Bling, bling

Inspired by a recent video from Jamey Stegmaier talking about "overproduced" games (see here: https://youtu.be/PxRpL-JQMfI), I thought I'd share my thoughts on the topic. Please watch Jamey's video first, so you know what the word "overproduced" means in the context of his video and my article. The topic is quite broad, and I won't be able cover every aspect, but instead I'll discuss a select few areas that I think can help focus everyone's thoughts on the subject and allow you to be more constructive in your feedback to publishers.

The beautiful game

Making a tabletop game takes a lot of effort and a lot of people. Everyone will think of game publishers and game designers, maybe even playtesters. There are also rulebook writers and editors, the manufacturers and distributors, as well as the marketing people, and many more. Who are often overlooked are the illustrators, even though it is their work that for many of us will be in our mind when we think about games.

I see the light

For a lot of seasoned gamers only heavy games with a lot of complexity, many different mechanisms and that last at least two hours are worth playing. If you bring a light game to your weekly games group, chances are it will not be chosen and left on the pile. That is a real shame, because many of the recently released lighter games are a lot of fun and actually more tricky and demanding than you'd think.

Eventful exhibitions

It's a new year and a new exhibition and event season. There are dozens upon dozens of tabletop game exhibitions each year around the world, from the giant, annual, international Essen Spiel, GenCon and UK Games Expo filling many exhibition halls held over several days, to the smallest local events held in a single room and running only for a single day - and of course many sizes of events in between. It's impossible to attend all of them, even though it would be very tempting. So here are some tips to help you choose which events to consider for yourself.

Deconstructive criticism

I never thought I would write game reviews, but when given the opportunity to try out a couple of games on Steam for free by DigiDiced, I gave it a go and now publish one game review nearly every week. I wouldn't claim that I'm a brilliant reviewer or a tabletop game critic. My reviews focus on interesting mechanisms that introduce an interesting twist to a game, and they cover only what I feel are the positives parts of a game. I don't want to write negative reviews. For many people this probably feels wrong. In their mind a review must cover the pros as well as the cons, or it is one-sided and not useful.

He ain't heavy

Inspired by a recent #ThrowbackThursday tweet from Board Game Inquistion I thought it would be nice to write about one of my own game related memories from my childhood. Like probably most kids of my generation, I grew up with all the usual classic tabletop games, or boardgames as they were known then: Monopoly (of course), Game of Life (a friend had that one), Chess (I always lost, until one day), Checkers (when there was really nothing else), Ludo (the dice chucker), Stratego (chess on steroids) and probably a few more.

Coming in 2019

Let me start by wishing you a Happy New Year. I hope you enjoyed the holidays and had a chance to relax and recharge. Now that 2019, it's time to look ahead at my most anticipated games of the coming year. The list happens to consist purely of Kickstarter projects, because that is how I buy most of my games these days, but as the year goes on I will of course keep an eye other releases as well. The list is sorted in expected delivery order, rather than alphabetically or anything else. So here goes.

Tabletop Player Profile – Updated

It has been a couple of months since I last updated my tabletop player profile, as per Quantic Foundry's online form. So it's time to do it again and share the results with you. See the links at the bottom of this article to complete the form yourself, which I highly recommend, and my previous results.

We are family

Christmas is just around the corner, in case you hadn't noticed, and soon it will be time to visit family and be merry together. For many of us, games will be part of this annual ritual, and I am sure we all have our selection of games that are tried and tested to be compatible with the varying experience within the various family groups who we will be seeing over the holidays. So here are those games that are my go to selection and come out whenever the wider family comes together - and not only at Christmas time.

Are pea G's?

Inspired by a recent, and very brief, discussion on Twitter (nod to Kathleen Mercury and Paul Grogan), I decided to investigate the age old question of what makes a role-playing game a role-playing game. Now, let me say that this article is by no means exhaustive, and I am merely trying to touch on the main points only. Also, and this is sort of a spoiler, it turns out that the matter is unlikely to be settled any time soon, and different people have different views of what is a "true" role-playing game and what isn't, or what game is not a role-playing game, but has role-playing elements. Ultimately, of course, it doesn't matter whether a game is, or is not, a role-playing game, as long as you enjoy playing it and have fun with others or on your own. So bearing all of this in mind, let's start.