KeyForge: Call of the Archons (Saturday Review)

KeyForge: Call of the Archons by Fantasy Flight Games is the first Unique game - and the word "unique" has a very special meaning, but I will talk about this later. KeyForge, for short, is a competitive two-player-only card game where players aim to forge three keys, each costing six Æmber. As players draw and play cards, they can attack their opponent and collect Æmber. The player to first forge their third key is the winner. So far it's very much like any other card game of their kind, but it is the uniqueness of the decks that is new and is what interests me about this game.

The Mind (Saturday Review)

If you are looking for an easy-to-teach, easy-to-carry, quick, fun, co-operative card game, then The Mind by Coiledspring Games is the right game for you. However, let's start at the beginning. The game is really simply: there is a deck of cards numbered 1 to 100, every players is dealt a certain number randomly from the deck, there is no turn order and everyone plays when they feel the time is right, without co-ordinating with each other, and as long as all cards are played in ascending order everyone wins. That's pretty much all there is to it. Sounds easy enough - but it's actually really hard - and that's what makes this game so interesting in my view, as it creates a new gameplay mechanism that I have not come across before.

Coming in 2019

Let me start by wishing you a Happy New Year. I hope you enjoyed the holidays and had a chance to relax and recharge. Now that 2019, it's time to look ahead at my most anticipated games of the coming year. The list happens to consist purely of Kickstarter projects, because that is how I buy most of my games these days, but as the year goes on I will of course keep an eye other releases as well. The list is sorted in expected delivery order, rather than alphabetically or anything else. So here goes.

Top 5 Tabletop Games of 2018

Yes, it is nearly the end of 2018, so it is time to list Tabletop Games Blog's top 5 games of the year. It has been a great year for tabletop games in general, and I have been lucky enough to play no less than 23 games over the year, including playtesting, PnPs, online games as well as games played during our weekly games night and at MeetUp sessions. So I thought choosing 5 out of those 23 games would be a good number.

Mystic Vale (Saturday Review)

Card games come in all sorts of shapes and sizes, from the traditional games played for centuries throughout Europe to the modern card collecting, card drafting and deck building games. It is the modern deck building games that I want to focus on in this review. In Mystic Vale by Alderac Entertainment Group you don't just build your deck in the traditional sense, where you simple buy new cards to improve what you have. Instead you have a fixed deck where every card can be added to, meaning that you literally customize every card. That creates a very interesting mechanism not seen in other games.

Chai (Saturday Review)

I had the pleasure of trying the prototype PnP version of Chai by Deep Aqua Games, which is due to launch on Kickstarter on 4 December, so keep an eye out for it. The aim of the game is to collect resources, in this case flavours and additives, to fulfil the outstanding tea orders for customers, which give you points. It's the classic mechanism of completing contracts or quests, like in so many other games. However, the twist is how you collect your resources from the market, which creates a really interesting puzzle which forces you to think ahead and work out what you need versus what other players may need.

Assembly (Saturday Review)

After the Kickstarter campaign for Assembly by Wren Games finished successfully back in June, the game is now close to being sent out to backers. So it is time to have a closer look at this fun, co-operative card game. The game can be played solo, which is also possible using an app, or in a two player co-operative setup. The aim is to manoeuvre a set of tokens along a randomly configured circle of locations into their correct slots by playing cards that allow you to rotate, swap and lock these tokens in place. To do this efficiently you need to play cards that your team mate can match with a card in their hand - but the problem is that you don't know what cards they have.

War, huh, what is it good for?

Prompted by my recent review of Lincoln by PSC Games and Worthington Games, I wanted to discuss the topic of war as a theme in modern tabletop games. Depending on whether a game uses a real historic event as its backdrop, or creates a much more abstract scenario, people will react differently. Tackling the American Civil War, as Lincoln does, is very different to using a sci-fi setting with space ships. Many people simply don't feel comfortable with games set in a dark time of history, while others don't mind if the game recognizes what has happened and respects the terrible nature of the events from the past.

Whenever, wherever

Inspired by Tweets following the recent Essen Spiel 2018 by a fair few people, I thought I write about one of the reasons I love the tabletop games industry: wanting to play a game whenever, wherever. In fact, many of us try and see a game in everyday activities. It is usually not about being competitive, but much more about being playful, having imagination and sharing an experience with other people - or it can be about beating your own best score, whether this is in a competitive, co-operative or solo game.

Charts and tables

If you play in a regular games group, you probably play certain games several times - you may even have one game that is your group's go-to game. If so, you may have started to record game end totals, so that players can try to beat their own score, or even aim for the group's high score. You may even start to record more details, such as the factions played, number of rounds or game time. Maybe you also have an end of year awards ceremony, where people in your group with the highest score in each game, or with the most games won overall, get a small prize - or everyone gets a printout of their scores.