Can you hear me?
Language in tabletop games has been a topic for quite some time now.
board game reviews and discussions with a personal touch
Language in tabletop games has been a topic for quite some time now.
It is with a sense of deja vu that you desperately type into the console in front of you in a frantic attempt to contact your colleague who, like yourself, has locked themselves into one of the bays on this vast manmade construct.
It was around this time last year that I came back from my first visit to a UK tabletop games exhibition, all elated and happy.
As witches fly overhead, giants stomp around the wastelands, swarmlings huddle in swamps, chaos magicians cause, well, chaos, halflings burrow the plains and engineers build their bridges from their mountains, you roll up your carpet and prepare to continue through the desert in your nomad way.
I think for many in the hobby, playing games is about having fun with other people - and that is no more so true when it comes to enjoying a game with the family.
Strolling along the parterres, taking in the view of the stepped garden to one side and the water garden on the other, you relax and try to fully appreciate the immensity of this Wonder of the world.
As you will know by now, UK Games Expo 2019 is just around the corner - a week on Friday, to be precise.
The rain is relentless, pouring down in heavy sheets, making the city outside your office window appear like it is behind net curtains.
I am very lucky to have a group of friends who live nearby and who all love playing tabletop games.
Imagine the asteroid field scene from Star Wars: The Empire Strikes Back, where our heroes risk their lives to try to get away by entering an asteroid field, then add the AI HAL from 2001: A Space Odyssey, which has gone mad and taken over the spaceship, forcing the crew to try and outwit it - and you basically end up with the gameplay of Sensor Ghosts, the new game by Wren Games, due to launch on Kickstarter on 28 May.