Noah (“Nomich”) Johnson started his family games company, Nomich Games, back in 2020 and he wears many other hats, such as: game design, graphic and web design, customer service, marketing, networking and sales. Nomich Games' mission is to promote community through simple, quick-to-learn, addictively-fun games that get people interacting and laughing together.
Yota Suzuki is a board game artist and UI designer. He created Tactical Games in 2017 and loves working with other artists to create the best results possible.
Rob Ingle works for Stop, Drop and Roll Games Studio and has been an artist for a long time. As he says himself, he is straightforward, honest and punctual. He is skilled in illustration, design and all manner of creative work.
Amelie Le-Roche is a veteran video game animator, creating games in her free time. She loves to explore different art styles and unique themes while creating family-friendly board games. She started Zerua Games in 2018 (which means "sky" in Basque) as a creative outlet.
Albert Pinilla is an illustrator born in Barcelona. He is the co-creator and illustrator of the card game "We Can Play: Women Who Changed The World" and co-creator of the game publisher Julibert. He has also illustrated books such as The Interactive Constitution and Climate Change, the Choice Is Ours and has illustrated children's board games for companies such as Jumbo Disset, Goula, Nathan and Headu.
Melissa Douglas, also known as Kittykatmaniac, or Kitty for short, is a 2D artist known for neon art and their love of villains. They have been an artist for almost 30 years and will continue to be for many more years to come. Currently, Melissa is a full-time toy designer and not working or doing freelance. Melissa has got a dorky cat named Venom, after one of their favourite comic book characters.
After graduating as an illustrator from Emile Cohl school in France, Atha Kanaani moved to Montréal to work for F2Z Entertainment on the game Traders of Osaka. A couple of year later he moved back to France and became a full-time illustrator for Z-Man Games. Atha has worked on games like Pandemic, Smile Mesozooic and Through the Desert.
İrem Erbilirgil is an accomplished 2D and 3D artist from Istanbul, Turkey. She is currently working on the upcoming game Keystone: North America by the recently founded Rose Gauntlet Entertainment, where her realistic art style really comes to the fore.
Jacqui Davis was born in Johannesburg, South Africa and moved to the UK as a kid. After graduating with a 1st in Animation from Staffordshire University in 2012, she began freelancing. She is also known as the Logic Fairy and currently lives and works in Lytham-St-Annes, where she enjoys walks through the woods or ambles along the estuary. She paints everything from adorable animals to villainous wizards, bringing life to characters she is passionate about. She listens to a good audiobook or has a movie on in the background while painting, and when she is not painting she keeps the creative mojo going by doing a spot of writing.
Nikita Sullivan has always been a techie and surrounded by nerds. She has a BSc in Computer Science: Artificial Intelligence and after working as a software engineer, she became a freelance graphic designer. She always loved being creative, so decided to become a board game designer. It allowed her to learn a lot of new things while being creative every single day. Her games Tri To Win and Mini Memory Mischief were self-published and she has more coming up. Nikita also publishes The Indie Tabletop Newsletter and generally enjoys sharing her experiences with the online board game community, supporting them however she can. Website: https://www.atikingames.com/ Facebook: https://www.facebook.com/atikingames/ Twitter: https://twitter.com/AtikinGames Instagram: https://www.instagram.com/atikingames/ Audio Transcript “Firstly, thank you Oliver for having me on the Let me illustrate podcast. My name is Nikita Sullivan and I’ve been a board game artist for just over a year now. “I became a board game artist because I started to design my own games as Atikin games and I already loved doing graphic design and digital artwork. So I was always going to be doing my own art for my games. “I don’t think I have an art style I’m best known for as I try to use a different style for each of my games. I’m enjoying exploring a new art style with each new game I design and I’d love to say that I will continue to use a different art style for every new game I make in future, but realistically one day I’ll find a style I’m so in love with that I can’t leave it for another. Until that time I’ll keep exploring. “The first board game I was an artist for was Tri To Win. It’s the first game I designed and it opened up this whole world of...