope that they would create new varieties and over time we were able to predict the height of the plant, its flower colour, the pod colour as well as whether the peas were smooth or wrinkly based on their parentage. We were finally ready to work out each plant’s Genotype by Genius Games.
Having played Oath by Leder Games a few more times since my review, I felt it was time to share with you what I have learned since and to see if my view of the game has changed in any way, which is why this article is under the Takebacks heading. There is a lot of ground to cover and for me to put the cards on the table so let’s begin.