5 Great Christmas Games (Saturday Review)

Yes, it is that time of year again when I release a list of games that I think are ideal for you to play over the holidays. My list of Christmas games is not ordered in any particular way. Instead, I am trying to offer five different types of games that will hopefully provide you with one or two choices that suit your taste in games and are a great fit for the festive period.

Hamlet: The Village Building Game (Saturday Review)

It was a sleepy village in the middle of the countryside. The residents were hard-working, cutting down trees for wood and digging up rocks to construct new buildings and planting and harvesting grains to feed the population. Over time, more people were attracted to the village as it grew and grew. Eventually, it was time to build a church in this little Hamlet: The Village Building Game by David Chircop from Mighty Boards.

Gaslands: Refuelled (Saturday Review)

The apocalypse has finally come. After the breakdown of society, survivors have formed gangs of motorheads, that scour the wasteland for rare and very precious petrol reserves. Their vehicles are highly tricked-out, finely tuned, heavily reinforced and equipped with a wide range of weapons. They will stop at nothing, which is exactly why a small number of the surviving rich elite have organised deadly races, where the gangs are pitted against each other to be the first to reach the finishing line and claim their prize - or be the last survivor in the arena of these Gaslands: Refuelled by Mike Hutchinson from Osprey Games.

Matches (Saturday Review)

A great fire engulfed the Whelming Matches factory. All the water in the world couldn't put it out, so hot it burned. When the flames eventually died down many hours later, one artefact was found among the glowing embers. It was cold to the touch and nobody knew what it was. Maybe it was one of the Matches by Daniel McKinley from Thing 12 Games.

Libertalia: Winds of Galecrest (Saturday Review)

Sailing the winds in your sky pirate ship, you and your crew land on a different island each day, looking for treasure, adventure and glory. You need to be fast though, because you're not alone. Other ships in the fleet have followed the same course and they want their share of the varied loot. If the crew member you send to the island is too slow, they will not come back with valuable treasure, but with a terrible curse or worse, they will not return at all. Only the best pirate will make it in Libertalia: Winds of Galecrest by Paolo Mori from Stonemaier Games.

A Race in Time (Saturday Review)

History was an interesting place for all of us. We recognized a number of famous figures, while some were new to us. As we travelled through the ages, we encountered new people and learned about different events. Some eras were more familiar than others. Our aim was to be the first to reach the present day. We all took part in A Race in Time from History Heroes.

Soulaween (Saturday Review)

It was soon time for the most anticipated festival at Death School, whose motto was "Soul to win". According to legend, there was an accident at the school many years ago. Somehow numerous souls had been able to escape, and the teachers and students raced to recapture them all. Every year hence, Papa Death, Osiris, Hei and Bai Wuchang lead the students into a race of reaping souls, the Soulaween by Shi Chen from Play With Us Design.

Tricky tricks – trick-taking and other games (Topic Discussion)

Growing up in Germany, I started playing traditional trick-taking games like Skat or Doppelkopf from a relatively young age. I'm used to the idea of suits, trump, following suit, taking tricks, gleaning information from what cards others play and much more. Traditional trick-taking games sort of have their own language. So I love to see modern games developing this mechanism further and incorporating it into other mechanisms, creating completely new game experiences.

Outpost 18 (Saturday Review)

Natural resources had long been depleted on Earth, but the asteroid belt was rich in ion and ore. The battle for control of these invaluable commodities had begun. We were part of this fight and were operating from our own Outpost 18 by Adam Wilk.

Two players – how games change in 2-player modes (Topic Discussion)

I often play games with my wife. We have a fair few two-player-only games, but mostly we play games that were designed for two people or more. Some games do it really well and the experience is no different to higher player counts. Other games introduce two-player-specific setup or other rules and that can work too. In this article, I want to look at how games, that weren't specifically designed for two people, change, or don't change, when played with two people.