Knarr (Digital Eyes)

Vikings were known for plundering, but what many people forget is that they also did a lot of trade. In fact, the Viking Era saw an increase in trade in the English Channel, the North Sea and the Baltic. There was one vessel that was specifically made for the exchange of large quantities of goods. It was a cargo ship with a shorter hull than the commonly known longships, which were mainly warships, and that had only a partial deck or sometimes none at all. It was specially adapted to the high seas to transport goods safely from shore to shore. To the Vikings, it was known as the Knarr by Thomas Dupont from Bombyx.

Abandon All Artichokes (Saturday Review)

Artichokes come in two main forms: globe and Jerusalem. Both are lovely vegetables with many health benefits. As culinary ingredients, some love their wonderful flavour, while others hate them for the same reason. However, we want to talk about globe artichokes specifically here. So while you might love these wonderful green plants, as relatives of thistles it is no surprise why one might be desperate to Abandon All Artichokes by Emma Larkins from Gamewright.

Boiling Point – why tension and escalation matters in games (Topic Discussion)

Hi, it’s Joe Slack here. I’ve written a few guest posts for Oliver in the past and I was delighted when he requested another guest blog, so here we go! Something I think about a lot as a game designer is how to create tension in a game as well as ensure that players feel a sense of progression as they play.

Expeditions (Saturday Review)

Siberia: a vast area of over 13 million square kilometres, which consists of taiga, tundra and even temperate forests. From the north of this region, where temperatures regularly drop below -25°C, come reports of a massive meteor having crashed. Not only that, the team who went to investigate the impact crater lost contact and never returned. Rumours are spreading of a strange parasite that possesses all living things in the region. After a team sent to rescue the first group also fails to return, heroes from the now long-forgotten war in Europa decide to explore for themselves. They borrow mechs and head to base camp. From there, they start their Expeditions by Jamey Stegmaier from Stonemaier Games.

Planet Unknown (Saturday Review)

It was inevitable. After decades of exploiting our home, Earth has finally run out of resources. It is time for Plan B. We have to leave and settle on a new planet. Potential targets have been selected and planeteers will be sent to develop them. Each of these adventurous heroes will be tasked with preserving the future of humanity and preparing one Planet Unknown by Ryan Lambert and Adam Rehberg from Adam's Apple Games.

Hamlet: The Village Building Game (Saturday Review)

It was a sleepy village in the middle of the countryside. The residents were hard-working, cutting down trees for wood and digging up rocks to construct new buildings and planting and harvesting grains to feed the population. Over time, more people were attracted to the village as it grew and grew. Eventually, it was time to build a church in this little Hamlet: The Village Building Game by David Chircop from Mighty Boards.

Villagers (Saturday Review)

The Great Plague was slowly becoming a thing of the past and you had decided to move into the country and start a new village. You had found the perfect location that was big enough to build new houses, workshops and other structures, while also being close enough to farmable land, a large wooded area and there were indications that coal could be mined nearby. It had everything to support a growing community of craftspeople and labourers. Now all you had to do was find Villagers by Haakon Gaarder from Sinister Fish Games.

The final round (Topic Discussion)

I don't know if you've ever come across it, but the final round, or sometimes the final few rounds, of a game often feel different to the rest of the game. There is the common term "end game" and the concept of an "end game trigger" in modern board games, so there is a relatively clear distinction between how a game finishes and the rest of the game. In this article, I want to discuss how games feel different as they come to their conclusion and what different types of "end game" formats there are.

Dwellings of Eldervale (Saturday Review)

We were still trying to understand the special powers of the 8 elemental realms and how our dragon, wizard and warriors could take advantage of each and how we could impose our dominance over the other factions in this growing world. Each realm also had a giant monster that would wreak death and cause havoc amongst us, if we couldn't work out how to defeat it first or control it and steer it in our favour. We didn't have much time to build our Dwellings of Eldervale by Luke Laurie from Breaking Games.

5 Heavy Christmas Board Games (Saturday Review)

Most of us will have a lot of spare time over the holidays and if we have board game enthusiasts among the family, this is the perfect time to set up and play some heavy games. We might also have more time to meet up with our games group and again, now is the time to get those heavy games to the table that we might not feel like playing of an evening after a busy day at work. So, here are 5 heavy board games I think you should play over the holidays.