Fast & Furious: Highway Heist (Saturday Review)

First gear. Screams of tortured rubber and plumes of acrid smoke fill the air as we barrel over the brow of the hill, rapidly advancing on our target. The tank is an incongruous sight, squat and menacing in the middle of the highway, two shiny black beetles flanking each side: SUVs filled with seemingly infinite numbers of violent goons, like clown cars of criminality.

Sea Salt & Paper (Saturday Review)

The sea was calm and the sun was shining. The sandy beach stretched for miles, strewn with shells, some occupied by hermit crabs. In the distance, I could see a few small boats. Underneath the long abandoned lighthouse, there was a small colony of penguins. As I closed my eyes and dozed off, I dreamt of fish and merpeople. My mind was thinking about Sea Salt & Paper by Bruno Cathala and Théo Rivière from Bombyx.

Outback Crossing (Saturday Review)

The bitumen road had given way to a well-maintained dirt track. My monster road train was stubbornly ploughing on, throwing up red dust behind it in giant plumes. From time to time I could see kangaroos, wombats, spiny anteaters, platypuses and dingos. I even caught a rare glimpse of a Tasmanian devil. It was very busy in this arid landscape. In fact, it was so busy that it felt like there was an Outback Crossing by Bruce Whitehill from Mücke Spiele.

Next Station: London (Saturday Review)

London's ageing underground network is creaking and groaning. It can no longer keep up with the exponentially increasing demand of daily commuters and rising tourist numbers to the UK's capital. It's time to scrap it all and start anew and Transport for London has hired you to redesign everything. It won't be easy to optimize the interchanges for a better flow, provide stops to as many tourist sites as possible and take advantage of the tunnels passing underneath the Thames. The first station has been built and now it's up to you to create the Next Station: London by Matthew Dunstan from Blue Orange Games.

Raiders of the North Sea (Digital Eyes)

We were a band of feared Viking warriors of Borg on the Lofoten islands. Our chieftain had tasked us with assembling a cunning and mighty crew, collecting provisions and journeying north to plunder gold, iron and livestock from foreign lands. We would find glory in battle and the Valkyrie would lead the fallen to Odin's Valhalla. We were the Raiders of the North Sea by Shem Phillips from Renegade Games Studios.

Forests of Pangaia (Saturday Review)

Before the dawn of time, Gaia, our Mother Earth, gave birth to the first trees. With their strong trunks and majestic crowns, they quickly converted the fallow land into fertile soil. They cherished the everlasting rituals of Gaia that sent a ferocious force through their veins, bringing life to the highest branches and deepest roots. It did not take long for them to cover the whole continent and create the vast Forests of Pangaia by Thomas Franken from Pangaia Games.

Bagh Chal (Saturday Review)

The tigers were stealthily making their way onto the meadow, where the goats were grazing. Watching their calm and coordinated approach made you believe there was going to be only one outcome - and it wasn't going to be in favour of the goats. However, the sheer number of grazing animals didn't make it easy for the hunters. It didn't take long for one animal to sense the danger. Suddenly, the whole flock was alert and bunched together, making it virtually impossible for the large cats to attack. It was now their turn to make the next move in this Bagh Chal from Lemery Games.

Castle Panic (Saturday Review)

"Troll!" came the shout from the battlements. "Where?!" we shouted back. "Southeast!" was the reply. Darn it. We didn't have any archers defending our fortress in that direction. It was fortunate that we still had time before we had to deal with the next wave of attackers. We were already in over our heads fending off orcs and goblins at the northern end of the bastion. Things were slowly becoming too chaotic. It was a real Castle Panic by Justin De Witt from Fireside Games.

Tides (Saturday Review)

The two of us were strolling along the beach. We could feel the damp sand underneath our feet. We stopped for a moment to dig our toes in and take a look around. There were plenty of beautiful objects just waiting to be found: driftwood for sculptures, sea glass for earrings and many other things. So we followed the Tides by Mike Berg from Button Shy.

Diamant (Saturday Review)

It was dark and damp. Of course, that was not unusual for the Tacora Cave, a giant underground system which was strewn with precious jewels and priceless artefacts. Those were the reason why we were here in the first place. Armed with our torches, we explored one tunnel after another, always mindful of traps. Sooner or later, one of us would get scared and make their way back to the entrance with their share of the treasures we had found so far. The rest of us continued, praying we would not fall foul of another trap and lose everything. After all, we wanted to get rich and find the most Diamant by Bruno Faidutti and Alan R. Moon from Iello.