Eight-Minute Empire: Legends (Saturday Review)

 

Release Date: 2013 Players: 2-4
Designer: Ryan Laukat Length:  15-30 minutes
Artist: Ryan Laukat Age: 13+
Publisher: Red Raven Games Complexity: 2.0 / 5

The four armies have landed on the beach of the abandoned island and deposited their troops with intent. They are here to claim their stake and become the new rulers. Yet, battles are rare. The invaders mostly compete for majority, tolerating their opponents’ presence, while brave cohorts cross the seas to reach neighbouring islands in this tiny archipelago. Cities are built to establish a permanent presence, but it doesn’t take long until it is all over. In Eight-Minute Empire: Legends by Red Raven Games, you and up to three other players try to manoeuvre your armies over eight to eleven rounds to come out victorious.  Read more

Takebacks – Magnate: The First City

 

Release Date: 2020 Players: 1-5
Designer: James Naylor Length:  60-120 minutes
Artist: Cze Lee, James Naylor Age: 12+
Publisher: Naylor Games Complexity: 3.0 / 5

The price bubble has burst and the property market has crashed. People have lost a lot of money when they were forced to sell everything at a much lower price. They bought too high and got out too late. Yet, there are also a number of happy faces around the table. They bought land when prices were still extremely low, built properties, rented them out, earned a decent income and then sold everything at the peak of the market – or at least sold most of it, breaking even with everything else. These are the property tycoons that managed to make it big in Magnate: The First City by Naylor Games.
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Hitting the mainstream

Apparently, modern tabletop games have had a huge surge worldwide recently. Mind you, “recently” really means a few years, and it doesn’t seem to let up. It’s great to see so many people pick up cardboard and have a great time, whether it’s alone or with friends, family or complete strangers. So I want to look at what has been happening and see where and how tabletop games have appeared in people’s lives.

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Tiny Epic Mechs (Unboxing)

In Tiny Epic Mechs by Gamelyn Games you control a meeple in a battle arena against other players and try to suit up with your mech suit and reach the giant mech in the middle before your opponents do, all the while avoiding turrets and attacks.

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Travel games (Saturday Review)

Instead of looking at a particular game, this week I want to look at a number of games that are great to have with you when you’re out and about. These games are easy to learn and quick to play, don’t take up much room in your pocket or on the table, are quick to set up and put away, but still create enough interest to while away the time. Most of these games will already come in a small box, but some you will have to re-package yourself to make them portable. Read more

Tabletop Inquisition Podcast – Episode 2 – Game terminology

***ANNOUNCEMENT***

Tabletop Inquisition has moved! All episodes, new and old, can now be found on the new website and the new podcast, which is available on all of your favourite platforms.

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Wingspan (Saturday Review)

Release Date: 2019 Players: 1-5
Designer: Elizabeth Hargrave Length:  45-90 minutes
Artist: Ana Maria Martinez Jaramillo, Natalia Rojas, Beth Sobel Age: 10+
Publisher: Stonemaier Games Complexity: 2.5 / 5

I’ve been saying it for a while now: Wingspan by Elizabeth Hargrave and Stonemaier Games is an amazingly beautiful game. The great physical table presence created by the dice tower and eggs, the gorgeous illustrations on the player mats and cards, the sheer number of different birds on the cards, all with their latin name and a brief description of what they are, and the high quality of all the components and parts make it very special. The artists, Ana Maria Martinez Jaramillo, Natalia Rojas and Beth Sobel, have done an amazing job, and Stonemaier Games has ensured that the product meets, if not exceeds, everyone’s expectations. However, the beauty and quality are only one part of what makes this game so outstanding. For me, it is the gameplay that lifts Wingspan to the next level. Read more

Oaxaca: Crafts of a Culture (Saturday Review)

Release Date: 2018 Players: 1-4
Designer: Sarah and Will Reed Length:  30-45 minutes
Artist: Derek Bacon Age: 10+
Publisher: Undine Studios Complexity: 1.5 / 5

If you like dice action selection games where you slowly build up action combos, then Oaxaca: Crafts of a Culture by Undine Studios is for you. Now don’t be put off by dice rolling, because in this game you can easily mitigate bad luck and even bad rolls still give you plenty of opportunities. Oaxaca (“wa-ha-ka”) is also beautifully illustrated, quick to learn and really quick to play, while still maintaining enough interest even for very “serious” gamers. So there is something for everyone and one of the few games that I can confidently recommend for family gaming as well as regular games night groups. Read more

Scythe (Saturday Review)

Release Date: 2016 Players: 1-5
Designer: Jamey Stegmaier Length:  90-150 minutes
Artist: Jakub Różalski Age: 14+
Publisher: Stonemaier Games Complexity: 3.5 / 5

I know, Scythe by Stonemaier Games has been out since 2016 and has had a couple of expansions released as well, including promo packs with additional encounter cards. So chances are you have already heard plenty of reviews about this game and maybe own  it yourself, but I still felt it’s worth reviewing, because I am sometimes surprised by how many people still don’t know Scythe. Read more

Haspelknecht: The Story of Early Coal Mining (Saturday Review)

Release Date: 2015 Players: 2-4
Designer: Thomas Spitzer Length:  60-90 minutes
Artist: Johannes Sich Age: 12+
Publisher: Quined Games Complexity: 3.0 / 5

Haspelknecht: The Story of Early Coal Mining, to give it its full title, is a kind of action selection game by Quined Games set in the Ruhr region of Germany. The game is set at a time when the area was still covered by forests and coal was first discovered close to the surface. During the game your task is to dig up that coal until its depleted and you have to start digging deep pits to get to this precious resource. The great mechanism in this game is the action selection element, where you draw all tokens of one colour from one of a number of common pools at the start of each round. These tokens are then used to activate your workforce and develop new technologies. It sounds simple, but it creates a really complex, interesting game with lots of options and very few player interaction. Read more

Le Havre: The Inland Port (Saturday Review)

Release Date: 2012 Players: 2 (only)
Designer: Uwe Rosenberg Length: 30 minutes
Artist: Klemens Franz Age: 10+
Publisher: Lookout Games Complexity: 2.5 / 5

Digidiced and Asmodee Digital have been very kind to offer me the opportunity to review a number of their digital conversions. I decided to start with Lookout Spiele‘s award winning game Le Havre: The Inland Port which is one of the many popular games by designer Uwe Rosenberg. The game is set in the 18th century in the maritime city of Le Havre in the Normandy region of France. Players are harbour masters who try to build the best port by constructing great buildings. It is a two player only resource management game with a large action selection element – but with a twist. Read more

Light, camera… action selection!

Tabletop games come in a huge variety with many different mechanics – and in this article I want to focus on a number of action selection mechanisms which I think are interesting. I am not talking about things like worker placement or dice rolling specifically, but how these general mechanics allow you to choose an action and sometimes affect what other players can or cannot do, or how effective an action is. Read more