16 Candies (Saturday Review)

"I got candy!" comes the shout. Taken aback, you look across the counter and see the eager and very happy face of the youngster staring up at you. Another sugar-loving customer has come to your amazing sweet shop to pick and mix their favourite delights. Below the face, on outstretched arms, cradled in cupped hands are 16 Candies by Dickie Chapin from Envy Born Games.

Applejack (Saturday Review)

To create the best apple brandy, you have to freeze fermented cider and remove the ice. It's quite simple and very effective in increasing the alcohol content of an already delicious drink. It's really easy to apply this to cider made after the autumn harvest. Just leave the casks in the winter cold and when enough ice has formed, pour the remaining liquid into another cask. Repeat the process as often as you please to concentrate the remaining liquid to levels of anywhere between 25% and 40% alcohol. It's what we call "jacking" and it will come as no surprise that the resulting drink is called Applejack by Uwe Rosenberg from The Game Builders.

Defrag (Saturday Review)

The system was slowing down. It was becoming noticeable. Booting up, opening applications and opening files was taking a lot longer. Even the memory swap was clearly not as fast as it used to be. The reason was simple: the file blocks were all over the place. The solution was just as simple: it was time to Defrag by Brandon McCool from Envy Born Games.

Viking See-Saw (Saturday Review)

We were going to leave our Scandinavian homelands to search for fortunes in new shores far beyond the horizon. However, before we could set off, we had to load our boat with provisions, equipment and a daring crew. The problem was, that it was a rough, windy day and our longships were dangerously swaying on the swell. Getting everything safely stowed on board was going to be tricky. It was almost like we were on a Viking See-Saw by Reiner Knizia from Itten Games.

Akropolis (Saturday Review)

It was the 5th century BCE and we, the Athenians, had been victorious over the Persians. The Delian League was now under our military control and the income generated by federation fees had made us prosperous. It was time for an ambitious building programme and the most talented architects in ancient Greece were ready. We were going to build housing, temples, markets, gardens and barracks. Our planning rules were going to create a harmonious community, enhanced by plazas. We would create new quarries to provide the stone to stretch our city towards the sky. We were going to build our high city, our Akropolis by Jules Messaud from Gigamic.

My Shelfie (Saturday Review)

The living room floor was a mess, sort of anyway. Everything was neatly arranged in a grid pattern, but there was no order to it whatsoever. Books were next to plants, which were next to games, which were next to frames all while some of our cats were tiptoeing around everything. All of it was only temporary though. I just wanted to get everything lined up, before returning it all to My Shelfie by Matthew Dunstan and Phil Walker-Harding from Lucky Duck Games.

Mycelia (Saturday Review)

Fungi have long been misclassified as plants. In reality, they are a whole kingdom of their own. What we call a mushroom is just a fungus's fruit that appears above ground, but a mushroom is just a tiny part of a fungus. It's their underground root system composed of dense masses of fine, thread-like filaments, called hyphae, that makes up the majority of a fungus. Yet, mushrooms are crucial in a fungus's propagation. Mushrooms send out spores, which are carried through the air to new locations. When they eventually germinate they create new Mycelia by J. J. Neville from Split Stone Games.

River Wild (Saturday Review)

The first snow of winter had fallen. Underneath the cosy blanket of snow, new life was stirring. The land was coming alive with creatures trying to carve out a life. It wasn't long until the warm sun melted the snow atop the giant mountain overlooking this realm. A slow trickle soon turned into a stream, which grew and grew and threatened to flood the animals with a giant River Wild by Steven Aramini from Button Shy.

¡Adiós Calavera! (Saturday Review)

It was time for our annual harvest and for the Day of the Dead. We are all looking forward to seeing the souls of our dead loved ones again. There would be dancing, singing, drinking, eating and general merriment. It was going to be our chance to speak with our long-deceased family members again. This year it was going to be different though. We would make a bet with the dead. It would be a race. Whoever made it back to their world again first would control what happened in the other realm for a whole year. We were ready to say ¡Adiós Calavera! by Martin Schlegel from Mücke Spiele.

Crumbs!: The Sandwich Filler Game (Saturday Review)

It's lunchtime and the queue outside your cafe is rather long. Everyone wants you to hurry up and make them their favourite sandwich from your hugely popular menu. The pressure is on to line up slices of bread and pile them high with lettuce, tomatoes, eggs, tuna or ham. Some want theirs even toasted. Well... Crumbs!: The Sandwich Filler Game by J. Antscherl from Minerva Tabletop Games.