Tapestry (Saturday Review)

 

Release Date: 2019 Players: 1-5
Designer: Jamey Stegmaier Length:  90-120 minutes
Artist: Andrew Bosley, Rom Brown Age: 12+
Publisher: Stonemaier Games Complexity: 3.0 / 5

Through five millennia you guide your civilization from the discovery of fire through vastly different eras to its ultimate end. You discover and develop different technologies, flex your military muscle, explore new lands and execute unexpected and sometimes devastating science experiments as your people advance from generation to generation. In Tapestry by Stonemaier Games, you write an alternative history that has echoes of mankind’s but turns out completely different, but hopefully for the better.
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Detective: A Modern Crime Board Game (Saturday Review)

Release Date: 2018 Players: 1-5
Designer: Przemysław Rymer, Ignacy Trzewiczek, Jakub Łapot Length:  120-300 minutes
Artist: Aga Jakimiec, Ewa Kostorz, Rafał Szyma Age: 16+
Publisher: Portal Games Complexity: 2.5 / 5

 

The rain is relentless, pouring down in heavy sheets, making the city outside your office window appear like it is behind net curtains. The James River appears to be bubbling, but you haven’t noticed any of it. You have spent the last few hours staring at your computer, checking various databases and cross-referencing intel. You drank at least six coffees, yet you’re no further. Welcome to Detective by Portal Games where you’re an officer in the recently created special unit of Antares. Your task is to solve curious cold cases, following up leads and doing other detective work, all against a mercilessly ticking clock.
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Detective: A Modern Crime Board Game (Unboxing)

If you fancy yourself as a police detective, then try the amazing Portal Games game Detective. In this video I show what comes in the box.

There are no spoilers in this video, in the sense of that I only show you what you would see when you open the box yourself and have a good rummage around. I don’t open case files or show you any case details, so you’re safe. Read more

Yucata (Saturday Review)

In my second review of online gaming platforms I look at Yucata, a free website that is all about a great, friendly community of people who love playing modern German-style tabletop games. It was started by Kay Wilke back in 2001, but since then he and many helpful people expanded the selection on the site into what it offers today – over 140 multi-player games for your enjoyment.
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Bremerhaven (Saturday Review)

Release Date: 2013 Players: 1-4
Designer: Robert Auerochs Length:  60-120 minutes
Artist: Klemens Franz Age: 12+
Publisher: Lookout Spiele Complexity: 3.0 / 5

Here is another review of a game that is quite a few years old. Bremerhaven by Lookout Spiele is from 2013, so over five years old, but it is probably the only game with a secret bidding mechanism that really works, and lots of player interaction without making you feel helpless if the other players gang up on you. There is also a huge time element in the game, that keeps you on your toes. To top it all off, the game also has a really fun theme, beautiful illustrations and a really tense gameplay. As you can see, I really like the game, so let me explain a bit more. Read more

Scythe (Saturday Review)

Release Date: 2016 Players: 1-5
Designer: Jamey Stegmaier Length:  90-150 minutes
Artist: Jakub Różalski Age: 14+
Publisher: Stonemaier Games Complexity: 3.5 / 5

I know, Scythe by Stonemaier Games has been out since 2016 and has had a couple of expansions released as well, including promo packs with additional encounter cards. So chances are you have already heard plenty of reviews about this game and maybe own  it yourself, but I still felt it’s worth reviewing, because I am sometimes surprised by how many people still don’t know Scythe. Read more

We are family

Christmas is just around the corner, in case you hadn’t noticed, and soon it will be time to visit family and be merry together. For many of us, games will be part of this annual ritual, and I am sure we all have our selection of games that are tried and tested to be compatible with the varying experience within the various family groups who we will be seeing over the holidays. So here are those games that are my go-to selection and come out whenever the wider family comes together – and not only at Christmas time. Read more

Bucket and spade

Sandbox, or open world, games have been around in the tabletop games industry for a very long time. After all, that is exactly what role play games are all about. Every player pits their imagination and wits against the games master’s plans. Nothing is impossible, within the rules of the environment of course, and every decision has consequences. However, when it comes to creating a convincing sandbox environment without using a games master you quickly reach limitations. Yet, there are a number of recent releases that create the illusion of a completely open world really well and in an elegant fashion. Read more

Lasercut wooden insert unassembled

Keeping it in

If you host a regular games night, you probably know the feeling of getting everything ready in time before everyone arrives. Set up the games table, make sure the drinks are chilled, glasses and coasters are put out, crisps and other snacks put in bowls and the games is set up – and this is often the crux. Some games take a long time to set up and sometimes even longer to put away again. It can feel like the setting up and putting away takes longer than playing the game. It’s such a chore. Read more

Give me a break

We all prefer different types of tabletop games, but there is now a trend towards games that take longer to play – and we are talking several hours. These games aren’t necessarily heavy or difficult to play, but use simple mechanisms to tell a story that simply takes a long time to explore. Read more

The long game

If you have played a few tabletop games, you will have noticed how game length varies drastically. Some games are specifically designed to last a very short amount of time. In fact, some games include a timer that explicitly limits the length of the game. Other games stretch over hours – or even days, but these are usually split into separate sessions, where you “save” the game and return to it another day.

Game length can have a huge impact on enjoyment. Long games especially can create situations where a player is too far behind the rest of the group to ever catch up or otherwise stuck in a dead end, and then the game becomes a chore.

Game designers have to carefully consider game length and ensure that all players get equal enjoyment. It can be hard to make a long game exciting for everyone until the end, but one often used mechanism is keeping victory points secret – either completely, or at least to a very large extent. That way nobody knows who is in the lead. Other games use an (often random) event that triggers the end of the game, therefore making it impossible to decide who will win.

What are your thoughts about game length? Do you prefer long or short games? Is there a game you like that ensures that all players enjoy it equally until the end? Please add your thoughts below to carry on the conversation.

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