Viticulture: Essential Edition (Saturday Review)

The irrigation system was ready, but there was still work to be done on the trellises. The windmill, cottage and tasting room were still just ruins and only the first third of the wine cellar was accessible. The crush pads were all clean and ready to receive the first harvest of grapes, yet the fields were still bare. Orders for some red and white wine had already come in and two types of grapes were ready to be planted. It was the beginning of a vineyard that was going to be splendid. Mama and Papa were looking forward to putting the work in and creating a heritage that would make the family name proud. At the same time, it was daunting, because they knew nothing about Viticulture by Stonemaier Games.

Complex complexity (Topic Discussion)

Complexity is a fairly vague term. The Cambridge Dictionary defines it as "the state of having many parts and being difficult to understand or find an answer to." Yet, it's not clear when parts are considered "many" or at what point something is difficult to understand. Here are my thoughts on complexity in board games and what I think it all means.

Five Tribes (Saturday Review)

The task in hand wasn't going to be simple, but the rewards were huge. You could become ruler of Naqala if you were able to influence the people of the land to help you reach your goal. You were hoping to get the help of the djinns, but they would only listen to you if the people were on your side. It seemed impossible, but you knew that you could talk to each group individually and over time you would eventually have the help of all of the Five Tribes by Days of Wonder.

Splendor (Saturday Review)

Sparkling jewels, shiny gems and precious stones lay in front of you - but only a handful and not necessarily the best example. Your hope was to sell some them for enough profit to be able to buy shares in a diamond mine and attract highly skilled craftspeople who would transform the slightly lacklustre gems into magnificent jewels and allow you to bask in Splendor by Space Cowboys.

Mint Works (Saturday Review)

As many of you will know, I absolutely love small box games, and mint tin games in particular (see episode 6 of the Tabletop Inquisition podcast). They're so easy to stash away and take with you anywhere, and Mint Works by Five24 Labs is a great example. The small mint tin is robust and can easily deal with knocks, it's quick to set up, as it consists basically of a deck of cards, and the tin itself functions as the pool for the mint worker tokens. The gameplay is also relatively quick, so overall it's ideal for when you're out and about - on a train, plane or a bus, or while you're waiting for food in a pub or restaurant.

The Blessed Dark (Saturday Review)

The stage is prepared: a dusty old tome in the middle, a silver dagger encrusted with rubies across the open pages marking a specific section in the ancient text, a goblet in front of the book filled with the blood of thirteen poor souls, and five candles arranged in a pentagon around the periphery of the white marble pedestal. The whole room is gloomy and the air is thick with incense. There is absolute silence as you focus your mind on the difficult ritual you're about to perform. The stakes are high, but if you succeed you will be able to summon a greater demon, who will bestow you the nine favor you need to become The Chosen, the highest-ranking cultist in your circle. The Blessed Dark by Nathan Meunier drags you away, kicking and screaming, into a world of deck building, rolling dice and casting spells.

Brain burners

Don't get me wrong - I like heavy games, where you have to plan ahead and think about every step. I particularly like strategy games where you can outmanoeuvre your opponents by choosing your tactics wisely and making the right decisions at the right time. I enjoy it when I make steady progress and my position becomes stronger on every turn. It feels very satisfying when everything snaps into place and your earlier choices allow you to continue down the same route and everything just flows. Yet, it usually takes me quite a while to get good at a heavier game.

Online pros

As you may know, I'm very active on Yucata.de, a website where you can play over 60 games online with other people around the world on a play-and-pass basis. I also frequent The Crucible Online a fair bit, where I play with my KeyForge decks against others. You can find me as "oliverkinne" on both, so feel free to invite me to a game. I also play a few games against an AI on my smartphone, such as Star Realms and Terra Mystica. I would say I still prefer playing with my friends and family, because I love the face-to-face social element that you just don't get with online games. However, online games, and I include apps as well as websites in this term, offer a number of advantages that make playing that way more enjoyable in other ways.

Rise of Tribes (Saturday Review)

Rise of Tribes by Breaking Games looks like your normal area control game with the usual random terrain made out of hexagonal tiles. The game is set in ancient, prehistoric times, and you move your tribe members around the terrain, collect resources, craft tools to upgrade your tribe's abilities and generally do things that you will have seen before in other games. However, look closer and you will see that there are at least two interesting mechanisms in this game, which make it stand head and shoulders above the rest.

Bucket and spade

Sandbox, or open world, games have been around in the tabletop games industry for a very long time. After all, that is exactly what role play games are all about. Every player pits their imagination and wits against the games master's plans. Nothing is impossible, within the rules of the environment of course, and every decision has consequences. However, when it comes to creating a convincing sandbox environment without using a games master you quickly reach limitations. Yet, there are a number of recent releases that create the illusion of a completely open world really well and in an elegant fashion.