After the Kickstarter campaign for Assembly by Wren Games finished successfully back in June, the game is now close to being sent out to backers. So it is time to have a closer look at this fun, co-operative card game. The game can be played solo, which is also possible using an app, or in a two player co-operative setup. The aim is to manoeuvre a set of tokens along a randomly configured circle of locations into their correct slots by playing cards that allow you to rotate, swap and lock these tokens in place. To do this efficiently you need to play cards that your team mate can match with a card in their hand – but the problem is that you don’t know what cards they have.
Inspired by Tweets following the recent Essen Spiel 2018 by a fair few people, I thought I write about one of the reasons I love the tabletop games industry: wanting to play a game whenever, wherever. In fact, many of us try and see a game in everyday activities. It is usually not about being competitive, but much more about being playful, having imagination and sharing an experience with other people – or it can be about beating your own best score, whether this is in a competitive, co-operative or solo game.
Most tabletop games are aimed at three or more players, with possibly a two player variant – and maybe even a solo option. However, more and more games coming out recently are either specifically aimed at two players only, or are designed to be played with two or more players. There is a choice between co-operative and competitive games, anything from light to heavy games and with virtually all types of game mechanisms found in other multi-player games.
In a previous article (see Co-op or competitive?) I showed what my tabletop player profile looks like, as per Quantic Foundry’s online form at https://apps.quanticfoundry.com/surveys/start/tabletop/ – which I highly recommend to everyone. In the article I said I would check my profile monthly, which didn’t come to pass as other things got in the way. However, I have now completed the survey again and unsurprisingly, my profile hasn’t changed a huge amount, but the subtle differences are interesting. You can see the latest results at the end of this article – and the previous results in the article Co-op or competitive?
People play tabletop games for different reasons. If you are part of different game groups, you probably know how the attitude to playing games can change. Some people are really competitive and do everything they can to win the game. Others are quite casual and often like the social side of playing games.
If you play in a regular games group, you probably play certain games several times – you may even have one game that is your group’s go-to game. If so, you may have started to record game end totals, so that players can try to beat their own score, or even aim for the group’s high score. You may even start to record more details, such as the factions played, number of rounds or game time. Maybe you also have an end of year awards ceremony, where people in your group with the highest score in each game, or with the most games won overall, get a small prize – or everyone gets a printout of their scores.
Once you get hooked on tabletop games, you quickly amass a mountain of games. It is so easy to buy yet another game with an exciting theme, new game mechanics, amazing miniatures, realistic coins or resources, or some other reason that justifies the expense – but has the hobby suddenly turned from playing games into collecting them? Will you actually play them all?
Recent tabletop games are aimed at younger as well as older players, widening the age range. Many traditional games usually only cater for young players, because they are too boring for older players. On the flipside, games aimed at older players are too complicated for younger players.
The recent launch of Haunt the House and a visit to UK Games Expo where I picked up a copy of Spaghetti made me think about what family games are on the market and what distinguishes them from other tabletop games.
When creating a new tabletop game, a large chunk of time is spent on testing. Even very simple games need to be thoroughly tested to ensure they work. Playtesting helps identify whether a game is fun, balanced or swingy, lasts the right amount of time, works with the intended number of players and if there any issues with the rules.