After graduating from Oxford, specializing in criminal law, it was time for me to travel and see the world. Little did I know that every journey I took would present me with a mystery I had to solve using my formidable spirit of deduction and unfailing determination. Tiny clues would lead me along a trail of discovering more and more proof which would lead me to the perpetrator. However, until then, all the people I met were Suspects by Sebastien Duverger Nedellec, Paul Halter and Guillaume Montiage from Studio H.
Co-operative games come in all shapes in sizes, just like any game. So there should be something there for anyone, irrespective of what you’re looking for, as long as you want an experience where everyone works together to win the game as a team. In this article, I look at a handful of different types of co-operative games, giving examples of games that fit into the category, so that, hopefully, you can find something that suits you.
Victory points (VP) are so common in modern board games, along with the condition that the player at the end of the game with the most VP is declared the winner. Sometimes it is called influence, sometimes just points or it may be money or some other resource or currency. But it is all essentially the same thing. So, we’re going to dive into some other fun and interesting ways that players can win a game, along with examples of each.
Sending someone a letter seems to have become a thing of the past and sending people postcards is mostly restricted to when you’ve gone away on holiday – but it’s been ages since many of us have done that. However, many of us love sharing games with others, so it would be amazing if you could send someone a card that’s also a game and even add a little message. Well, that’s exactly what Six Greetings Card Games by Ellie Dix from The Dark Imp does.
A large number of board games are about winning and losing. Sure, for many of us, it doesn’t really matter whether we win or lose, as long as we have a good time, either with friends, family or alone. In co-operative games, you play against the game itself and either you win or the game does. The same goes for solo games, of course, which are basically co-operative games, but with a single player. In this article, I want to look at the different win and loss conditions you can find in co-operative or solo games.
Oh no! Wizard Pebbledash’s assistants, Kevin and Annabelle, are missing! Of course, it is our task to find them and return them home safely. We are a motley crew of four daring adventurers of all shapes and sizes. Some of us have brave hearts, others have strong minds and there are some here who have a keen eye, but all of us are in high spirits and ready to face the dangers ahead of us. So off we go into the shadows of Hoodez Dungeon on our first CoraQuest by Cora and Dan Hughes.
As the Chancellor, I had the people on my side. The Empire was going to thrive and grow and be beautiful. Yet, there were rumours of Exiles stirring in the Provinces and Hinterland, trying their best to claw back control. They were two visionaries, one stomping through the regions, using brute force to exert their influence and letting the wolves lose on anyone who would get in their way, while the other was biding their time in the Salt Flats, enlisting the help of witches and unnatural powers, trying to glean secrets and waiting for the right moment to strike. Both were intent on taking over the Empire, because they both had sworn an Oath by Cole Wehrle from Leder Games.
There was darkness everywhere. The surface of the Earth was empty and cold. There was no noise, nothing stirred or moved. It was an arid place, void of everything – a blank canvas – but you would change all that. You would command the energies of the Earth and mould lifeless piles of mud into creatures that would populate the world. It was the time of the Golems by ThunderGryph Games.
“Bubble, bubble, my lovely potions,” you cackle gleefully as you carefully stir more solvents into the vial that’s slowly being heated over the Bunsen burner. The library you’re working in is full of old, musty smelling books full of alchemic knowledge, carefully annotated and added to by the many generations of scientists who have come before you. You can’t stop now. You’re so close. The light is fading but your candles still provide enough light. Then you hear the familiar voice of your housekeeper: “It’s time to stop now, Rebis” by Gaetano Cavallaro from Thundergryph Games.
Humans were close to becoming extinct. No, this wasn’t some sort of natural disaster. It was what many films had predicted. An artificial intelligence had seized power and started to manufacture parts that it added to itself. The longer we waited, the bigger this monstrosity grew and the more powerful it became. If we did nothing, it would eventually become our Doom Machine by Nathan Meunier.