Speed Boost – overlapping turns in board games (Topic Discussion)

Now don't get me wrong. I don't mind long games. I happily play the same game for two to three hours, as long as it keeps me captivated. Even when a game requires a lot of focus and concentration, I usually have no problem sticking with it for a few hours. One of the ways in which a game can keep players invested is by reducing the amount of downtime, that is the time it takes for a turn to come back round to you. Something that helps in this respect is overlapping turns, which I want to look at more closely in this article.

Implicit conventions (Topic Discussion)

The longer you have been part of the board game hobby, the more you are used to various terminology and conventions. You will also have become more accustomed to the way rulebooks describe games and how to read them to get the most out of them. However, if you're still new to the hobby then some things may not be obvious. In this article, I want to look at some of these terms and conventions that won't be familiar to people new to our hobby and also touch on whether rulebooks should be expected to describe them in more detail.

I go first (Topic Discussion)

After setting up a board game and explaining the rules, if necessary, the next step usually is to decide who starts. Different games decide this differently, so in this article, I want to discuss the various ways in which board games choose the first player and I will also touch on games where the first player changes from round to round.

Viticulture: Essential Edition (Saturday Review)

The irrigation system was ready, but there was still work to be done on the trellises. The windmill, cottage and tasting room were still just ruins and only the first third of the wine cellar was accessible. The crush pads were all clean and ready to receive the first harvest of grapes, yet the fields were still bare. Orders for some red and white wine had already come in and two types of grapes were ready to be planted. It was the beginning of a vineyard that was going to be splendid. Mama and Papa were looking forward to putting the work in and creating a heritage that would make the family name proud. At the same time, it was daunting, because they knew nothing about Viticulture by Stonemaier Games.

Turn order (Topic Discussion)

Let's start 2020 with a serious topic and wade straight in. I might as well start the year as I mean to go on. So, turn order. It's something that matters very little in some games, and a lot in others. In some games, players take their turns in clockwise order, in others it's based on the faction they've chosen or some other similar measure, or you might bid for turn order. In some games, turn order remains the same throughout the game, in others it changes from round to round. I want to look at the different ways turn order is implemented in games and the effect this can have.