As you may know, I’m very active on Yucata.de, a website where you can play over 60 games online with other people around the world on a play-and-pass basis. I also frequent The Crucible Online a fair bit, where I play with my KeyForge decks against others. You can find me as “oliverkinne” on both, so feel free to invite me to a game. I also play a few games against an AI on my smartphone, such as Star Realms and Terra Mystica. I would say I still prefer playing with my friends and family, because I love the face-to-face social element that you just don’t get with online games. However, online games, and I include apps as well as websites in this term, offer a number of advantages that make playing that way more enjoyable in other ways.
Rise of Tribes by Breaking Games looks like your normal area control game with the usual random terrain made out of hexagonal tiles. The game is set in ancient, prehistoric times, and you move your tribe members around the terrain, collect resources, craft tools to upgrade your tribe’s abilities and generally do things that you will have seen before in other games. However, look closer and you will see that there are at least two interesting mechanisms in this game, which make it stand head and shoulders above the rest.
Sandbox, or open world, games have been around in the tabletop games industry for a very long time. After all, that is exactly what role play games are all about. Every player pits their imagination and wits against the games master’s plans. Nothing is impossible, within the rules of the environment of course, and every decision has consequences. However, when it comes to creating a convincing sandbox environment without using a games master you quickly reach limitations. Yet, there are a number of recent releases that create the illusion of a completely open world really well and in an elegant fashion.
There is a great mechanism in tabletop games called “I cut, you choose”, also known as “I split, you choose”, which creates a very interesting dynamic. The mechanism is based on the method used by two people to fairly divide something – let’s say a cake. One person cuts the cake into two slices. That person can decide to make one slice bigger than the other, but it’s the other person who chooses which slice they want. So if the cutter makes one slice bigger than the other, the chooser can decide to just take the bigger slice, which of course encourages the cutter to make both slices equal.
Complex games can be great fun. You have to really stretch yourself and think several steps ahead, while having alternative strategies ready to respond to the other player’s actions. You wrack your brain to come up with the best solution on each turn. It takes a lot of thinking and therefore is enjoyable by people who like this sort of puzzle.