Dragon vs Kingdom (Saturday Review)

The new town was going to be glorious. Here in this wasteland that had seen many battles, it was important to create defenses, while also ensuring there were enough shops and houses for the people. It was going to take some time and our initial focus was on building towers that would allow us to see invaders far into the distance. The towers would also allow us to protect ourselves, because in these lands it was a matter of Dragon vs Kingdom by Chris Backe from No Box Games.

Mischief (Saturday Review)

In Tir na-Nog, ethereal Queen Titania and Lord Oberon have finally decided to not only end their age-old rivalry, but also to get married. For the big day, they have invited delegations from all the vassal faeries to come together and celebrate the grand occasion. As a faerie noble yourself, you also received one of these invitations, but which role your folk will play in this new combined kingdom is unclear. It is up to you and your delegation to be true fairies and form as many alliances as you will cause Mischief by Dan Cassar from Dream Cult Game Studio.

Sakana Stack (Saturday Review)

You have risen early to prepare your stall at Tsukiji Market. It won't be long until the doors open and the aisles become a sea of people wanting to sample the wares. It's going to be tough. The quality and variety of fish and shellfish on your stand are outstanding and should speak for themselves, but you can't be sure until you have sold your whole Sakana Stack by Mike Petchey from Huff No More.

Loot Dispute (Saturday Review)

The band of brave adventurers had finally arrived back in our town. They had returned jubilantly after clearing the local dungeons of the many monsters that had lurked in the deep caverns and tunnels. We celebrated with them because we no longer faced the threat of attacks. Not only that, now that the dungeons were clear of all dangers, we were able to scour them for treasure. The only problem was how to divide the riches we would find. It was clear, there was going to be a lot of Loot Dispute by Jeffrey D. Allers from Gold Seal Games.

Star Trek: Away Missions – Captain Kirk: Federation Expansion (Saturday Review)

Captain's Log - Stardate... well, nobody is really sure. After having been drawn into some sort of temporal disturbance, the Enterprise is now floating helplessly in space without thrust and only minimal power. Our viewscreens show the presence of another vessel. It isn't completely clear, but it looks like we have been transported into the aftermath of a massive battle. To find out what we are dealing with, Spock, McCoy, Chekov and myself, the captain, have decided to beam across and investigate. I know this is going to be our first of many Star Trek: Away Missions - Captain Kirk: Federation Expansion by Andrew Haught, Mike Haught and Phil Yates from Gale Force Nine.

Knarr (Digital Eyes)

Vikings were known for plundering, but what many people forget is that they also did a lot of trade. In fact, the Viking Era saw an increase in trade in the English Channel, the North Sea and the Baltic. There was one vessel that was specifically made for the exchange of large quantities of goods. It was a cargo ship with a shorter hull than the commonly known longships, which were mainly warships, and that had only a partial deck or sometimes none at all. It was specially adapted to the high seas to transport goods safely from shore to shore. To the Vikings, it was known as the Knarr by Thomas Dupont from Bombyx.

Flamme Rouge (Saturday Review)

We had started in Florence when everyone was still fresh and raring to go. An endless sea of bicycles with teams sticking closely together had lined up at the starting line. The support teams had only done their last checks minutes before and everything was shiny and gleaming. Now, several thousand kilometres later, everyone started to show signs of slowing down. Yet, at the horizon a welcome sign became visible. We knew it wasn't going to be much further. There it was, the red flag, the Flamme Rouge by Asger Harding Granerud from Lautapelit.fi.

Shikoku 1889 (Saturday Review)

The period of sakoku has only recently ended, and now with the Meiji Restoration in full swing, the country is investing heavily in new technologies. Locomotives have become the leading symbol of the nation's modernization. Across all four islands, new railway operations are created and entrepreneurs attempt to profit from the money being injected into the economy. Our small island is no different. It's the same here on Shikoku 1889 by Yasutaka Ikeda from Grand Trunk Games.

Undermined! Pairadice City (Saturday Review)

Howdy partner. Welcome to the Wild West, where there is gold to be found in them there hills. Only the most daring souls will find the riches. Mining is dangerous work. So helping your fellow human is the right thing to do, but getting repaid for your kindness is not guaranteed. I'll start you off with a pick-axe, some safety gear and a few sticks of dynamite. It's on the house, because I'm sure you'll soon be back to stock up. Now, off you go. Make your fortune in this wonderful place we call Undermined! Pairadice City by Chris Fisher and Nick Barker from Devilfly Games.

Doomlings (Saturday Review)

Space: an endless void with countless stars, some of which capable of harbouring a planet that can support life. On one of these Goldilocks planets far away from our own, life has indeed emerged. Yet, nothing is ever allowed to last. One day, the inevitable end will come. So in the meantime, life on this planet is competing for supremacy. They do not know it yet, but they are the Doomlings by Justus Meyer and Andrew Meyer from Doomlings LLC.