Tag: Player Interaction

Give and take (Topic Discussion)

I've recently got into heavier games, such as Brass: Birmingham with my games group, because they help me completely focus on a game, allowing my brain to fully put aside my day-to-day worries and thoughts. I've also started to enjoy games with more player interaction, which encourage everyone to...

Brass: Birmingham (Digital Eyes)

Looking back, building that last pottery had been foolhardy. Investing in the rail network would have been much more lucrative and sensible, but you had wanted to compete with your contemporaries. Maybe if you had been more careful and had planned further ahead when you first started out as...

Mini Memory Mischief (Saturday Review)

Your 8-bit computer may seem to be collecting dust in your loft, but actually, there is still a lot of life in the old box yet. Two of the microprocessors, Mikro and Chip, are keeping themselves amused by playing little, fun games. After all, their buffers and memory stacks...

Play and learn (Topic Discussion)

The more we play games, the more we learn. We learn better strategies, new mechanisms, how to be a better loser, as well as a better winner, we learn that we don't always have to have the latest games, or that we definitely do, and we learn a few...

Azul (Saturday Review)

It was the fifth factory you had visited today, as you were trying to find three turquoise ceramic tiles to complete your pattern in the King's palace. You needed three - exactly - no more, no less. The first factory you had visited had no turquoise tiles, the second...

Heroic Echoic (Saturday Review)

I slammed down Cowgirl and immediately opened the bidding with a "Klik", which was countered with a "Thwak" and to which I responded with a "Splat". A "Twang" played by the other side brought us level again, which meant I could still win this. After a moment's hesitation, the...

Bots Up (Saturday Review)

With a loud "Bang!" the head flew off, followed by a "leg-splosion" that severed both legs, leaving only the body and the left arm. It wasn't pretty. Yet, you knew you could turn it all around. There were still plenty of options. You just had to duck and dive...

Viticulture: Essential Edition (Saturday Review)

The irrigation system was ready, but there was still work to be done on the trellises. The windmill, cottage and tasting room were still just ruins and only the first third of the wine cellar was accessible. The crush pads were all clean and ready to receive the first...

Swatch (Saturday Review)

"Hm. Deep Purple looks good. Life's A Peach is also very warm and rich. Oh, and of course, we want the Cactus Jack. That would be the perfect triad of colours." You step back and look at the colour samples you just painted onto the wall in the kitchen....

Chai (Takebacks)

A small queue of customers was waiting outside. It was our opening day. We had our tea ready and some bits in our pantry, but still had to buy the flavours, which we wanted to get fresh from the market during the day, so that every tea would taste...

Carbon City Zero (Saturday Review)

It was time to build a better future and turn this city around. We knew we had to reduce our carbon output quickly. Our aim was to be carbon neutral. Yet, the road there would be difficult and tough decisions had to be made. Modernizing our housing stock, building...

Calculated victory (Topic Discussion)

If you like competitive games, then you're probably familiar with trying to gauge where in the ranking you currently are during the game. Some games offer score tracks, so it's immediately clear how far ahead or behind you are - or if you're somewhere in the middle. Many games,...

Quadropolis (Saturday Review)

"I think everyone agrees. We want to build the best metropolis in the world and we have a great opportunity to do so from scratch. We have a large plot of land that is ready to be built on. We can really create something special here that will make...

Coming around again (Topic Discussion)

There are many reasons why some games are played a couple of times and then put to one side. Often the game just doesn't suit you or your games group or it doesn't meet the expectations you had. However, there are also games that are put to one side,...

Open information (Topic Discussion)

In open, or perfect, information games, everything is there for everyone to see. Nothing is hidden. The whole state of the game is right there in front of you. Chess is probably the most famous perfect information game - and the most classic one. However, just because all the information...

Deep Sea Adventure (Saturday Review)

The dive team was getting ready to leave the submarine. The oxygen tank was full, but it was limited. Everyone's lines were connected to it, so everyone had to be frugal and be aware that the air was shared among the team. It was going to be risky, but...

Curators: Collection Conundrum (Saturday Review)

Ensuring you can continue to stock the display cases with new exhibits, while also being able to pay your loyal and hard-working staff, is very hard. It is all about getting as many people through the door to raise income, as well as have a better chance of attracting...

Dune (Saturday Review)

Our heighliner was positioned safely in Arrakis' orbit. With a steady stream of Spice filling our coffers gradually, we had to be patient and observe from afar the goings-on down on the planet itself. It was clear that House Atreides was pivotal in the unfolding events and our scheme...

Wingspan: European Expansion (Saturday Review)

You sit quietly in your hide, binoculars in hand, peering out over the lake, with the grassland on the other side and the woodlands in the background. You have already spotted a fair number of birds that frequent this nature reserve regularly, but suddenly you spot something new. You...

Enjoyable design (Topic Discussion)

Tabletop game designers want to create an enjoyable experience for people - whatever enjoyable means in this context. From that starting point, they create a game that is balanced, flows well and meets the desired complexity requirements, as well as meets other criteria. They may use the skillset of...

Exploriana (Unboxing)

Exploriana by Triple Aces Games is set at the end of the 19th century where players go out on expeditions around the world to discover new animals, plants and artefacts....

Tapestry (Saturday Review)

Through five millennia you guide your civilization from the discovery of fire through vastly different eras to its ultimate end. You discover and develop different technologies, flex your military muscle, explore new lands and execute unexpected and sometimes devastating science experiments as your people advance from generation to generation....

Volleyball High (Unboxing)

In Volleyball High by Medieval Lords you have two teams competing on the court to come out victorious. It's a quick, fun card game that really brings across the excitement of a live volleyball match....

Roam (Unboxing)

Welcome to Arzium, where you and up to three other players use your adventurer cards to play token in specific patterns onto a shared map in order to control an area, which will add new and more powerful adventurers to your group. There is a lot of gentle player interaction...