Give and Take – games with interesting player interaction (Topic Discussion)

I know that some people hate player interaction. They prefer a multi-player solitaire experience, where they are in full control of their destiny. If they win, it's down to how well they played. However, I quite like player interaction, both negative and positive. Being able to form temporary alliances that are eventually broken or having a way of stopping another player from getting too far ahead can be fun for me. So in this article, I want to look at player interaction in a bit more detail.

Ultramassive (Saturday Review)

A black hole is a region of spacetime where gravity is so strong that nothing, not even light, can escape. Black holes are enormous and entirely ungovernable. They form when massive stars collapse on themselves at the end of their life. They grow by absorbing mass from their surroundings and if they absorb other stars or merge with other black holes, they become supermassive, millions of solar masses in size. Yet, some black holes are even more gigantic and powerful. They are Ultramassive by Alex Greenberg and Jacob Phillips from Studio Unknown.

Working Hard – a look at worker placement mechanisms (Topic Discussion)

The genre of worker placement games is quite large and has evolved a lot over the years. Traditionally, worker placement was all about certain actions being unavailable to other players as soon as someone placed their worker there. At some point, games introduced shared worker place spots. Some games allowed players to kick workers out, returning them to another player who would effectively get another go. In this article, I want to look at the genre and pick out different implementations and variations on the theme.

Raiders of the North Sea (Digital Eyes)

We were a band of feared Viking warriors of Borg on the Lofoten islands. Our chieftain had tasked us with assembling a cunning and mighty crew, collecting provisions and journeying north to plunder gold, iron and livestock from foreign lands. We would find glory in battle and the Valkyrie would lead the fallen to Odin's Valhalla. We were the Raiders of the North Sea by Shem Phillips from Renegade Games Studios.

Pingyao: First Chinese Banks (Saturday Review)

In the Qing dynasty, camels were one of the main means of transport. People would travel for days to cross deserts, wilderness and plains to reach the city of Pingyao, where they would trade their wares to increase their wealth. So an agency of bankers was established to help grow the economy and slowly build up a financial network. Soon, wealth began to accumulate in the city of Pingyao: First Banks of China by Wu Shuang from Jing Studio.

Eternal Palace (Saturday Review)

It was hard to get the favour of the Emperor. Many noble houses were vying for their attention by offering their resources and manual labour to help restore the Emperor's wonderful monuments. As a way to remember the work everyone did and to honour the grace and power of the Emperor, artists were commissioned to create beautiful paintings. It was your hope to catch the Emperor's eye and receive the ultimate recognition: being invited as a guest at the Eternal Palace by Steven Aramini from Alley Cat Games.

Six Greetings Card Games (Saturday Review)

Sending someone a letter seems to have become a thing of the past and sending people postcards is mostly restricted to when you've gone away on holiday - but it's been ages since many of us have done that. However, many of us love sharing games with others, so it would be amazing if you could send someone a card that's also a game and even add a little message. Well, that's exactly what Six Greetings Card Games by Ellie Dix from The Dark Imp does.

Dwellings of Eldervale (Saturday Review)

We were still trying to understand the special powers of the 8 elemental realms and how our dragon, wizard and warriors could take advantage of each and how we could impose our dominance over the other factions in this growing world. Each realm also had a giant monster that would wreak death and cause havoc amongst us, if we couldn't work out how to defeat it first or control it and steer it in our favour. We didn't have much time to build our Dwellings of Eldervale by Luke Laurie from Breaking Games.

Dominant Species: Marine (Saturday Review)

Around sixty million years ago on Earth, dinosaurs reigned supreme on land, but at sea, a giant struggle was still unfolding. Creatures were slowly adapting to the changes in their watery habitat and hoping to be victors in this fight for survival. The threat of a giant meteor striking the Earth was increasing all the time, so it was a race to become the Dominant Species: Marine by Chad Jensen from GMT Games.

Top 5 Board Games of 2021 (Saturday Review)

Yes, it's the time of year again where I list the 5 board games that I think were the best in 2021. The games don't necessarily have to have been published this year, but as long as I have played them in 2021, they qualify to appear on this list. Of course, as is now custom on the Tabletop Games Blog, the #1 game will receive the exclusive and prestigious Top Table Award. I know you're already at the edge of your seat to find out who got the coveted trophy, but let me list the top 5 board games of 2021 in reverse order, to raise the excitement even further and make you wait a little bit longer.