Mint Tin Mini Skulduggery (Saturday Review)

I absolutely love mint tin games, and Mint Tin Mini Skulduggery by subQuark fits this bill perfectly, as it comes in a properly small, rectangular mint tin, rather than the larger format that many other mint tin games come in. That means it fits perfectly into your coat pocket, so you can have it with you at all time. After all, you never know when the opportunity arises to play a game when you're out and about.

Clans of Caledonia (Saturday Review)

Economic simulation games set in 19th century Scotland are few and far between, but Clans of Caledonia by Karma Games is one of those rare games. Your role is to expand your influence in the Highlands, cut wood or mine ore for income, plant the land with wheat, as well as herd cows and sheep. You build factories that turn your milk and grain harvest into delicious cheese, bread and, of course, whiskey, all of which you will export and trade for imported sugar cane, cotton and tabacco. It is very much what you would expect from any other economic simulation game of the same ilk, yet Clans of Caledonia is exceptional because the theme and mechanisms fit like glove and hand, making for a really smooth gameplay

Haunt the House (Saturday Review)

Haunt the House by Kids Table Board Games is not your usual paranormal investigation game, where your role is to explore a haunted mansion and exorcise the evil spirits found within. Instead you take the role of ghosts living happy lives in a comfortable and beautifully spooky house, which is suddenly invaded by pesky humans. So to chase them away you use your full arsenal of scary noises: moans, creaking doors and sudden bumps. Match the right noises to the right person and you score points - but your fellow ghosts try to do the same and they could steal the person and the points from under your nose. So it's important you make the right noises at the right time.

Project Dreamscape (Saturday Review)

In Project Dreamscape by Undine Studios your aim is to chain together as many of the same dream types as possible to get the most points. However, building those chains is a lot harder than it looks. Very quickly you realize that you have to plan a few cards in advance to make sure you get the longest chains, and if you're not careful, you can easily undo all that great planning. Project Dreamscape first draws you into a false sense of being a light game, and then pounces and makes your head hurt as you try and find the best order in which to build your dream sequence. The illustrations by Julie Okahara are beautifully dreamlike, adding to the sense that there is a lot more to the game than you might think.

Oaxaca: Crafts of a Culture (Saturday Review)

If you like dice action selection games where you slowly build up action combos, then Oaxaca: Crafts of a Culture by Undine Studios is for you. Now don't be put off by dice rolling, beause in this game you can easily mitigate bad luck and even bad rolls still give you plenty of opportunities. Oaxaca ("wa-ha-ka") is also beautifully illustrated, quick to learn and really quick to play, while still maintaining enough interest even for very "serious" gamers. So there is something for everyone and one of the few games that I can confidently recommend for family gaming as well as regular games night groups.

GoodCritters (Saturday Review)

GoodCritters by Arcane Wonders is an i-cut-you-choose sort of game with a twist. Players are members of a very successful gang of burglars and take turns to be the boss who divvies up the loot amongst everyone in whichever way they see fit. There is plenty of opportunity to be selfish or favour some players over others. Yet, it is up to the whole gang to vote on whether to accept the split or not. It's a bit like being a pirate really - but that's a different story.

Bremerhaven (Saturday Review)

Here is another review of a game that is quite a few years old. Bremerhaven by Lookout Spiele is from 2013, so over five years old, but it is probably the only game with a secret bidding mechanism that really works, and lots of player interaction without making you feel helpless if the other players gang up on you. There is also a huge time element in the game, that keeps you on your toes. To top it all off, the game also has a really fun theme, beautiful illustrations and a really tense gameplay. As you can see, I really like the game, so let me explain a bit more.

Scythe (Saturday Review)

I know, Scythe by Stonemaier Games has been out since 2016 and has had a couple of expansions released as well, including promo packs with additional encounter cards. So chances are you have already heard plenty of reviews about this game and maybe own  it yourself, but I still felt it's worth reviewing, because I am sometimes surprised by how many people still don't know Scythe.

KeyForge: Call of the Archons (Saturday Review)

KeyForge: Call of the Archons by Fantasy Flight Games is the first Unique game - and the word "unique" has a very special meaning, but I will talk about this later. KeyForge, for short, is a competitive two-player-only card game where players aim to forge three keys, each costing six Æmber. As players draw and play cards, they can attack their opponent and collect Æmber. The player to first forge their third key is the winner. So far it's very much like any other card game of their kind, but it is the uniqueness of the decks that is new and is what interests me about this game.

The Mind (Saturday Review)

If you are looking for an easy-to-teach, easy-to-carry, quick, fun, co-operative card game, then The Mind by Coiledspring Games is the right game for you. However, let's start at the beginning. The game is really simply: there is a deck of cards numbered 1 to 100, every players is dealt a certain number randomly from the deck, there is no turn order and everyone plays when they feel the time is right, without co-ordinating with each other, and as long as all cards are played in ascending order everyone wins. That's pretty much all there is to it. Sounds easy enough - but it's actually really hard - and that's what makes this game so interesting in my view, as it creates a new gameplay mechanism that I have not come across before.