The bazaar was busy. Traders were displaying their colourful wares on their rickety stalls, shouting into the crowd how they offered the best prices and the best quality. It was mesmerizing to watch, but I had to focus and make sure I found the goods I needed to exchange for rubies. If I could get five rubies before everyone else, then I would be the best trader in Istanbul: The Dice Game by Alderac Entertainment Group.
For many of us, losing a game isn’t much fun – winning is usually much more enjoyable. However, sometimes board games create amazing moments that are more memorable than whether we won or lost and in this article, I want to look at why losing a game can actually feel amazing, or at least be fun.
We had been growing tea for generations on our large plantation. We knew everything there was to know about the cultivation of the plants, the best time and method of harvesting the leaves and how to treat them to turn them into wonderfully aromatic tea, ready to be steeped and drunk. We even had ships waiting for our teas to take them out into the world. But for the moment, it was time to relax and enjoy a nice cup of Chai: Tea for 2 by Steeped Games.
Building the Colossus was going to require a lot of resources. Some iron for the base, many carefully hewn and ornately dressed stones to create a strong structure that would represent our most revered sun-god Helios. Chares, the sculptor, oversaw the project from start to finish to ensure the Gods would smile on us and our country’s fortunes well into the future. We all knew it was going to be hard work, but it seemed that the Gods helped us along and building the whole structure was over more quickly than anyone expected. In fact, it was so quick that we couldn’t wait to build yet another One Card Wonder by Ape Games.
Our peace had been shattered. We had been living underground for centuries, happily going about our daily chores. We had spread across many moons around the planet and were very content and happy until one day a meteor impacted and threatened everyone’s lives. It was time for us to come above ground and start mining our moons for resources, so we could build new technologies that would save us. We were able to communicate with the other moons and co-ordinate our efforts, so we were hopeful. Yet, time was running out and we had to be quick and efficient if we wanted to escape our doom and flee to Uranus by The Dark Imp.
I think like pretty much every hobby, playing board games is about having fun. You might prefer to play solo, you might like to play with your partner or you have a group of friends you play with. You probably play different types of games with different people. Maybe you play lighter games with your loved one in the evenings, because you’re both tired after work and want to have some relaxing time together, but when you play with your games group you want something complex and thinky to really stretch your brain. Ultimately though, I think it’s all about having fun.
If you have played a number of games, you will have noticed how the pace in some games changes over time. A game might start slow and then speed up towards the end, or it keeps an even pace throughout. Some games even slow right down in the last round. In this article, I want to look at this more closely and see what affects the pace of a game.
The irrigation system was ready, but there was still work to be done on the trellises. The windmill, cottage and tasting room were still just ruins and only the first third of the wine cellar was accessible. The crush pads were all clean and ready to receive the first harvest of grapes, yet the fields were still bare. Orders for some red and white wine had already come in and two types of grapes were ready to be planted. It was the beginning of a vineyard that was going to be splendid. Mama and Papa were looking forward to putting the work in and creating a heritage that would make the family name proud. At the same time, it was daunting, because they knew nothing about Viticulture by Stonemaier Games.
For the first time, the Tabletop Games Blog is giving away an award: the Top Table Award for the best game released in 2019. As you know, a lot of new tabletop games were released this year, probably around 3,000 to 4,000, excluding expansions. That’s more games anyone will ever be able to play in a year, and I have probably only seen 20-30 of those. However, I still thought it’d be good to share with you my top 5 games that were published in 2019 and crown the winner.
I guess it has become tradition now for boardgame blogs to suggest a number of games that people should play with their friends and family over the festive period. As I love tradition, I will do what everyone else is doing and give you a selection of games some of which may suit your taste and may also be a good match for whoever you choose to play with when you enjoy some time off over Christmas.