Undaunted: Normandy (Saturday Review)

We had just landed in Normandy. It was the summer of 1944, but it was relatively cold. We were thousands of miles from home and the landscape was unknown to us. Yet, we had to push deeper into a country we didn't know in our goal to push the German forces out of France. There was regular machine gun fire and mortar bombardment. It was really scary, but we remained Undaunted: Normandy by Trevor Benjamin and David Thompson from Osprey Games.

Winning at all cost (Topic Discussion)

I think a lot of people in the board game hobby play together for fun and for the social aspect. Sure, many of us want to win the game. We don't play to lose. However, I think only very few people are hugely competitive. Playing board games is more of a hobby. In this article, I look at different ways of improving your game and what it might take to become better at winning.

Aquamarine (Saturday Review)

It was a beautiful day. The sea was calm and the sun was shining. The water was crystal clear and even while you were sitting on the side of the boat, in your full diving gear, you could see the corals and wonderful sea creatures in the water. You knew it was going to be a long day and you would probably split it into two or three dives. You did one last check of your gear and then you leant back and dropped into the Aquamarine by Matthew Dunstan and Rory Muldoon from Postmark Games.

Family fun – enjoying games as a family (Topic Discussion)

As we know, and as I always say, there are so many games, chances are there is something for everyone. Not only that, there will be games for all sorts of different types and sizes of groups. That has always been true for family games that can be enjoyed by a wide range of ages and interests. In this article, I want to look at what it is I enjoy so much about playing games with my family.

A game about stuffing balloons as a team, without talking. But it’s a card game – there are no actual balloons (Saturday Review)

I thought long and hard about how to start this review. Usually, the introductory paragraph of my reviews is like a short story, setting the scene of the game and the experience you're likely to get. I finish by linking back to the title of the game, making it part of the short story. Yet, for this game, its name is a little short story in itself. So I might as well just go straight to the title. Here goes... In this review, I look at A game about stuffing balloons as a team, without talking. But it's a card game - there are no actual balloons by Bez Shahriari from Stuff by Bez.

Quick and dirty – easy-to-learn, quick-to-play games (Topic Discussion)

I like heavy games a lot. Games that take around 2 hours to play are probably also the favourites in my games group. Sure, you need to spend an hour learning them, then probably half an hour teaching them to the group and then two or more hours playing them - but as a reward, your brain gets a full workout. At the same time, there are also many reasons why quick-to-play and easy-to-learn games can be the better option. In this article, I want to compare the two.

Scout (Saturday Review)

Finally, the baton of ringmaster has been passed to you. Your predecessor has been in the job for many decades, but now it's your turn. You need to get the most out of the motley crew of performers and put together a show that will beat your rivals'. Yet, immediately it becomes clear that you need to bring in new talent to make your circus really stand out from the rest. It's time for you to Scout by Kei Kajino (梶野 桂) from Oink Games.

Face-off – interactions in two-player games (Topic Discussion)

I love playing board or card games with my wife. Spending a little, or a lot of time together focused on the same activity is a wonderful way to connect. It started as a date night, but now we might play a quick 5-10 minute game or two over lunch or we play a longer game. Co-operative games tend to be our favourite. Working together to solve the puzzle that the game presents is a lot of fun. That's why we also love solving the Sunday crossword puzzle together. There are very few two-player competitive games that we enjoy and in this article, I want to explain why.

Adventure Games: The Dungeon (Saturday Review)

Waking up from an uneasy sleep, you look around. You aren't quite sure where you are or how you got here. There is moonlight streaming through the small, barred window. It looks like you're in some sort of cell, but you're not chained up or otherwise restrained unlike the skeleton opposite you. There is only one thing for it. You have to find a way to escape Adventure Games: The Dungeon by Phil Walker-Harding and Matthew Dunstan from Kosmos.

Immersive resources (Topic Discussion)

As you probably know by now, I'm a very visual person. I love great illustrations in board games, hence my series "Let me illustrate" highlighting board game artists in the industry. At the same time, a board game with an amazing look alone is not enough. The gameplay needs to be great too and the rules must not be more complicated than necessary for the weight of the game. So in this article, I want to look at how important realistic resources are to me in games.