Five Tribes (Saturday Review)

The task in hand wasn't going to be simple, but the rewards were huge. You could become ruler of Naqala if you were able to influence the people of the land to help you reach your goal. You were hoping to get the help of the djinns, but they would only listen to you if the people were on your side. It seemed impossible, but you knew that you could talk to each group individually and over time you would eventually have the help of all of the Five Tribes by Days of Wonder.

Swatch (Saturday Review)

"Hm. Deep Purple looks good. Life's A Peach is also very warm and rich. Oh, and of course, we want the Cactus Jack. That would be the perfect triad of colours." You step back and look at the colour samples you just painted onto the wall in the kitchen. "Yes, that's it." You're so pleased to have come up with this perfect colour scheme. It had been harder than you had expected. Mixing the 13 cyan, 14 magenta and 15 yellow in the right combination had been a bit of job, let alone getting all the red, green and blue to mix up the cyan, magenta and yellow, but the result was more than worth it. "Yes," you say out loud, "that's the perfect Swatch by Minerva Tabletop."

Kodama: The Tree Spirits (Takebacks)

The air is still and the sky is mostly clear. There are only a couple of fluffy clouds and sparkly stars fill the firmament. The forest is flourishing, stocked with many great, big trees with long branches colonized by many fragrant flowers, marvellous mushrooms, wriggly worms and fantastic fireflies. You are proud of what you have achieved in the three preceding growing seasons. It wasn't easy to decide how to grow each tree so that it would be in harmony with nature and be inviting to a varied flora and fauna. Yet, you did it. You pleased the spirits of the forest, the so-called Kodama: The Tree Spirits by Action Phase Games.

Underleague (Saturday Review)

Your stable is ready. You've chosen three creatures from your selection of 30. There are the Chill Wraith, the Stasis Golem and the Skinling. You know that some of them will lose and some will win, which is fine. In fact, it's what you're betting on happening, because if you win your bet, irrespective of whether the creature wins or loses, it will give you a strategic advantage in the next round of combat. You also have a few trumps up your sleeves. The Iron Tusks, which you have kept back for now, will make one of the creatures even stronger, and you have pulled some strings behind the scenes, so you know that you can fix one of the matches in your favour. You are confident that you will come out on top in Underleague by Cogwright Games.

Jaipur (Saturday Review)

"Diamonds, gold, silver, cloth, spices, leather," you shout from your stall into the hustle and bustle of the market. You are not the only trader vying for the many people wandering around the square, most of whom are tourists looking for a bargain. In fact, there is one other trader selling the same wares as you, and both of you pride yourselves on selling the finest goods. Neither of you wants to sell cheap, but if you're not quick enough, prices will drop and you will end up with a stall full of unsold items. However, what you both want most, over everything else, is to attract the Maharajah's eye and be granted one of his rare Seals of Excellence in the hope that you will become his personal trader in Jaipur by GameWorks.

Pandemic (Saturday Review)

"...as more people are put into isolation in specifically built camps that are guarded by military personnel and run by medical experts and support staff brought in from around the country. The World Health Organization has so far identified five different viruses in this global epidemic. A number of scientific laboratories across the world are working around the clock in an attempt to discover a cure for them all, while teams on the ground travel to infection sites to gather samples and monitor outbreaks." You switch off the TV, because you have to return to your fieldwork and help your team find cures in Pandemic by Z-Man Games.

Karmaka (Saturday Review)

Focus your mind on this life, and prepare your soul for the next. The actions you take now allow you to reach fulfilment and ascend from dung beetle to Nirvana. However, don't overreach and make sure you delay some actions, so you can use them in your future life. If you fail, you collect Karma and get a better chance at moving up the Karmic ladder when you next get reborn in this game of Karmaka by Hemisphere Games.

The Hanging Gardens (Saturday Review)

Strolling along the parterres, taking in the view of the stepped garden to one side and the water garden on the other, you relax and try to fully appreciate the immensity of this Wonder of the world. The whole arrangement is cleverly emphasized by carefully placed temples. The huge amount of work and dedication that has gone into this expansive and exquisitely manicured design, the countless shrubs, hedges and flowering plants, all add to the feeling that you are but a small creature in this giant world. Suddenly the zen-like peace is rudely interrupted by deafening noises, as you watch in disbelief as the water garden is bulldozed to the ground to make room for more parterres. Welcome to The Hanging Gardens by Hans im Glück, which are in constant change to score the gardener as many points as possible.

Mint Tin Pirates (Saturday Review)

As you can tell from my previous reviews of subQuark's games (Mint Tin Mini Skulduggery, Mint Tin Mini Apocalypse and Mint Tin Aliens), I love mint tin games. The love and effort Kate Beckett and David René Miller put into every game makes them very special indeed, and Mint Tin Pirates is no exception of course. It offers lots of pirate fun in a small tin that you can easily take with you, that is easy to learn, quick to play and has a small footprint, so can be played virtually anywhere. I believe Mint Tin Pirates was subQuark's first game, and it already showed that it is possible to squeeze a lot of fun into a small package, something that the whole line of subQuark games shares.

Mint Tin Aliens (Saturday Review)

It might be time to call me the Mint Tin Man, à la The Wizard of Oz, given how many of subQuark's mint tin games I have now reviewed and made videos about. However, there is just so much fun in these small packages that I just have to write about them. Of course, games that last only 5 to 15 minutes won't satisfy everyone's needs - but then, few games do. Also, being only two player limits who these games are for. Yet, it is exactly the length, player count and box size that make these games perfect for taking with you and playing with anyone, including people who may not otherwise be much into modern games. Of course, Mint Tin Aliens is no exception