Most tabletop games are aimed at three or more players, with possibly a two player variant - and maybe even a solo option. However, more and more games coming out recently are either specifically aimed at two players only, or are designed to be played with two or more players. There is a choice between co-operative and competitive games, anything from light to heavy games and with virtually all types of game mechanisms found in other multi-player games.
Tabletop games can be quite expensive, so it makes sense to protect your investment and make sure game components last a long time. That way, when you have enjoyed your game for a while, you can easily resell it in mint condition, recouping close to the original purchase price, which you can then re-invest in a new game.
As an avid tabletop gamer you will know that new games come out all the time, but what is not always clear is how much testing time has gone into creating a new game. There are many things that get tested when a new game is developed, but in this article I want to focus on play testing. In fact, this is my second article on the topic, but I think it is worth writing about it again, because play testing is such a critical and time consuming part of bringing new games to the market. A lot of smaller game designers rely on play tester volunteers to achieve an adequate amount of play testing time. So if you want to play a game that hasn't been released yet and provide some constructive feedback, then play testing is for you.
If you like buying tabletop games, you probably have either read or watched reviews or even playthroughs, so you can make a more informed decision about what you want to spend your money on. However, how much information is there actually in reviews - and how much is just opinion? Can we trust some reviews more than others? Are positive reviews more objective than negative ones? So many questions.
When creating a new tabletop game, a large chunk of time is spent on testing. Even very simple games need to be thoroughly tested to ensure they work. Playtesting helps identify whether a game is fun, balanced or swingy, lasts the right amount of time, works with the intended number of players and if there any issues with the rules.
If you are interested in any type of tabletop game for pretty much any reason, and you live in the UK, then the UK Games Expo 2018 at the NEC in Birmingham is a must. It's probably the biggest, and in my opinion best, tabletop games and accessories exhibition in the UK.
Every tabletop game comes with a rule book. Even the simplest game needs a basic set of rules. More complex games need longer rule books of course, but there comes a point at which a rule book becomes too long and turns people away from the game - and this point will be different for different people.
If you have played a few tabletop games, you will have noticed how game length varies drastically. Some games are specifically designed to last a very short amount of time. In fact, some games include a timer that explicitly limits the length of the game. Other games stretch over hours - or even days, but these are usually split into separate sessions, where you "save" the game and return to it another day.
With the advent of crowd funding sites like Kickstarter, it has become easier to fund a new project - and the tabletop games industry has been overrun by games designers launching their own games with the help of people willing to sponsor their ideas. These days literally anyone can design a new game and try and make it a reality.