Looot (Saturday Review)

Our longships were ready to sail. The crew had just completed stowing all provisions and supplies for the long voyage ahead. We needed resources and building materials to develop our fjord and complete our port, altar and jarl palace. But we were not alone. Vikings from other fjords had the same ambition to store up the most riches and be crowned Jarl of the Vikings! It was a race, but we were ready! We were ready to Looot by Charles Chevallier and Laurent Escoffier from Gigamic.

Flamme Rouge (Saturday Review)

We had started in Florence when everyone was still fresh and raring to go. An endless sea of bicycles with teams sticking closely together had lined up at the starting line. The support teams had only done their last checks minutes before and everything was shiny and gleaming. Now, several thousand kilometres later, everyone started to show signs of slowing down. Yet, at the horizon a welcome sign became visible. We knew it wasn't going to be much further. There it was, the red flag, the Flamme Rouge by Asger Harding Granerud from Lautapelit.fi.

Mayan Curse (Saturday Review)

We made it! We finally decoded a very important ancient Mayan manuscript and found the temple described in the old document deep in the jungles of El Salvador. As we were standing at the entrance, we saw in front of us a very long paved road, leading to a circular pyramid. Each paving slab had a different symbol on it and we knew from the manuscript that we had to align them to make our way safely across. As keen as we were to get to the end, we also knew we had to get back out alive. After all, the secret underground pathway we had discovered was protected by an ancient Mayan Curse by Sylvain Plante and Joe Slack from Crazy Like a Box.

Twist Taking – trick-taking games with a twist (Topic Discussion)

I've written about my love of trick-taking games and the genre in general many times. Just check the archives... Now that my game group has also gotten into the genre, I've discovered more and more games that take this ancient card game mechanism to new heights. They apply new twists and add different mechanisms to create really exciting new titles. In this article, I want to share with you which ones I am particularly excited about.

Portents (Saturday Review)

There were signs. As the king's fortune-teller, you were acutely aware of what the future would hold. As you scatter the sacrifices on the altar, you immediately see your fate. The king would ask for your head. It was all there in front of you in the Portents by Christopher Ryan Chan from New Mill Industries.

Odin (Saturday Review)

Viking warriors cherish war. They bravely man their longships with healers, skalds, spies, seidmadrs, völva, hirdmen, berserker, a styrimader and maybe even the jarl. They go on long voyages to conquer far-away lands and fight the locals in glorious battles. Those Vikings who fall go to Valhalla, a majestic hall located in Asgard and presided over by the god of gods, Odin by Yohan Goh, Hope S. Hwang and Gary Kim from Helvetiq.

Starry Night Sky (Saturday Review)

The sun had set, but we still had a few hours before the main event. Our telescopes were set up and we had a flask of hot chocolate and a few biscuits ready to see us through the night. Our thick coats and thick socks were going to keep us warm and cosy. We were hopeful that tonight we would be able to discover new constellations. It was really exciting. Luckily, there were no clouds, so we stood a good chance to see the wonderful Starry Night Sky by Emma Larkins from Buffalo Games.

Raiders of the North Sea (Digital Eyes)

We were a band of feared Viking warriors of Borg on the Lofoten islands. Our chieftain had tasked us with assembling a cunning and mighty crew, collecting provisions and journeying north to plunder gold, iron and livestock from foreign lands. We would find glory in battle and the Valkyrie would lead the fallen to Odin's Valhalla. We were the Raiders of the North Sea by Shem Phillips from Renegade Games Studios.

Karuba (Saturday Review)

Each of us was part of a team of four brave explorers who had spent months on the high seas to reach an island of myths and legends. All of us were on an expedition to navigate through dense jungle, trying to uncover paths that had been long lost and many of which were dead ends. If we were lucky we might find treasures along the way: gold nuggets or precious jewels. However, the riches along the way were mere trifles compared to our ultimate goal. Each of us wanted to be the first to reach one of the four temples whose tips we could see sticking out above the giant trees. These temples would reward us with unimaginable treasure and glory. We were determined to make history on the island of Karuba by Rüdiger Dorn from HABA.

Plutocracy (Saturday Review)

After Earth had been mostly laid to waste, major corporations took charge and colonized much of the Solar System. Interplanetary trade was the only source of money and therefore power. Earth's few remaining societies still held a fair amount of political influence, but controlling as many of the independent planetary parliaments as possible was probably even more important. If you timed it right and invested your money wisely, you could gain power in the Solar System's ultimate authority, the Plutocratic Council. After all, Earth's political systems had been replaced by a Plutocracy by Claudio Bierig from Doppeldenkspiele.