Tableau Building Games

Dwellings of Eldervale (Saturday Review)

We were still trying to understand the special powers of the 8 elemental realms and how our dragon, wizard and warriors could take advantage of each and how we could impose our dominance over the other factions in this growing world. Each realm also had a giant monster that would wreak death and cause havoc amongst us, if we couldn’t work out how to defeat it first or control it and steer it in our favour. We didn’t have much time to build our Dwellings of Eldervale by Luke Laurie from Breaking Games.

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Top 5 Board Games of 2021 (Saturday Review)

Yes, it’s the time of year again where I list the 5 board games that I think were the best in 2021. The games don’t necessarily have to have been published this year, but as long as I have played them in 2021, they qualify to appear on this list. Of course, as is now custom on the Tabletop Games Blog, the #1 game will receive the exclusive and prestigious Top Table Award. I know you’re already at the edge of your seat to find out who got the coveted trophy, but let me list the top 5 board games of 2021 in reverse order, to raise the excitement even further and make you wait a little bit longer.

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5 Heavy Christmas Board Games (Saturday Review)

Most of us will have a lot of spare time over the holidays and if we have board game enthusiasts among the family, this is the perfect time to set up and play some heavy games. We might also have more time to meet up with our games group and again, now is the time to get those heavy games to the table that we might not feel like playing of an evening after a busy day at work. So, here are 5 heavy board games I think you should play over the holidays.

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5 Medium Weight Christmas Board Games (Saturday Review)

Yes, Christmas is just around the corner, so it’s time for me to put together lists of games you might want to get out over the holidays and play. I thought I’d start with a list of five games that you can play with all the family. These games are easy to teach and learn and quite quick to play. Most of them can be played up to four players, so if you have a large family gathering, you might need to split into smaller groups. I hope you find this list useful.

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Lunar Base (Saturday Review)

The Moon was big enough for all of us, but of course, we were still competing like any other business would. We had to invest a fair amount, 3 credits, to build new modules and expand our base. We needed to make sure everything was connected up correctly and functioning as expected. If we succeeded and outdid our competitors, we would be the first to either get 10 colonists safely homed, make 5 different scientific discoveries or gain a profit of at least 20 credits from our Lunar Base by Joosep Simm, Kaido Koort, Martin Paroll and Silver Türk from Plepic Games.

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Wingspan: Oceania Expansion (Saturday Review)

Nectar, when you think about it, is just a sugar-rich liquid, produced by plants, to attract pollinators. Depending on where in the world you are, pollinators could be humble insects, such as the highly adored, busy bees, or they could be magnificent hummingbirds or other birds, or they could even be bats. A free source of sugar is highly prized, as it will give a quick boost of energy, and possibly a little sugar rush too, which make for a valuable reward for all pollinators. So it’s no surprise that this source of food as one of the new resources in the Wingspan: Oceania Expansion by Stonemaier Games.

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Flexible gaming (Topic Discussion)

As we all know, different people play games for different reasons and with different goals. Even the heaviest of games can be played in all sorts of different ways, and I don’t mean with different strategies in mind. Sure, in an 18xx game, you probably want to do everything to win and it’s unlikely that people will play it who just want to build scenic routes going through cities that they like – but it is a possibility. In this article, I want to look at the different motivations players have and how different games accommodate them to a larger or smaller extent.

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Keeping pace (Topic Discussion)

If you have played a number of games, you will have noticed how the pace in some games changes over time. A game might start slow and then speed up towards the end, or it keeps an even pace throughout. Some games even slow right down in the last round. In this article, I want to look at this more closely and see what affects the pace of a game.

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Bots Up (Saturday Review)

With a loud “Bang!” the head flew off, followed by a “leg-splosion” that severed both legs, leaving only the body and the left arm. It wasn’t pretty. Yet, you knew you could turn it all around. There were still plenty of options. You just had to duck and dive and try and swap body parts with another robot to boost your own. You were sure that in the end you would be a Bots Up.

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Splendor (Saturday Review)

Sparkling jewels, shiny gems and precious stones lay in front of you – but only a handful and not necessarily the best example. Your hope was to sell some them for enough profit to be able to buy shares in a diamond mine and attract highly skilled craftspeople who would transform the slightly lacklustre gems into magnificent jewels and allow you to bask in Splendor by Space Cowboys.

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