Portents (Saturday Review)

There were signs. As the king's fortune-teller, you were acutely aware of what the future would hold. As you scatter the sacrifices on the altar, you immediately see your fate. The king would ask for your head. It was all there in front of you in the Portents by Christopher Ryan Chan from New Mill Industries.

Fatal Attractions – my fascination with historical games (Topic Discussion)

Historical simulation games, conflict simulation games or war games - call them what you will. There is certainly a huge following of this genre and there is an endless list of these games already on the market, with many more coming out each year. Many people are put off by the idea of replaying a real conflict from history, but of course, these types of games don't necessarily have to be about war, nor do they have to be set in history. In this article, I want to look at this genre of game and try and work out what it is that seems to attract me to it.

Repeated Replayability – another look at games’ longterm interest (Topic Discussion)

I have previously looked at replayability in board games and I must admit, I still can't put my finger on why a game like Chess, which has no variability and no randomness, is so hugely replayable and remains interesting even after dozens of plays, while other games with variable setup, different factions and a large amount of chance are sometimes boring after only a handful of plays. So let me grapple with this topic in yet another article.

River Wild (Saturday Review)

The first snow of winter had fallen. Underneath the cosy blanket of snow, new life was stirring. The land was coming alive with creatures trying to carve out a life. It wasn't long until the warm sun melted the snow atop the giant mountain overlooking this realm. A slow trickle soon turned into a stream, which grew and grew and threatened to flood the animals with a giant River Wild by Steven Aramini from Button Shy.

¡Adiós Calavera! (Saturday Review)

It was time for our annual harvest and for the Day of the Dead. We are all looking forward to seeing the souls of our dead loved ones again. There would be dancing, singing, drinking, eating and general merriment. It was going to be our chance to speak with our long-deceased family members again. This year it was going to be different though. We would make a bet with the dead. It would be a race. Whoever made it back to their world again first would control what happened in the other realm for a whole year. We were ready to say ¡Adiós Calavera! by Martin Schlegel from Mücke Spiele.

Chess Appeal – the history of an ancient game (Topic Discussion)

Chess is one of our oldest games and as with most long-lasting entities, the game has undergone many changes over the years, influenced even by such factors as societal progress and politics. Chess has passed through different societies and cultures and the game has been played and perceived differently in different settings. Today, chess is one of very few board games accorded the status of sport in addition to also being promoted as a hobby that improves players' acuity.

Soulaween (Saturday Review)

It was soon time for the most anticipated festival at Death School, whose motto was "Soul to win". According to legend, there was an accident at the school many years ago. Somehow numerous souls had been able to escape, and the teachers and students raced to recapture them all. Every year hence, Papa Death, Osiris, Hei and Bai Wuchang lead the students into a race of reaping souls, the Soulaween by Shi Chen from Play With Us Design.

Canvas (Saturday Review)

The room was buzzing. Paintings of different sizes and in different styles were filling the walls, all beautifully lit to bring out every detail and make them really shine. People were mingling and chatting, waving their champagne glasses around as they were discussing the style, composition and imagination displayed in the variety of art. Suddenly, it went silent and everyone turned their attention to the gallery owner in the middle of the room. It was time to choose the best piece of art on Canvas by Road to Infamy Games.

Gamer types (Topic Discussion)

Let's have a little fun and see if we can somehow classify the people we play board games with. Don't worry, the article is tongue-in-cheek. I'm not trying to label people in a certain way. We're all unique and different and we change over time. Yet, I do reckon you will probably see yourself or one of your board game friends in one of the groupings in this article. Oh, and by the way, we're all gamers - whatever games we like to play. We're all here to have fun.