It's a new year and a new exhbition and event season. There are dozens upon dozens of tabletop game exhibtions each year around the world, from the giant, annual, international Essen Spiel, GenCon and UK Games Expo filling many exhibiton halls held over several days, to the smallest local events held in a single room and running only for a single day - and of course many sizes of events in between. It's impossible to attend all of them, even though it would be very tempting. So here are some tips to help you choose which events to consider for yourself.
KeyForge: Call of the Archons by Fantasy Flight Games is the first Unique game - and the word "unique" has a very special meaning, but I will talk about this later. KeyForge, for short, is a competitive two-player-only card game where players aim to forge three keys, each costing six Æmber. As players draw and play cards, they can attack their opponent and collect Æmber. The player to first forge their third key is the winner. So far it's very much like any other card game of their kind, but it is the uniqueness of the decks that is new and is what interests me about this game.
Tabletop games tend to encourage people to come together and enjoy some time together. Even solo games are often enjoyed in company with other solo players, and then of course you have a number of multiplayer solitaire games, where people play the same game at the same time, but basically everyone does their own thing. There are many way of people playing games together, so let me look at each one briefly in turn.
If you regularly play tabletop games, you will come across a situation where someone is trying to lose intentionally. However, I'm not talking about a sore loser who just can't be bothered to try and catch up or continue playing just for the fun of the game. That does happen, but there are more reasons why someone justifiably tries to lose a game - which I want to discuss below.
All games have some sort of rules - even if they are very basic or very fluid. Rules give a game the structure it needs so all players know what they need to do. Rules allow everyone to know what to expect from a game, even if the game includes a lot of randomness or unpredictability. Rules aim to prevent disagreements among players. Without rules there would probably be chaos - but then sometimes that is what you want from a game.
People play tabletop games for different reasons. If you are part of different game groups, you probably know how the attitude to playing games can change. Some people are really competitive and do everything they can to win the game. Others are quite casual and often like the social side of playing games.
If you play in a regular games group, you probably play certain games several times - you may even have one game that is your group's go-to game. If so, you may have started to record game end totals, so that players can try to beat their own score, or even aim for the group's high score. You may even start to record more details, such as the factions played, number of rounds or game time. Maybe you also have an end of year awards ceremony, where people in your group with the highest score in each game, or with the most games won overall, get a small prize - or everyone gets a printout of their scores.