Single-Use Games – the board game hobby’s throw-away attitude (Topic Discussion)

Let's be honest. Most of us in the hobby buy games that we play once or twice or in rare cases, three or four times. In fact, the term "shelf of shame" is a thing, describing games that people have bought but not yet played. The thing is, these games sit there unplayed for months on end and may never see the welcome sight of a table, let alone a board game table. So in this article, I want to look at this a bit further and investigate why we don't play the same games more than a handful of times.

Top 5 Games of (and I reviewed in) 2023 (Saturday Review)

Announcing the annual Top Table Award is always a pleasure and an honour at the same time. Choosing and deciding the order of the top 5 games I reviewed in 2023 is never easy. There usually isn't much between the games and they are all great for their own reasons. So, irrespective of which one won the coveted award, all of the games are worth a closer look. Here goes...

Stop Toying With Me – when gimmicks in board games have a purpose (Topic Discussion)

Some might argue that board games are basically just toys. Some games add to that argument when they play on the toy factor by including one or more components that are basically just a gimmick. These components could easily be replaced by something else without affecting gameplay. Yet, some games are accused of capitalising on the attraction of gimmicks when these playful components are actually an integral part without which the game wouldn't function. In this article, I want to look at this a bit more closely.

2023 – A Year in Review (Saturday Review)

Another year is almost over - and what an eventful year it has been. It is time to talk about everything that has happened, the events I attended and the games I played, give you all an update on the financial state of the blog and maybe share some sneak peeks for the year ahead. So, here goes...

No Win Situation – a look at victory conditions in board games (Topic Discussion)

Whether we play competitive or cooperative games, we all expect someone to be the winner. Even if it's "the game" who wins in a cooperative game. In fact, there is usually a single winner or a team in team games. Most games will list one or multiple tie-breakers to decide who is the ultimate winner. So the idea of victory conditions has become second nature to most of us in the board game hobby. Yet, there are games that don't elect a winner and in this article, I want to talk about what this might feel like.

Gold n’ Grog (Saturday Review)

Ho, ho, ho and a bottle of rum! That was the song that accompanied the small boat being rowed by a motley crew of scallywags. We were heading to our secret pirate treasure island to retrieve the loot we had stashed over many, many years. The problem was, none of us knew exactly where we had buried our spoils. We had packed plenty of shovels though to make short work of this small patch of land. After we pulled up on shore and spread out on the island, it was time to dig for Gold n' Grog by Jake A Smith from Next Adventure Games.

Fear Leads to Anger – X-Wing Miniatures fans claim company is ruining tabletop skirmish game (Topic Discussion)

In this latest guest post, Samuel Webb, an experienced news reporter and copywriter based in Coventry, discusses why some X-Wing Miniatures fans are unhappy with the company that they claim is ruining this beloved Star Wars tabletop skirmish game.

Trick-Taking it to the Next Level – my fascination with trick-taking games (Topic Discussion)

As you probably know by now, I absolutely love trick-taking games. I have long wanted to share this love with other people, but found it can be hard to teach trick-taking to people who have never come across it. Luckily, in recent months, I have found one or two games that are great for introducing people to trick-taking. They have allowed me to share my passion for this genre of card games. They are great stepping stones. I can start to draw on this giant collection of games that are often great for all the family and key to many of my social interactions as a teenager - but let me explain.

The Royal Limited (Saturday Review)

The 60s in England were a time of new music trends and dramatic changes in fashion and art. Celebrities from around the world would flock to the country's capital London to immerse themselves in this wave of cultural changes. From there, these superstars would travel the width and breadth of the country using a train line catering to the well-off. While the luxurious railway carriages were reserved only for the VIPs, the less fortunate had to jostle for space in cattle class and hope they would get a glimpse of their idols. These were the days of The Royal Limited by Scott Almes from Button Shy.

Repeated Replayability – another look at games’ longterm interest (Topic Discussion)

I have previously looked at replayability in board games and I must admit, I still can't put my finger on why a game like Chess, which has no variability and no randomness, is so hugely replayable and remains interesting even after dozens of plays, while other games with variable setup, different factions and a large amount of chance are sometimes boring after only a handful of plays. So let me grapple with this topic in yet another article.