Market prices

When you look at buying a modern tabletop game, you will have a rough idea as to how much you think it is worth - or you will have some sort of budget in your head that you want to stick to, and which guides you to the sort of games that you think you can afford.

Tiny Epic Mechs

In the year 3030, mankind has developed the technology to hold epic real-life battle events where daring fighters skilled in direct combat and with hundreds of hours of experience piloting the latest advancement in mech suits, race around an arena where they place their turrets and mines, collect credits to buy weapons and shields, charge their energy storage and don their power suits in an attempt to reach the mighty mech exoskeleton, so that they can leave victorious, as hundreds of millions of viewers watch the proceedings and bet on which of the Tiny Epic Mechs will win.

Limitations

I was inspired by a comment on a recent Kickstarter campaign to investigate how a publisher's decisions about how a game is released can give customers the feeling of exclusivity in a negative sense, the fear of missing out, an opportunity for profit, and many more things that can negatively affect the opinion people have towards the company or individuals releasing the game.

The Blessed Dark

The stage is prepared: a dusty old tome in the middle, a silver dagger encrusted with rubies across the open pages marking a specific section in the ancient text, a goblet in front of the book filled with the blood of thirteen poor souls, and five candles arranged in a pentagon around the periphery of the white marble pedestal.