Charms (Saturday Review)

Whether it is coins, keys, clover or rabbit feet, there are many items that, according to ancient superstitions, bring you luck and maybe even protect you from evil. You merely need to wear them around your neck or on a bracelet and their magic becomes active. Collectively, these items are known as Charms by Taiki Shinzawa from New Mill Industries.

Like Cain and Abel (Saturday Review)

As the first two sons of Adam and Eve, a lot of responsibility had been laid upon our shoulders. We were a farmer and a shepherd who had to offer our harvested grains and livestock to God. We were never sure if either of us was in His favour. So we carried on and made wilder and wilder boasts about our gifts to Our Lord until it was too much and one of us struck down the other. We were Like Cain and Abel by J.L. Reid from Bent Pin.

Twist Taking – trick-taking games with a twist (Topic Discussion)

I've written about my love of trick-taking games and the genre in general many times. Just check the archives... Now that my game group has also gotten into the genre, I've discovered more and more games that take this ancient card game mechanism to new heights. They apply new twists and add different mechanisms to create really exciting new titles. In this article, I want to share with you which ones I am particularly excited about.

Top 5 Games of (and I reviewed in) 2023 (Saturday Review)

Announcing the annual Top Table Award is always a pleasure and an honour at the same time. Choosing and deciding the order of the top 5 games I reviewed in 2023 is never easy. There usually isn't much between the games and they are all great for their own reasons. So, irrespective of which one won the coveted award, all of the games are worth a closer look. Here goes...

Trick-Taking it to the Next Level – my fascination with trick-taking games (Topic Discussion)

As you probably know by now, I absolutely love trick-taking games. I have long wanted to share this love with other people, but found it can be hard to teach trick-taking to people who have never come across it. Luckily, in recent months, I have found one or two games that are great for introducing people to trick-taking. They have allowed me to share my passion for this genre of card games. They are great stepping stones. I can start to draw on this giant collection of games that are often great for all the family and key to many of my social interactions as a teenager - but let me explain.

Enemy Anemone (Saturday Review)

Off the coast of Queensland, Australia, in warm tropical waters, you can find the amazingly colourful Great Barrier Reef. It is home to over 40 different types of sea anemones, which are home to a lot of different kinds of sea life. Clownfish use sea anemones as shelter, taking advantage of their toxin-filled stingers as protection. Yet, while these two are friends, if you touch one as a human, the resulting painful stings can make them feel more like Enemy Anemone by Daniel Newman from New Mill Industries.

Trick Taking – a modern card mechanism (Topic Discussion)

Most of the earliest card games were trick-taking games played in the 800s in China. These will have felt quite different to our modern eyes. They didn't have the concept of trump cards or trump suits. There was also no bidding. Trumps were added to European card games in the 1400s, followed by bidding in the 1600s. It took another 100-200 years for familiar trick-taking games like Whist and Skat to appear. A few hundred years after that, the mechanism has now found a new lease of life in modern hobby games.

Tricky tricks – trick-taking and other games (Topic Discussion)

Growing up in Germany, I started playing traditional trick-taking games like Skat or Doppelkopf from a relatively young age. I'm used to the idea of suits, trump, following suit, taking tricks, gleaning information from what cards others play and much more. Traditional trick-taking games sort of have their own language. So I love to see modern games developing this mechanism further and incorporating it into other mechanisms, creating completely new game experiences.

The Fox in the Forest: Duet (Saturday Review)

The woodcutter and I were travelling the lands when we reached a kingdom far to the south. Its people were most distraught, because the fairies of the woods had kidnapped the most famous musician whose music made everything better. Of course, we agreed to help the people without hesitation. We ventured into the forest and peeked under every leaf and fern and beneath the shelf of every mushroom until we finally found the musician, surrounded by angry fairies. Overjoyed, they played an enchanting lullaby that made the fairies go to sleep and allowed us to escape. After reuniting the musician with the people, we were celebrated as heroes and from that moment on were both known as The Fox in the Forest Duet by Foxtrot Games from Renegade Game Studios.

Brian Boru: High King of Ireland (Saturday Review)

It is the 11th century AD and the Vikings regularly invade our lands, while my domestic rivals try to forcefully take territory from me, without much luck. My military prowess is well known and I prove myself again and again, while also forging political alliances by strategically arranging marriages between my family members and other important houses. I even have time to rebuild the many monasteries in my realm, bringing the Church and its wealth onto my side. My name is Brian Boru: High King of Ireland by Peer Sylvester from Osprey Games.