¡Adiós Calavera! (Saturday Review)

It was time for our annual harvest and for the Day of the Dead. We are all looking forward to seeing the souls of our dead loved ones again. There would be dancing, singing, drinking, eating and general merriment. It was going to be our chance to speak with our long-deceased family members again. This year it was going to be different though. We would make a bet with the dead. It would be a race. Whoever made it back to their world again first would control what happened in the other realm for a whole year. We were ready to say ¡Adiós Calavera! by Martin Schlegel from Mücke Spiele.

Chess Appeal – the history of an ancient game (Topic Discussion)

Chess is one of our oldest games and as with most long-lasting entities, the game has undergone many changes over the years, influenced even by such factors as societal progress and politics. Chess has passed through different societies and cultures and the game has been played and perceived differently in different settings. Today, chess is one of very few board games accorded the status of sport in addition to also being promoted as a hobby that improves players' acuity.

Crumbs!: The Sandwich Filler Game (Saturday Review)

It's lunchtime and the queue outside your cafe is rather long. Everyone wants you to hurry up and make them their favourite sandwich from your hugely popular menu. The pressure is on to line up slices of bread and pile them high with lettuce, tomatoes, eggs, tuna or ham. Some want theirs even toasted. Well... Crumbs!: The Sandwich Filler Game by J. Antscherl from Minerva Tabletop Games.

Bagh Chal (Saturday Review)

The tigers were stealthily making their way onto the meadow, where the goats were grazing. Watching their calm and coordinated approach made you believe there was going to be only one outcome - and it wasn't going to be in favour of the goats. However, the sheer number of grazing animals didn't make it easy for the hunters. It didn't take long for one animal to sense the danger. Suddenly, the whole flock was alert and bunched together, making it virtually impossible for the large cats to attack. It was now their turn to make the next move in this Bagh Chal from Lemery Games.

Castle Panic (Saturday Review)

"Troll!" came the shout from the battlements. "Where?!" we shouted back. "Southeast!" was the reply. Darn it. We didn't have any archers defending our fortress in that direction. It was fortunate that we still had time before we had to deal with the next wave of attackers. We were already in over our heads fending off orcs and goblins at the northern end of the bastion. Things were slowly becoming too chaotic. It was a real Castle Panic by Justin De Witt from Fireside Games.

Tides (Saturday Review)

The two of us were strolling along the beach. We could feel the damp sand underneath our feet. We stopped for a moment to dig our toes in and take a look around. There were plenty of beautiful objects just waiting to be found: driftwood for sculptures, sea glass for earrings and many other things. So we followed the Tides by Mike Berg from Button Shy.

Tinners’ Trail (Deluxe Edition) (Saturday Review)

Cornwall, the early 19th century. Tin and copper mines are popping up everywhere. These metals are so important for the Empire. Tin is used in many alloys and copper to clad the ships of the Royal Navy. Both industries attract more and more people and lead to new developments and inventions. The growing demand for efficient water pumps leads to the development of the steam engine, which in turn allows the building of the first steam trains. However, it is the people who are at the heart of all of this activity and their daily walk from their homes to the mines becomes known as the Tinners' Trail by Martin Wallace from Alley Cat Games.

Soulaween (Saturday Review)

It was soon time for the most anticipated festival at Death School, whose motto was "Soul to win". According to legend, there was an accident at the school many years ago. Somehow numerous souls had been able to escape, and the teachers and students raced to recapture them all. Every year hence, Papa Death, Osiris, Hei and Bai Wuchang lead the students into a race of reaping souls, the Soulaween by Shi Chen from Play With Us Design.

Alien: Fate of the Nostromo (Saturday Review)

The Nostromo was returning to Earth with a seven-member crew in stasis. Detecting a transmission from a nearby moon, the ship's computer awakens the crew and they land on the moon. While one part of the crew tracks down the source of the signal, the rest decipher part of the transmission and discover it's a warning - but it's too late! Despite protestations, the returning crew brings with them an Alien: Fate of the Nostromo by Scott Rogers from Ravensburger.

Two players – how games change in 2-player modes (Topic Discussion)

I often play games with my wife. We have a fair few two-player-only games, but mostly we play games that were designed for two people or more. Some games do it really well and the experience is no different to higher player counts. Other games introduce two-player-specific setup or other rules and that can work too. In this article, I want to look at how games, that weren't specifically designed for two people, change, or don't change, when played with two people.