Lunar Base (Saturday Review)

The Moon was big enough for all of us, but of course, we were still competing like any other business would. We had to invest a fair amount, 3 credits, to build new modules and expand our base. We needed to make sure everything was connected up correctly and functioning as expected. If we succeeded and outdid our competitors, we would be the first to either get 10 colonists safely homed, make 5 different scientific discoveries or gain a profit of at least 20 credits from our Lunar Base by Joosep Simm, Kaido Koort, Martin Paroll and Silver Türk from Plepic Games.

Wingspan: Oceania Expansion (Saturday Review)

Nectar, when you think about it, is just a sugar-rich liquid, produced by plants, to attract pollinators. Depending on where in the world you are, pollinators could be humble insects, such as the highly adored, busy bees, or they could be magnificent hummingbirds or other birds, or they could even be bats. A free source of sugar is highly prized, as it will give a quick boost of energy, and possibly a little sugar rush too, which make for a valuable reward for all pollinators. So it's no surprise that this source of food as one of the new resources in the Wingspan: Oceania Expansion by Stonemaier Games.

Flexible gaming (Topic Discussion)

As we all know, different people play games for different reasons and with different goals. Even the heaviest of games can be played in all sorts of different ways, and I don't mean with different strategies in mind. Sure, in an 18xx game, you probably want to do everything to win and it's unlikely that people will play it who just want to build scenic routes going through cities that they like - but it is a possibility. In this article, I want to look at the different motivations players have and how different games accommodate them to a larger or smaller extent.

Keeping pace (Topic Discussion)

If you have played a number of games, you will have noticed how the pace in some games changes over time. A game might start slow and then speed up towards the end, or it keeps an even pace throughout. Some games even slow right down in the last round. In this article, I want to look at this more closely and see what affects the pace of a game.

Bots Up (Saturday Review)

With a loud "Bang!" the head flew off, followed by a "leg-splosion" that severed both legs, leaving only the body and the left arm. It wasn't pretty. Yet, you knew you could turn it all around. There were still plenty of options. You just had to duck and dive and try and swap body parts with another robot to boost your own. You were sure that in the end you would be a Bots Up.

Splendor (Saturday Review)

Sparkling jewels, shiny gems and precious stones lay in front of you - but only a handful and not necessarily the best example. Your hope was to sell some them for enough profit to be able to buy shares in a diamond mine and attract highly skilled craftspeople who would transform the slightly lacklustre gems into magnificent jewels and allow you to bask in Splendor by Space Cowboys.

King of New York (Saturday Review)

The monsters are on the rampage. Military jets fill the skies while tanks rumble through the gridlocked streets. There is the endless noise of sirens and people screaming. It's absolute chaos on the ground, but to you, it's more of a minor irritation than anything much to worry about. The jets are like wasps with a painful sting and the tanks like cockroaches trying to bite you. Your real worry are the other monsters, whose attacks could kill you. You're desperately trying to get to Manhatten and become the King of New York in this exciting game by Iello.

Tapestry (Takebacks)

Your tribe is sitting around the fire - a new invention that will prove to be the spark of great things to come, things that nobody can yet predict or even dream of. It feels like you have been here before though. The scene seems very familiar. The faces may be different and so is the location, but the warmth of the flames and the crackling of the embers trigger memories in you - memories of a bright future, memories of generations to come, of a civilization rising out of the plains and large structures reaching into the sky. Yet, something is different this time. It seems as if your tribe of Traders has an extra coin and an extra food in this more balanced version of Tapestry by Stonemaier Games.

Home teaching (Topic Discussion)

Growing up, I played a lot of tabletop games with my parents and brother. Yes, there was Monopoly of course, as well as other roll and move games such as Winnetou, but also tableau builders like Ogalala and a stock market game called Die Börse which required a little more strategic thinking. It was mostly my brother who would teach us these sort of games, and my parents would teach us trick-taking games like Skat and Doppelkopf.

Wingspan: European Expansion (Saturday Review)

You sit quietly in your hide, binoculars in hand, peering out over the lake, with the grassland on the other side and the woodlands in the background. You have already spotted a fair number of birds that frequent this nature reserve regularly, but suddenly you spot something new. You think you glimpsed a read head and black and white back. Slowly scanning the woodlands, you see it again, hanging onto the trunk of a dead tree. It's a white-backed woodpecker, which is a new visitor and comes with 80 other birds in Wingspan: European Expansion by Stonemaier Games.