Paid preview (Topic Discussion)

According to the online Cambridge Dictionary, a preview is "an opportunity to see something such as a film or a collection of works of art before it is shown to the public, or a description of something such as a television programme before it is shown to the public." It's generally something you can attend, either virtually, in the case of watching a preview of a film online, or in person, by going to an early screening of a film in the cinema. Some previews are free, some you have to pay for and sometimes previews are only offered to a limited number of people. I want to look at the term "preview" in the context of board games and also investigate what a "paid preview" means in our hobby.

Divisions (Topic Discussion)

The board game community continues to work towards inclusivity, representation and diversity, which is great to see, but of course, the road is rocky and we're still a long way away from where we should be. It is important we continue to call out bad behaviour and it is great to see more people and companies are prepared to own up to their mistakes and genuinely try to do better. In this article, I want to look at a related question: whether it is better to look for commonalities or differences, not just in respect to calling out bad behaviour, but also more in general.

Superficial depth (Topic Discussion)

I really enjoy writing reviews for board games, but maybe not quite as much as I enjoy writing my "Topic Discussion" articles, like this one. For some reason, reviews require a bit more effort from me and often don't quite flow as easily as my thought pieces. In this article, I want to show you what goes into writing a board game review for the blog.

Out of memory (Topic Discussion)

Remembering things is not my strong point. Not because I'm getting a bit older now - I'm only in my 40s - but because I'm relying more heavily on technology to remember things for me. Online spreadsheets tell me what game to review next or what article to write. Oh, speaking of which, articles are made in advance and then scheduled in, along with all the related social media messages. So, no, I don't need to remember much. Maybe that's why I don't like memory elements in games, but let me use this article to go into this in a little more depth.

Wind tunnel (Topic Discussion)

Nobody likes a game with more rules than necessary. The more rules there are, the longer it takes to learn a game, especially if there are also a lot of edge cases or exceptions. Too many rules can lead to confusion and slow down the flow of a game and consequently increase playing time. In this article, I want to look at streamlining games and how it can affect the playing experience.

Seriously? (Topic Discussion)

I have previously talked about how some games try and tackle a serious topic and treat it with the respect it deserves. Some games also go one step further and try and educate us about the topic as we play the game. My article "Sensitive Settings" tried to look at games that tackle plagues, wars, colonialism, genocide, executions, experimentation, extinctions, terrorism, abuse and death in a sensitive and meaningful way. In this article, I want to look at games that use a specific setting as a backdrop for a fun experience and that make no attempt at treating the serious issues in a serious way - and that setting is Nazi Germany. So, please bear this in mind when you decide if you want to continue reading this article or not.

Quality over quantity (Topic Discussion)

Games that take less than 30 minutes to play are usually seen as lighter, because they are often less complex than games with a longer playing time. Sometimes these quick, short games are seen as "lesser" in some way or not as "important" as longer and more complex games. Often they are dismissed as party games that no "serious gamer" wants to associate themselves with. In this article, I want to look at short games a bit more closely and compare them in more detail with longer games.

Expected expectations (Topic Discussion)

When we play board games together, each of us will have certain expectations, and it's when our expectations are met, that we feel we've had a good time. In this article, I want to talk about what these expectations can be and what we can do, as a group playing together, to enable everyone to enjoy themselves. (This topic was inspired by the always wonderful Bez.)

Great games (Topic Discussion)

I know, the term "great", or even the term "good", is very subjective and vague. Games can be great for different reasons and to different people, some games that are seen as great by everyone else are not even mediocre. However, I want to look at a number of reasons why I think some games are great. It's purely my view of the game and I'm sure many of you will disagree with at least some of my suggestions, or you will have games that are even better than the game I think is great. Anyway, here goes...