If you’ve been following me for a while, you’ll know how much I like small box games. From wallet games to mini mint games to mint tin games to Oink-sized games to a deck of cards to any game that you can repackage into a smaller box and take with you anywhere. The other thing I like are games that are very quick to teach and learn and very quick to play, but still provide a lot of fun and excitement and many small box games provide exactly that. So in this article, I want to discuss why small and quick games are sometimes the better choice than big, heavy and long games.
Four mighty rulers compete to create the most wonderful dominion of them all. They stand proud at the top of their keep and survey the blank canvas of their lands below them. They want to create beautiful lakes full of fish to cater for many fishermen, large forests with mighty trees that will keep their many woodcutters supplied all year round, expansive meadows full of content sheep and happy farmers, giant fields bursting with healthy grain that hard-working millers will turn into flour in their many mills, expansive mines which overflow with precious ore and make the people rich and some wonderful swamp that… well… does something amazing too. Whoever creates the most productive realm will become the Kingdomino by Coiledspring Games.
It feels like a long time ago now, but thinking back to AireCon, which took place last month, still puts a smile on my face. It meant a long car journey for me, travelling over five hours from the South Coast all the way up to Harrogate in deepest Yorkshire. I started early, around 6am, on the Friday, because I was aiming to get there by lunchtime. I wanted to see a few people who were going to be there – one of my wonderful Patreon supporters, a game designer who I got chatting to on Twitter and who was demoing his new game at the event, a more established game designer who I was hoping to arrange an interview with, as well as the board game “celebrities” who had made their way from across the pond. It was going to be busy.
Text and board games are inextricably linked. You find text in various places in every board game to a greater or lesser extent. I can’t think of any game that doesn’t have some text somewhere, but feel free to prove me wrong in the comments below. At the very least, there will be text on the box, stating where the game was made or what its player count is. At the other end of the spectrum, you’ll find games that are text-heavy. I want to look at the varying levels of use of text in modern board games.
Your tribe is sitting around the fire – a new invention that will prove to be the spark of great things to come, things that nobody can yet predict or even dream of. It feels like you have been here before though. The scene seems very familiar. The faces may be different and so is the location, but the warmth of the flames and the crackling of the embers trigger memories in you – memories of a bright future, memories of generations to come, of a civilization rising out of the plains and large structures reaching into the sky. Yet, something is different this time. It seems as if your tribe of Traders has an extra coin and an extra food in this more balanced version of Tapestry by Stonemaier Games.
Growing up, I played a lot of tabletop games with my parents and brother. Yes, there was Monopoly of course, as well as other roll and move games such as Winnetou, but also tableau builders like Ogalala and a stock market game called Die Börse which required a little more strategic thinking. It was mostly my brother who would teach us these sort of games, and my parents would teach us trick-taking games like Skat and Doppelkopf.
I thought it might be time to give everyone an update of where I’m at with the blog, the podcast, videos and everything else I do in the industry. After all, we’re nearing the end of the year and everyone is starting to reflect on what they have achieved. However, there will be a separate article on my blog talking about what happened in 2019 in the industry in general and with regards to my work specifically, so here I focus on what is involved in producing the content for my various outlets and give you a behind-the-scenes look of what I do.
As some of you will know, I’m an alpha player at the core, which means I can take over co-operative games and tell people what to do. Even in competitive games I’m the one who makes sure rules are followed and actions are done in the right order. I even adjust tokens or tiles to line them up properly and ensure everything is in the right place. However, I’ve changed a lot over the last year or so and I want to share my journey with you. Maybe it will give you some tips for yourself, if you’re an alpha player too.
I guess it has become tradition now for boardgame blogs to suggest a number of games that people should play with their friends and family over the festive period. As I love tradition, I will do what everyone else is doing and give you a selection of games some of which may suit your taste and may also be a good match for whoever you choose to play with when you enjoy some time off over Christmas.