Tabletop Inquisition has moved! All episodes, new and old, can now be found on the new website and the new podcast, which is available on all of your favourite platforms.
|Release Date: 2019||Players: 2-4|
|Designer: Nathan Meunier||Length: 15-30 minutes|
|Artist: Nathan Meunier||Age: 13+|
|Publisher: self-published||Complexity: 2.0 / 5|
The stage is prepared: a dusty old tome in the middle, a silver dagger encrusted with rubies across the open pages marking a specific section in the ancient text, a goblet in front of the book filled with the blood of thirteen poor souls, and five candles arranged in a pentagon around the periphery of the white marble pedestal. The whole room is gloomy and the air is thick with incense. There is absolute silence as you focus your mind on the difficult ritual you’re about to perform. The stakes are high, but if you succeed you will be able to summon a greater demon, who will bestow you the nine favor [sic] you need to become The Chosen, the highest-ranking cultist in your circle. The Blessed Dark by Nathan Meunier drags you away, kicking and screaming, into a world of deck building, rolling dice and casting spells.
|Release Date: 2018||Players: 2-5|
|Designer: Josh and Helaina Cappel||Length: 30-45 minutes|
|Artist: Josh Cappel, Apolline Etienne||Age: 8+|
|Publisher: Kids Table Board Games||Complexity: 2.0 / 5|
Haunt the House by Kids Table Board Games is not your usual paranormal investigation game, where your role is to explore a haunted mansion and exorcise the evil spirits found within. Instead you take the role of ghosts living happy lives in a comfortable and beautifully spooky house, which is suddenly invaded by pesky humans. So to chase them away you use your full arsenal of scary noises: moans, creaking doors and sudden bumps. Match the right noises to the right person and you score points – but your fellow ghosts try to do the same and they could steal the person and the points from under your nose. So it’s important you make the right noises at the right time. Read more
|Release Date: 2018||Players: 2 (only)|
|Designer: Richard Garfield||Length: 15-45 minutes|
|Artist: –||Age: 12+|
|Publisher: Fantasy Flight Games||Complexity: 2.5 / 5|
KeyForge: Call of the Archons by Fantasy Flight Games is the first Unique game – and the word “unique” has a very special meaning, but I will talk about this later. KeyForge, for short, is a competitive two-player-only card game where players aim to forge three keys, each costing six Æmber. As players draw and play cards, they can attack their opponent and collect Æmber. The player to first forge their third key is the winner. So far it’s very much like any other card game of their kind, but it is the uniqueness of the decks that is new and is what interests me about this game. Read more
Yes, it is nearly the end of 2018, so it is time to list Tabletop Games Blog’s top 5 games of the year. It has been a great year for tabletop games in general, and I have been lucky enough to play nearly 25 different games over the year, including playtesting, PnPs, online games as well as games played during our weekly games night, with family and at MeetUp sessions. So I thought choosing 5 from those games would be a good number. Read more
|Release Date: 2016||Players: 2-4|
|Designer: John D. Clair||Length: 30-60 minutes|
|Artist: Ralf Berszuck, Storn Cook, et al.||Age: 14+|
|Publisher: Alderac Entertainment Group||Complexity: 2.0 / 5|
Card games come in all sorts of shapes and sizes, from the traditional games played for centuries throughout Europe to the modern card collecting, card drafting and deck building games. It is the modern deck building games that I want to focus on in this review. In Mystic Vale by Alderac Entertainment Group you don’t just build your deck in the traditional sense, where you simple buy new cards to improve what you have. Instead you have a fixed deck where every card can be added to, meaning that you literally customize every card. That creates a very interesting mechanism not seen in other games. Read more
Imperfect information games have been around for a long time. Games like Cluedo or Guess Who? are examples that most people will know and have probably played. In these games you all have the same goal, but everyone has a different set of information, and nobody has the full picture. These type of games create an interesting puzzle for players who try to win without revealing too much information to their opponents. It is often impossible to know which of the possible actions is the best one, and whether it will give others an advantage. A whole branch of game theory is dedicated to solving imperfect information games, but in this blog post I want to describe a couple of games that have built on the basic premise of these type of games and developed it further. Read more
|Release Date: 2018||Players: 2 (only)|
|Designer: Martin Wallace||Length: 90-120 minutes|
|Artist: Peter Dennis||Age: 14+|
|Publisher: PSC, Worthington Games||Complexity: 4 / 5|
In my second review I look at the fast-paced, two-player only wargame Lincoln by Martin Wallace and published by PSC Games and Worthington Games, which finished its Kickstarter campaign back in May. Just for disclosure, it was PSC Games who kindly sent me a review copy. The game is set in the American Civil War and you can choose between taking the side of the Union or the Confederate. The game is completely asymmetric, in that the Union and Confederate sides have different decks, different starting locations and strengths, and opposing aims. That in itself makes for an interesting game, but the mix of deck building and strategy board game creates an additional interesting angle. Read more
If you play in a regular games group, you probably play certain games several times – you may even have one game that is your group’s go-to game. If so, you may have started to record game end totals, so that players can try to beat their own score, or even aim for the group’s high score. You may even start to record more details, such as the factions played, number of rounds or game time. Maybe you also have an end of year awards ceremony, where people in your group with the highest score in each game, or with the most games won overall, get a small prize – or everyone gets a printout of their scores. Read more
It is great fun sitting around a table with friends or family playing a tabletop game. However, when you are out and about, you also want to play games. So you need something that is portable, quick to set up and quite rugged. If you want to play a game in a restaurant, while waiting for food, the game has to be either very quick, or easy to stop at any point. The game also can’t take up too much space during play.
That rules out quite a large number of games. Many games are played on large boards or contain many, large components that make them too big and/or too heavy. If you are part of a regular tabletop games group, you will know how important a car suddenly becomes if you want to take those games to a friend’s house.
So what games are there that you can play pretty much anywhere? Card games are the obvious option. Fluxx and its variants are very popular – whether on holiday or for a quick game while waiting for food. Love Letter is another example. Mint Works is even better for taking out, because it comes in a tin box – and it is a worker placement game, making it a bit more interesting.
You might not believe it, but Carcassonne can also become very portable, if you put everything into a smaller box. The game won’t work in a restaurant, because the game uses up too much space during play, but it is still great for taking on holiday.
So what games do you take on holiday with you? Are there any you have played while waiting for food yet? Have you used a portable game to make new friends while away? Share your thoughts by commenting on this conversation. I would love to hear what other games are wonderfully portable games.
Most of us will have played traditional tabletop games, such as Monopoly, Game of Life, Yahtzee or Risk. However, what if you want to move towards more modern tabletop games? What games are there that introduce you to new game mechanics? What games are you gateway to this new world? There are definitely a number of “classics” that you will return time and again, even when you are a more experienced tabletop game player.
Carcassonne is one of them. It is an amazing, very easy to learn, yet varied tile laying game. Each time you draw and lay a tile, you extend a map with roads, towns, fields and other features. You can claim these features to gain points. There is plenty of randomness in the game to give people of all ages and experience a level playing field – but there is still enough room for some strategic thinking. The game has a number of expansions that will give you many hours of fun.
If you like games of bluffing and deduction, then Love Letter is probably a good fit. It is a card game where you try and finish with the highest card, while not revealing what card you have. Players take turns drawing and playing a card, slowly trading up, while at the same time trying to outmanoeuvre their opponents. It is suitable for players 8 years and up and very easy to transport, so ideal for holidays or even for a quick game in the restaurant while you wait for your food.
If you want to try a co-operative game, have a look at the Forbidden range of games, like Forbidden Island or Forbidden Desert. They are games where all players work together against time to find treasures and escape. The games require everyone to help each other, or everyone will lose. It is great for players 8 years and up and very easy to learn.
There are many more gateway games, but the above are a good starting point. Have you got a good gateway game you want to recommend? Have you tried one of the above games? Let me know your thoughts and get the conversation going.